Potions of invulnerability reduce satiation, despite this not being documented anywhere and not making sense.
The action cost for movement affects how far a player can walk on the map before getting hungry. Speed doesn't.
The "decrease mana" flag reduces spell failure rates by 3% although it's not clear why. (OK. Nevermind. You quietly fixed this in Salmiak.)
"Hellfire" is described as doing extra damage to good monsters, but doesn't. (You... fixed this, too. Whatever.)
Jewelry of wizardry with bonus damage has a nominal to-hit bonus, but the bonus is always 0 and spells don't miss.
Cockatrices are still in the game despite being the worst
The action cost for movement affects how far a player can walk on the map before getting hungry. Speed doesn't.
The "decrease mana" flag reduces spell failure rates by 3% although it's not clear why. (OK. Nevermind. You quietly fixed this in Salmiak.)
"Hellfire" is described as doing extra damage to good monsters, but doesn't. (You... fixed this, too. Whatever.)
Jewelry of wizardry with bonus damage has a nominal to-hit bonus, but the bonus is always 0 and spells don't miss.
Cockatrices are still in the game despite being the worst
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