Oposband 0.3 Release

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  • EpicMan
    Swordsman
    • Dec 2009
    • 455

    #46
    Originally posted by wobbly
    So when are you adding Opossums?
    That's a great question. I had not seen the connection before but now we have to have one. I am thinking they are a 'q' monster that mimics a random corpse until you move next to it.

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    • Sideways
      Knight
      • Nov 2008
      • 896

      #47
      A few quick bugs I'm noticing in the quest files:

      - Thieves' Hideout specifies a thrusting sword for duelists; there is no such object type
      - The Old Castle specifies a monster called "corrupted celestial", but no such monster exists (fallen angels having been renamed to "darkened archons" rather than "corrupted celestials")
      - Clean the Wreckage specifies a devil ray priest, but no such monster exists (the new name for ixitxachitl priests is "devil ray shaman")
      - The Treachery of Lord Bovin specifies a baron of hell; they are now called barons of chaos (?!)
      - The Volcano specifies a fire angel; they are now called yellow dragons
      - The Node of Chaos specifies a great hell wyrm; they are now called great brimstone wyrms
      - Demon Slayer specifies a ninjato for ninjas and ninja-lawyers; there is no such object type (the old level-45 version of Demon Slayer also crashes, but I think there's no way to actually trigger that quest in Opos)
      The Complainer worries about the lack of activity here these days.

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      • EpicMan
        Swordsman
        • Dec 2009
        • 455

        #48
        Originally posted by Roch
        There seems to be an error accessing the Vault quest, and there is a problem with the mercenary quest reward.
        I haven't been able to replicate any problems with either quest in 0.3.5 so I am assuming this was from 0.3.4 or an earlier version.

        Comment

        • EpicMan
          Swordsman
          • Dec 2009
          • 455

          #49
          Originally posted by Sideways
          A few quick bugs I'm noticing in the quest files:

          - Thieves' Hideout specifies a thrusting sword for duelists; there is no such object type
          - The Old Castle specifies a monster called "corrupted celestial", but no such monster exists (fallen angels having been renamed to "darkened archons" rather than "corrupted celestials")
          - Clean the Wreckage specifies a devil ray priest, but no such monster exists (the new name for ixitxachitl priests is "devil ray shaman")
          - The Treachery of Lord Bovin specifies a baron of hell; they are now called barons of chaos (?!)
          - The Volcano specifies a fire angel; they are now called yellow dragons
          - The Node of Chaos specifies a great hell wyrm; they are now called great brimstone wyrms
          - Demon Slayer specifies a ninjato for ninjas and ninja-lawyers; there is no such object type (the old level-45 version of Demon Slayer also crashes, but I think there's no way to actually trigger that quest in Opos)
          Fixed in master. I'll compile a 0.3.6 release once the bugs stop coming in quite so fast.

          Comment

          • TauzentBlitz
            Scout
            • May 2018
            • 38

            #50
            Monster races all seem to be unskilled capped in all weapons.

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            • EpicMan
              Swordsman
              • Dec 2009
              • 455

              #51
              Originally posted by TauzentBlitz
              Monster races all seem to be unskilled capped in all weapons.
              Fixed. Function to set these was never getting called if you were a monster.

              Comment

              • EpicMan
                Swordsman
                • Dec 2009
                • 455

                #52
                Version 0.3.6 released.
                Bugfix release
                Various quest errors (Sideways & Roch)
                monster proficiencies were not getting set (TauzentBlitz)

                You can get the source or precompiled binary from here: https://github.com/EpicMan/Oposband/releases/tag/0.3.6

                Comment

                • invisibletroll
                  Apprentice
                  • Jul 2020
                  • 50

                  #53
                  These issues affect Oposband too.

                  Comment

                  • archolewa
                    Swordsman
                    • Feb 2019
                    • 400

                    #54
                    Rage-mages don't seem to be capable of learning their spells. Tried playing a Lucky Barbarian Rage-Mage, and attempting to learn a technique from the starting book gets me "You cannot learn any new techniques!"

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