Oposband 0.3 Release

Collapse
X
 
  • Time
  • Show
Clear All
new posts

  • archolewa
    replied
    Rage-mages don't seem to be capable of learning their spells. Tried playing a Lucky Barbarian Rage-Mage, and attempting to learn a technique from the starting book gets me "You cannot learn any new techniques!"

    Leave a comment:


  • invisibletroll
    replied
    These issues affect Oposband too.

    Leave a comment:


  • EpicMan
    replied
    Version 0.3.6 released.
    Bugfix release
    Various quest errors (Sideways & Roch)
    monster proficiencies were not getting set (TauzentBlitz)

    You can get the source or precompiled binary from here: https://github.com/EpicMan/Oposband/releases/tag/0.3.6

    Leave a comment:


  • EpicMan
    replied
    Originally posted by TauzentBlitz
    Monster races all seem to be unskilled capped in all weapons.
    Fixed. Function to set these was never getting called if you were a monster.

    Leave a comment:


  • TauzentBlitz
    replied
    Monster races all seem to be unskilled capped in all weapons.

    Leave a comment:


  • EpicMan
    replied
    Originally posted by Sideways
    A few quick bugs I'm noticing in the quest files:

    - Thieves' Hideout specifies a thrusting sword for duelists; there is no such object type
    - The Old Castle specifies a monster called "corrupted celestial", but no such monster exists (fallen angels having been renamed to "darkened archons" rather than "corrupted celestials")
    - Clean the Wreckage specifies a devil ray priest, but no such monster exists (the new name for ixitxachitl priests is "devil ray shaman")
    - The Treachery of Lord Bovin specifies a baron of hell; they are now called barons of chaos (?!)
    - The Volcano specifies a fire angel; they are now called yellow dragons
    - The Node of Chaos specifies a great hell wyrm; they are now called great brimstone wyrms
    - Demon Slayer specifies a ninjato for ninjas and ninja-lawyers; there is no such object type (the old level-45 version of Demon Slayer also crashes, but I think there's no way to actually trigger that quest in Opos)
    Fixed in master. I'll compile a 0.3.6 release once the bugs stop coming in quite so fast.

    Leave a comment:


  • EpicMan
    replied
    Originally posted by Roch
    There seems to be an error accessing the Vault quest, and there is a problem with the mercenary quest reward.
    I haven't been able to replicate any problems with either quest in 0.3.5 so I am assuming this was from 0.3.4 or an earlier version.

    Leave a comment:


  • Sideways
    replied
    A few quick bugs I'm noticing in the quest files:

    - Thieves' Hideout specifies a thrusting sword for duelists; there is no such object type
    - The Old Castle specifies a monster called "corrupted celestial", but no such monster exists (fallen angels having been renamed to "darkened archons" rather than "corrupted celestials")
    - Clean the Wreckage specifies a devil ray priest, but no such monster exists (the new name for ixitxachitl priests is "devil ray shaman")
    - The Treachery of Lord Bovin specifies a baron of hell; they are now called barons of chaos (?!)
    - The Volcano specifies a fire angel; they are now called yellow dragons
    - The Node of Chaos specifies a great hell wyrm; they are now called great brimstone wyrms
    - Demon Slayer specifies a ninjato for ninjas and ninja-lawyers; there is no such object type (the old level-45 version of Demon Slayer also crashes, but I think there's no way to actually trigger that quest in Opos)

    Leave a comment:


  • EpicMan
    replied
    Originally posted by wobbly
    So when are you adding Opossums?
    That's a great question. I had not seen the connection before but now we have to have one. I am thinking they are a 'q' monster that mimics a random corpse until you move next to it.

    Leave a comment:


  • EpicMan
    replied
    Originally posted by Roch
    There seems to be an error accessing the Vault quest, and there is a problem with the mercenary quest reward.
    Roch, what version are you playing? Also what race/class?

    Leave a comment:


  • wobbly
    replied
    So when are you adding Opossums?

    Leave a comment:


  • Gwarl
    replied
    0.3.5 is up on live, I think we'll wait for a couple more bugfixes before we run a competition

    Leave a comment:


  • Roch
    replied
    There seems to be an error accessing the Vault quest, and there is a problem with the mercenary quest reward.

    Leave a comment:


  • TauzentBlitz
    replied
    Kind of a small nitpick, but any spell that would have capped at expert proficiency before (ex. mage's second realm) still has a '!' showing in the casting menu.

    Leave a comment:


  • HugoVirtuoso
    replied
    Originally posted by EpicMan
    Do you mean monsters can't reach player and player cannot return to the world map due to nearby monsters? I will look into how hard it will be to restrict mountain ambushes to flying monsters.
    Kind of like that: Example would a be a Thieves Den or a Prison Cell wilderness encounter that got embedded in mountain terrtain. Because of the mountain terrain, certain non-flying monsters (e.g. Master rogue) would be trapped by the mountain terrain or not even generate as a result. The workaround, if return to world map doesn't work, is to teleport self to somewhere else and then go to world map, in that order.

    Leave a comment:

Working...
😀
😂
🥰
😘
🤢
😎
😞
😡
👍
👎