Hi,
I had every intention of talking about this anyway, but it appears to have come up in a parallel thread. Eddie Grove's patch to Angband does a number of things to improve the overall UI and game play. While I disagree with some of them: you'll hopefully never see a squelch implementation in UnAngband beyond what I've done already - there are at least two fundamental changes that I'm considering including and would like people's opinion on.
1. Preventing selling to stores.
Now Bandobras will disagree with me on this one: but I like the idea of adventurers not becoming inverterate pack rats who instead of challenging Morgoth are more likely to turn up in his house, take everything of value not nailed down and sell it to the General Store. As the saying goes: beware of a Kender with a claw-hammer.
Seriously, this may be one of those switched on birth options. The selling game component of Angband is only interesting in the early game, with the late game abundence of gold rendering it pointless. That may be the right approach. But I think Eddie's approach makes the game more interesting overall.
2. Changed ID system.
I will admit, that UnAngband has perhaps a degree of complexity in the ID system, that on more than one occasion Bandobras has threatened to rip out and replace wholesale. I won't disagree with this. If this is the case Eddieband seems to have the best substitute out there - perhaps by enhacing this with getting rid of the time base sensing (if he hasn't done already). I will be sad to see the current state of affairs go, as I have spent undue amounts of time working on it and I enjoy its quirks, but it may be time for a change in this area.
Thoughts?
Regards,
Andrew
I had every intention of talking about this anyway, but it appears to have come up in a parallel thread. Eddie Grove's patch to Angband does a number of things to improve the overall UI and game play. While I disagree with some of them: you'll hopefully never see a squelch implementation in UnAngband beyond what I've done already - there are at least two fundamental changes that I'm considering including and would like people's opinion on.
1. Preventing selling to stores.
Now Bandobras will disagree with me on this one: but I like the idea of adventurers not becoming inverterate pack rats who instead of challenging Morgoth are more likely to turn up in his house, take everything of value not nailed down and sell it to the General Store. As the saying goes: beware of a Kender with a claw-hammer.
Seriously, this may be one of those switched on birth options. The selling game component of Angband is only interesting in the early game, with the late game abundence of gold rendering it pointless. That may be the right approach. But I think Eddie's approach makes the game more interesting overall.
2. Changed ID system.
I will admit, that UnAngband has perhaps a degree of complexity in the ID system, that on more than one occasion Bandobras has threatened to rip out and replace wholesale. I won't disagree with this. If this is the case Eddieband seems to have the best substitute out there - perhaps by enhacing this with getting rid of the time base sensing (if he hasn't done already). I will be sad to see the current state of affairs go, as I have spent undue amounts of time working on it and I enjoy its quirks, but it may be time for a change in this area.
Thoughts?
Regards,
Andrew
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