I disagree. He has very quietly made his variant available to the public after having been working on it alone for some time, hardly determination to have a fanbase.
I actually interpret that as gracious, and did not assume that the OP was Chris simply because it was their first post.
If nothing else I plan to study how the wilderness tile generation has been reworked in order to incorporate that into composband, and the recall points inside dungeons are an interesting idea.
I think this release was a positive thing and there's no need for anyone to feel affronted by it. Chris hasn't said a word and yet we're reading all kinds of things into a new version of a game that is by all rights his.
And by any rights frogcomposband players needn't feel threatened because they were players of earlier versions of poschengband, the forks are each their own animal in the same way that chengband was built upon the labour of a parade of previous developers.
Personally I am gad that the source code for this version has seen the light of day, and I say good for Chris for releasing it.
I actually interpret that as gracious, and did not assume that the OP was Chris simply because it was their first post.
If nothing else I plan to study how the wilderness tile generation has been reworked in order to incorporate that into composband, and the recall points inside dungeons are an interesting idea.
I think this release was a positive thing and there's no need for anyone to feel affronted by it. Chris hasn't said a word and yet we're reading all kinds of things into a new version of a game that is by all rights his.
And by any rights frogcomposband players needn't feel threatened because they were players of earlier versions of poschengband, the forks are each their own animal in the same way that chengband was built upon the labour of a parade of previous developers.
Personally I am gad that the source code for this version has seen the light of day, and I say good for Chris for releasing it.
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