Poschengband 7.1.1?

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  • budswell
    Adept
    • Jun 2008
    • 155

    #46
    I am also liking this new take on PosCheng.
    But have already lost a couple of chars to lack of "overland travel". Takes so long to trek to new dungeon/town I get stupid and hold down shift+D (running west).
    Usually too late by the time I realise something is hitting me
    http://angband.oook.cz/ladder-browse.php?e=budswell
    http://te4.org/user/1471/characters

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    • CyclopsSlayer
      Swordsman
      • Feb 2009
      • 388

      #47
      Originally posted by budswell
      I am also liking this new take on PosCheng.
      But have already lost a couple of chars to lack of "overland travel". Takes so long to trek to new dungeon/town I get stupid and hold down shift+D (running west).
      Usually too late by the time I realise something is hitting me
      I can't begin to tell you how many times that has happened in various games. Autorun! ...dead. In one PvP MMO: It should be safe to rest here, no one comes up this way. ...dead.

      Comment

      • Pete Mack
        Prophet
        • Apr 2007
        • 6697

        #48
        It'd be OK if the distances weren't so ridiculously long. It's just boring to walk across so many indistinguishable grids.

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        • budswell
          Adept
          • Jun 2008
          • 155

          #49
          Found an option that helps a bit.
          "Disturb whenever map screen changes".
          Changed to true.
          http://angband.oook.cz/ladder-browse.php?e=budswell
          http://te4.org/user/1471/characters

          Comment

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