[Announce] FrogComposband 7.0.cloudberry released
Collapse
X
-
Luck, makes me wonder...
A few times I have chosen 'Lucky' personality and found the character to be anything but. Maybe RNG hate, maybe a hidden stat, maybe just confirmation bias.Leave a comment:
-
In a helpfile on white auras Chris said that there is another effect, that some characters are luckier than others
I assume this means that at creation each character is given some kind of immutable luck modifier
I would be interested if your investigations shed light on that or on other obscure mechanicsLeave a comment:
-
MITZE - show us what you've found on oook and also on angband.live (some folks over there are not oook.cz regulars)Leave a comment:
-
I assume this means that at creation each character is given some kind of immutable luck modifier
I would be interested if your investigations shed light on that or on other obscure mechanicsLeave a comment:
-
-
I would. A Dummies Guide to Virtues could prompt me to turn them on once again.Leave a comment:
-
virtue talk
Would people on here be interested in anything I find in regards to that?Leave a comment:
-
It's certainly a very old-school approach to game design. Ultima 4 had a very similar virtue system (and is almost certainly the inspiration, directly or otherwise, for this virtue system). The main difference is that the virtue system was a core aspect of the game; you couldn't remove it without the game just not really making sense any more.Leave a comment:
-
Not having played the game in ages, my impressions from conversation here are basically that:
* You have to follow some fairly convoluted conducts if you want to control your virtue scores.
* Virtues are almost all stick, no carrot. That is, you get penalties for having virtue scores out of line with your class, but no bonuses for adhering to them. Consequently anyone who turns virtues off is automatically stronger than a virtue-following player.
* They are as mentioned nearly entirely opaque; what affects virtues is not well-communicated to the player.
So you have a system that periodically thwacks you with a stick for making incorrect decisions, without giving you prompt or detailed enough feedback to know what you did wrong.
(There is in fact a fair bit of carrot to virtues, though, it's just that people don't know where the carrot is.)Leave a comment:
-
Not having played the game in ages, my impressions from conversation here are basically that:
* You have to follow some fairly convoluted conducts if you want to control your virtue scores.
* Virtues are almost all stick, no carrot. That is, you get penalties for having virtue scores out of line with your class, but no bonuses for adhering to them. Consequently anyone who turns virtues off is automatically stronger than a virtue-following player.
* They are as mentioned nearly entirely opaque; what affects virtues is not well-communicated to the player.
So you have a system that periodically thwacks you with a stick for making incorrect decisions, without giving you prompt or detailed enough feedback to know what you did wrong. It's certainly a very old-school approach to game design. Ultima 4 had a very similar virtue system (and is almost certainly the inspiration, directly or otherwise, for this virtue system). The main difference is that the virtue system was a core aspect of the game; you couldn't remove it without the game just not really making sense any more.Leave a comment:
-
The opacity of the Virtues led to their lack of popularity.
It was like getting a new car with no manual. Sure you can drive it fine, but learning how to use the back-up camera and auto-parking features was left to random chance and trial and error.Leave a comment:
-
I playing with Virtues ON (for fun). My mindcrafter stumble upon a pack of shadowhounds which constatly blind him and my Enlightment virtue go to negative state. I get a word play "blind" and "enLIGHTment" but does it affect my mindcraft in the way the Nature virtue affects ranger casting in realm of nature?
If I understood correctly then:- The diligence virtue (or was it patience?) increased the chance of finding magic items
- Reading a teleport scroll decreased the valour virtue (or whatever it is called), I forget what valour does but it is good for fighters
Leave a comment:
-
-
In my case, I just play virtues ON at all times, anyday. I just wing it!Leave a comment:
Leave a comment: