[Announce] FrogComposband 7.0.cloudberry released

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  • CyclopsSlayer
    replied
    Originally posted by wobbly
    I suspect this was just bad luck. For reference, Morivant armoury, game day 2:

    Studded leather gloves of the thief (+2,-3) [1,+4] (+3 dex/stealth)
    Quite possibly. The last pair I found was something like (+3, -6) with a meager +1 to dex/stl.

    When I start getting below dLvl 30 I see some very nice thief gloves, but shallow? Trash...

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  • wobbly
    replied
    Originally posted by CyclopsSlayer
    I have never seen Thief gloves without a huge loss of Damage and to-hit, something +Dex/Stl doesn't begin to fix. Seriously I think only a single pair had a shop value above 1 coin, or a score worth noticing.
    Once I get below dLevel 30 or so I start seeing them with decent numbers. But shallow? I wouldn't wear them on a dare, much rather do totally without.
    I suspect this was just bad luck. For reference, Morivant armoury, game day 2:

    Studded leather gloves of the thief (+2,-3) [1,+4] (+3 dex/stealth)

    Leave a comment:


  • Benly
    replied
    Originally posted by Sideways
    Thanks. Can you remember roughly where you were in relation to the dragon and the thing it was breathing at?
    I'm pretty sure I was near it, but don't remember in detail. I was just now tagged again by an Ancient Gold pet, and I was roughly in between it and the pack of hellcats it was breathing at, but since I don't know which one it was targeting I don't know if I was directly in its path or not.

    Both times I was riding another dragon, don't know if that matters. I also got killed by my own Ancient White some time ago on a quylthulg who was definitely not mounted, but I don't remember any further details of that except that it was in a fairly confined space (which I only remember because I made a joke about it to a friend).
    Last edited by Benly; January 11, 2019, 21:52.

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  • Sideways
    replied
    Originally posted by Benly
    Also playing a dragon warlock, got tagged by my own Ancient Green Dragon's breath. So it's not just silvers, I guess.
    Thanks. Can you remember roughly where you were in relation to the dragon and the thing it was breathing at?

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  • Benly
    replied
    Also playing a dragon warlock, got tagged by my own Ancient Green Dragon's breath. So it's not just silvers, I guess.

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  • CyclopsSlayer
    replied
    Not Frogcomposband specific, but while you are digging in the code sometime.

    This has been a persistent issue with Pos/Com/Frog and apparently PWM, but no other apps I run. Some of my term windows shrink every time I start the game.

    The setup I use, 1920x1080 monitor
    Term0 - Game (max font size. Dragged to full vertical height)
    Term1 - Inventory (default moved to right edge)
    Term2 - Monster List (reduced height to about 3/4 default, moved to right edge)
    Term3 - Messages (default moved to right edge)

    0 & 2 seem to remain the size I set them to, while 1 & 3 shrink. After one restart 1 & 3 lose about half a row, cutting the bottom display line chars in half. If I don't resize them eventually I will lose the bottom 2 lines of text.

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  • Sideways
    replied
    There were lots of bugs with friendly fire in Pos, but I thought I'd managed to fix them all, apart from a known issue with friendly psycho-spears sometimes hitting the player. I'm not sure if TauzentBlitz's bug is related to the psycho-spear thing or not, I hope it is so I can pronounce friendly fire fully fixed when I locate it.

    Leave a comment:


  • budswell
    replied
    I had this issue in Poschengband, so assume its copied from there.

    Leave a comment:


  • TauzentBlitz
    replied
    I think it was an ancient.
    Last edited by TauzentBlitz; December 31, 2018, 18:08.

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  • Sideways
    replied
    Originally posted by TauzentBlitz
    As a dragon-pact Warlock, had a lot of issues with getting caught in pet silver dragon's inertia breath. Didn't happen with any other elemental breaths.
    Thanks, that seems very bizarre; I'm not shocked that there would still be bugs with friendly fire, but I can't think of any reason why it should apply to inertia breaths specifically. I'll look into it.

    Was it a young silver dragon, a mature one, an ancient one or all three?

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  • TauzentBlitz
    replied
    As a dragon-pact Warlock, had a lot of issues with getting caught in pet silver dragon's inertia breath. Didn't happen with any other elemental breaths.

    Leave a comment:


  • Sideways
    replied
    Thanks, I should probably make it break the loop when the stat hits 3

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  • floatRand
    replied
    Been playing a bit, cool stuff, thank you for implementing 'coffee break' mode.
    Although I'll have to point out a bug with Brain Smash code in particular.

    Code:
      
    while (!_plr_save(who, 0))
       do_dec_stat(A_INT);
    while (!_plr_save(who, 0))
       do_dec_stat(A_WIS);
    If player has awful, awful save (such as berserker), it can cause infinite/almost-infinite loop, freezing the game.

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  • Sideways
    replied
    Originally posted by schatz
    Not sure if this is intended, but I killed him twice - once in Angband dungeon and the other in the Telmora quest.

    Each time a corpse was generated since he was 'Wanted'. Of course the bounty office did not accept the second corpse.
    Yeah, it's known that can happen. I'm not entirely happy with it, but there's no really perfect solution; I could restrict Eric to his quest only, but I don't like that, especially given that he should be a summonable Amberite and that the Eric quest isn't even available in lite-town; or I could make the quest count as insta-solved if Eric was killed before the quest (which is what Kangband did, might even be what some Pos-likes have done), but that would make the quest way too easy; or I could make the quest unavailable if Eric was killed before, but then people would avoid killing Eric outside the quest if they wanted to do the quest.

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  • schatz
    replied
    Eric the Usurper appearing twice

    Not sure if this is intended, but I killed him twice - once in Angband dungeon and the other in the Telmora quest.

    Each time a corpse was generated since he was 'Wanted'. Of course the bounty office did not accept the second corpse.

    Leave a comment:

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