[Announce] FrogComposband 7.0.cloudberry released

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  • MITZE
    replied
    Originally posted by Sideways
    I have never actually played a rage-mage, apart from the debug character I used to investigate problems reported by Aver. At some point I will play one seriously and make the call on whether anti-magic should affect them or not; until then, please be patient
    For what it's worth, they have been won with already, but they're hardly OP; my mostly uneducated opinion is that letting them use anti-magic without remorse wouldn't be that much of a buff, especially considering that they were indirectly nerfed back in PosCheng by the devices rework (they have an ability that lets them destroy a device for a powerful effect; it isn't anywhere near as useful when you can't stack devices anymore).

    Honestly, considering the amount of changes that have happened since their initial implementation (all the way back in Chengband!), they might be in need of a rework.

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  • Sideways
    replied
    I have never actually played a rage-mage, apart from the debug character I used to investigate problems reported by Aver. At some point I will play one seriously and make the call on whether anti-magic should affect them or not; until then, please be patient

    Leave a comment:


  • CyclopsSlayer
    replied
    Originally posted by MITZE
    Notably, anti-magic also prevents rage-mages from using their unique abilities, despite them thematically seeming to be related to it and the documentation casting them as "not really magic."

    (But of course, I've brought this up before.)
    I knew someone had brought it up before, but couldn't remember who. Thanks, MITZE. Still no resolution or comment yet afaik.

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  • MITZE
    replied
    Originally posted by CyclopsSlayer
    Items of Wizardry/Magic and magic like effects.
    Anti-magic turns off psionics, force, and other non-book magics, yet those magic like effects do not benefit from the above items. No reduced fail%, no increased damage
    Notably, anti-magic also prevents rage-mages from using their unique abilities, despite them thematically seeming to be related to it and the documentation casting them as "not really magic."

    (But of course, I've brought this up before.)

    Leave a comment:


  • CyclopsSlayer
    replied
    Items of Wizardry/Magic and magic like effects.
    Anti-magic turns off psionics, force, and other non-book magics, yet those magic like effects do not benefit from the above items. No reduced fail%, no increased damage

    Leave a comment:


  • Bostock
    replied
    Originally posted by Narsil
    I have only found out frogcomposband recently, it's wonderful, but I wonder why it doesn't have "always generate vault rooms" birth option like poschengband?
    That option was removed in the move from PCB6 to PCB7, and FCPB is a fork of PCB7, and Sideways hasn't re-added the option. I won't try to second-guess his intentions, since he frequents this thread often enough. :-)

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  • wobbly
    replied
    device 'egos' don't seem to play right with the mog:

    !average wands:scare monster
    ~wands:scare monster

    for instance is ignoring that first line

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  • Narsil
    replied
    I have only found out frogcomposband recently, it's wonderful, but I wonder why it doesn't have "always generate vault rooms" birth option like poschengband?

    Leave a comment:


  • Benly
    replied


    I know artifact names are randomly assigned, but I thought this particular case was pretty funny.

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  • Valkenar
    replied
    I was trying to get this running my macbook (Mojave) and had some trouble. SDL compiled after I installed the libraries, but the game just hung in a blank window. Not sure if the problem was me or some actual issue, but I never got SDL to work.

    What I did get to work is running it in the terminal via ncurses. This method is kinda hacky since I'm faking ncursesw5, but so far it seems to work fine (ish).

    brew install ncurses
    mkdir bin
    ln -s /usr/bin/ncurses5.4-config bin/ncursesw5-config
    ./configure --with-no-install --with-ncurses-exec-prefix=`pwd`
    make
    src/frogcomposband

    If I were to attempt to create a patch I feel like I should probably be editing the configure/build scripts instead... but I don't really know how to do that correctly so I'm reluctant to spend the time. Anyway, thought this might be interesting or helpful to anyone else that wants to run on a mac.
    Last edited by Valkenar; January 20, 2019, 20:22.

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  • HugoVirtuoso
    replied
    Here's a longstanding bug, technically a buggy description:
    "You see <foo>..." when walking over items on ground while blinded.

    Sil-Q has a good solution for this: "You feel your feet hit against <foo>."

    Leave a comment:


  • CyclopsSlayer
    replied
    Originally posted by MITZE
    Perhaps make Evil Bless make the character feel self-righteous?
    LOL! Yes, that would be perfect.

    Leave a comment:


  • MITZE
    replied
    Originally posted by CyclopsSlayer
    I know its nit-picking, but it seems a bit wrong to cast 'Evil Bless' and get the message 'You feel righteous' on an evil character with Daemon magic. (Maybe Hex magic as well? Not used that one recently)
    I know it is likely that it is from the same code being used for both Bless and Evil Bless.
    Perhaps make Evil Bless make the character feel self-righteous?

    Leave a comment:


  • CyclopsSlayer
    replied
    I know it's nit-picking, but it seems a bit wrong to cast 'Evil Bless' and get the message 'You feel righteous' on an evil character with Daemon magic. (Maybe Hex magic as well? Not used that one recently)
    I know it is likely that it is from the same code being used for both Bless and Evil Bless.
    Last edited by CyclopsSlayer; January 20, 2019, 04:34.

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  • Sideways
    replied
    Finally got my act together and located the friendly-breathing bug. It's a bug that only affected ancient dragons (and a couple related monsters), not younger dragons and not wyrms, because of some special-cased breathing code for ancient dragons only that was not properly accounted for. Explains why I didn't notice it earlier - I needed to test with an ancient dragon.

    Thanks guys!

    Leave a comment:

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