For what it's worth, they have been won with already, but they're hardly OP; my mostly uneducated opinion is that letting them use anti-magic without remorse wouldn't be that much of a buff, especially considering that they were indirectly nerfed back in PosCheng by the devices rework (they have an ability that lets them destroy a device for a powerful effect; it isn't anywhere near as useful when you can't stack devices anymore).
Honestly, considering the amount of changes that have happened since their initial implementation (all the way back in Chengband!), they might be in need of a rework.
[Announce] FrogComposband 7.0.cloudberry released
Collapse
X
-
I have never actually played a rage-mage, apart from the debug character I used to investigate problems reported by Aver. At some point I will play one seriously and make the call on whether anti-magic should affect them or not; until then, please be patientLeave a comment:
-
I knew someone had brought it up before, but couldn't remember who. Thanks, MITZE. Still no resolution or comment yet afaik.Leave a comment:
-
(But of course, I've brought this up before.)Leave a comment:
-
Items of Wizardry/Magic and magic like effects.
Anti-magic turns off psionics, force, and other non-book magics, yet those magic like effects do not benefit from the above items. No reduced fail%, no increased damageLeave a comment:
-
That option was removed in the move from PCB6 to PCB7, and FCPB is a fork of PCB7, and Sideways hasn't re-added the option. I won't try to second-guess his intentions, since he frequents this thread often enough. :-)Leave a comment:
-
device 'egos' don't seem to play right with the mog:
!average wands:scare monster
~wands:scare monster
for instance is ignoring that first lineLeave a comment:
-
I have only found out frogcomposband recently, it's wonderful, but I wonder why it doesn't have "always generate vault rooms" birth option like poschengband?Leave a comment:
-
I know artifact names are randomly assigned, but I thought this particular case was pretty funny.Leave a comment:
-
I was trying to get this running my macbook (Mojave) and had some trouble. SDL compiled after I installed the libraries, but the game just hung in a blank window. Not sure if the problem was me or some actual issue, but I never got SDL to work.
What I did get to work is running it in the terminal via ncurses. This method is kinda hacky since I'm faking ncursesw5, but so far it seems to work fine (ish).
brew install ncurses
mkdir bin
ln -s /usr/bin/ncurses5.4-config bin/ncursesw5-config
./configure --with-no-install --with-ncurses-exec-prefix=`pwd`
make
src/frogcomposband
If I were to attempt to create a patch I feel like I should probably be editing the configure/build scripts instead... but I don't really know how to do that correctly so I'm reluctant to spend the time. Anyway, thought this might be interesting or helpful to anyone else that wants to run on a mac.Last edited by Valkenar; January 20, 2019, 20:22.Leave a comment:
-
Here's a longstanding bug, technically a buggy description:
"You see <foo>..." when walking over items on ground while blinded.
Sil-Q has a good solution for this: "You feel your feet hit against <foo>."Leave a comment:
-
-
I know its nit-picking, but it seems a bit wrong to cast 'Evil Bless' and get the message 'You feel righteous' on an evil character with Daemon magic. (Maybe Hex magic as well? Not used that one recently)
I know it is likely that it is from the same code being used for both Bless and Evil Bless.Leave a comment:
-
I know it's nit-picking, but it seems a bit wrong to cast 'Evil Bless' and get the message 'You feel righteous' on an evil character with Daemon magic. (Maybe Hex magic as well? Not used that one recently)
I know it is likely that it is from the same code being used for both Bless and Evil Bless.Last edited by CyclopsSlayer; January 20, 2019, 04:34.Leave a comment:
-
Finally got my act together and located the friendly-breathing bug. It's a bug that only affected ancient dragons (and a couple related monsters), not younger dragons and not wyrms, because of some special-cased breathing code for ancient dragons only that was not properly accounted for. Explains why I didn't notice it earlier - I needed to test with an ancient dragon.
Thanks guys!Leave a comment:
Leave a comment: