Monks, live and die by their stuns. Their damage in the early game is rather pathetic. Slays and Ego effects would really help there. It isn't that hard to find a good Ego weapon in the early levels, I recently got a (craft) sword out of Town Trouble. So, when the Monk is trying to reach double digit damage a round, a weapon user is doing 30+.
Post 30's, Slays would speed things up, but when your foe is just standing there stunned as you plink away at their health, not really needed.
BUT! What would the justification be for the gloves to not work? Make all Spiked and Studded gloves 'Icky Wield'? That way Monks could still find gloves to match the already tough to fill resistance holes.
Post 30's, Slays would speed things up, but when your foe is just standing there stunned as you plink away at their health, not really needed.
BUT! What would the justification be for the gloves to not work? Make all Spiked and Studded gloves 'Icky Wield'? That way Monks could still find gloves to match the already tough to fill resistance holes.
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