[Announce] FrogComposband 7.0.mango released

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  • Sideways
    Knight
    • Nov 2008
    • 896

    #76
    Originally posted by Rudiment
    Some enemies throw curse on me. This is result in items which i can remove with scroll of curse removing. Do such curses have some over effect beside sticking to equipment slot?
    i discovered funny item. Mace (Blessed). It have ego slay Demons and slay Good. It is very obscure combination. Is good demons in this game?
    Items can have many different curses; some are fairly harmless (a warrior doesn't need to lose his sleep over a mana-draining curse, for example), while others are much more dangerous. Watch out for Heavily Cursed items, they're more likely to have really bad curses.

    You can *identify* a cursed item to reveal the curses on it, though for already worn cursed equipment it's simpler to just uncurse the item.

    I don't think the game has any good demons, but the mace will slay any enemy that is either good or a demon, which is actually a fairly nice combination precisely because there's no overlap (Somewhat counterintuitively, the game does have some evil good monsters.)
    The Complainer worries about the lack of activity here these days.

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    • CyclopsSlayer
      Swordsman
      • Feb 2009
      • 389

      #77
      Originally posted by Sideways
      (Somewhat counterintuitively, the game does have some evil good monsters.)
      Like, if nothing else, those so-called Angels and Archangels that are more than happy to rip your face off and have it for lunch.

      Comment

      • Ingwe Ingweron
        Veteran
        • Jan 2009
        • 2129

        #78
        Originally posted by CyclopsSlayer
        Like, if nothing else, those so-called Angels and Archangels that are more than happy to rip your face off and have it for lunch.
        "Dr. Who" angels.... Don't look away!
        “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
        ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

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        • CyclopsSlayer
          Swordsman
          • Feb 2009
          • 389

          #79
          Originally posted by Ingwe Ingweron
          "Dr. Who" angels.... Don't look away!
          o.O Oooo... one of the few truly spooky foes of the Doctor! O.o

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          • Rudiment
            Scout
            • Aug 2017
            • 36

            #80
            I am playing this band like mindcrafter (wood elf). I encounter effect 'daze' which paints enemy health bar in blue. Is there any difference from confusion?
            I also find a small bag - there is no description of talent 'clear mind'

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            • Bostock
              Swordsman
              • Aug 2007
              • 335

              #81
              Regarding tele-level on quest levels, what's your take on getting hit with the "Alter Reality" mutation on these? I have no strong opinion one way or the other, perhaps mildly on the side of letting it hurt you here... just writing this as a reminder that that's a thing that can happen.
              So you ride yourselves over the fields and you make all your animal deals and your wise men don't know how it feels to be thick as a brick.

              Comment

              • Bostock
                Swordsman
                • Aug 2007
                • 335

                #82
                Originally posted by Rudiment
                I am playing this band like mindcrafter (wood elf). I encounter effect 'daze' which paints enemy health bar in blue. Is there any difference from confusion?
                I also find a small bag - there is no description of talent 'clear mind'
                A blue enemy health bar means that the enemy is "stunned." Just like you, they can be more stunned or less stunned (but you can't see their stunning level unless you turn on an easy info option at birth... not sure of the name). And just like you, while stunned they have a chance to fail at spells, the greater the stunning the greater chance. Also just like you, they become less stunned and then unstunned over time unless you keep making them more stunned (or more dead). I don't know if it affects other actions, like breaths.
                So you ride yourselves over the fields and you make all your animal deals and your wise men don't know how it feels to be thick as a brick.

                Comment

                • Sideways
                  Knight
                  • Nov 2008
                  • 896

                  #83
                  Stunning also affects the monster's melee a bit. It is not at all like confusion. Confusion disables a monster more thoroughly (though a confused monster can still get lucky with its move direction, as anyone who's tried to melee one knows...); but confusion is also resisted by far more monsters than stunning.
                  The Complainer worries about the lack of activity here these days.

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                  • murphy
                    Adept
                    • Sep 2009
                    • 101

                    #84
                    I stumbled across a pretty big bug with werewolf. I played a werewolf and died. Then quickstarted another werewolf. My weapon slot was empty at birth. And then after exporing a while and switching forms a couple of times, and then trying to wield a new weapon, suddenly i was wielding the weapon that belonged to the deceased werewolf from my previous game.

                    Comment

                    • Sideways
                      Knight
                      • Nov 2008
                      • 896

                      #85
                      Originally posted by murphy
                      I stumbled across a pretty big bug with werewolf. I played a werewolf and died. Then quickstarted another werewolf. My weapon slot was empty at birth. And then after exporing a while and switching forms a couple of times, and then trying to wield a new weapon, suddenly i was wielding the weapon that belonged to the deceased werewolf from my previous game.
                      Thanks, that does sound like a pretty big bug.
                      The Complainer worries about the lack of activity here these days.

                      Comment

                      • CyclopsSlayer
                        Swordsman
                        • Feb 2009
                        • 389

                        #86
                        I wonder if that is related to the sex change I sometimes see on quick starts. Die a male, POOF!, new char is back to the default female.

                        Comment

                        • Pete Mack
                          Prophet
                          • Apr 2007
                          • 6883

                          #87
                          Hence mango?
                          Originally posted by CyclopsSlayer
                          I wonder if that is related to the sex change I sometimes see on quick starts. Die a male, POOF!, new char is back to the default female.

                          Comment

                          • murphy
                            Adept
                            • Sep 2009
                            • 101

                            #88
                            I just remembered one more detail that might be helplful, the prior werewolf died while in wolf form. so the melee weapon that reappeared, was in the satchel when he died

                            Comment

                            • Sideways
                              Knight
                              • Nov 2008
                              • 896

                              #89
                              Originally posted by murphy
                              I just remembered one more detail that might be helplful, the prior werewolf died while in wolf form. so the melee weapon that reappeared, was in the satchel when he died
                              Yeah, several werewolf-related things were not initialized properly on quickstarts. The satchel was initialized the first time when the game loaded your old file, and given your old items... and then the game tried to initialize it properly later, but stopped because it was already initialized. Also, bits of the code expected you to start in wolf form, while other bits expected you to start in human form. Both of these were only issues on quickstarts, which was why I didn't catch them before.
                              The Complainer worries about the lack of activity here these days.

                              Comment

                              • Rudiment
                                Scout
                                • Aug 2017
                                • 36

                                #90
                                My wood-elf mindcrafter died by fangs of red helm in very stupid manner. My teleport power failed and i was killed despite fail rate was only 3%. So i evedently rage quitted and start demigod mindcrafter. I found out that wood-elf in record have status alive.
                                I have question about demigod powers.
                                1) Is power Weapon Versatility allow mindcrafter not only master every wepon but have maximum blows?
                                2) What is Eldritch Horror? Is it so devastating and resist will be nice?
                                3) Does evasion grants chance above 50 % to avoid breathe attacks?

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