FAangband 0.3.5

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9629

    #61
    Originally posted by Zikke
    Also, is there any info about the various forms you can transform into with items or potions? Like vampire, dragon, lion, etc.

    For this and the artifacts question I had above, if they are not available in-game somewhere, would spoilers be possible?
    For the most part these are not available in-game. Whether they should be is another question, to which the answer is probably yes, and I'll likely do something about it in the next version (Nick from the future: this means you).

    O spoilers are reasonably accurate.
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9629

      #62
      Originally posted by buzzkill
      A trapped chest, with 'strange runes'. I failed while attempting to disarm the trap and the contents were 'scattered to the four winds'. What does that mean? Were the contents destroyed or simply scattered about the current level?
      They are scattered about the current level.


      How about being little more descriptive with the poisoning. Something other than 'you are poisoned/more poisoned'. A message like 'you are (mildly, moderately, severely, mortally) poisoned' would be nice. Because, let's face it, after a while you forget how many times you've been 'more poisoned'. You could base the descriptor on the number of turns that it will take for the poison wears off on it's own, or the amount of poison damage the character will sustain in relation to his HP.
      Kind of like the cut indicator, I guess. I'll think about this one.
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

      Comment

      • Zikke
        Veteran
        • Jun 2008
        • 1069

        #63
        Thanks for the link! I'm chewing on it as we speak.

        Also, today I killed Sauron on Tor-in-Garoth (sp) lvl 85, and I didn't get any new special ability as I did for killing previous dungeon bosses. Is this by design? It says I got credit for the kill in my kill list.

        Ungoliant is next!
        A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
        A/FA W H- D c-- !f PV+++ s? d P++ M+
        C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

        Comment

        • Psi
          Knight
          • Apr 2007
          • 870

          #64
          Originally posted by Zikke
          Thanks for the link! I'm chewing on it as we speak.

          Also, today I killed Sauron on Tor-in-Garoth (sp) lvl 85, and I didn't get any new special ability as I did for killing previous dungeon bosses. Is this by design? It says I got credit for the kill in my kill list.

          Ungoliant is next!
          You only get a speciality for the first two guardians you kill independent of who they are.

          Comment

          • buzzkill
            Prophet
            • May 2008
            • 2939

            #65
            More FA questions

            Another trapped chest, this time an explosive device. Will this blow up the chest and destroy the contents, or just cause damage to me?

            Disarming chests in general... I guess it's based on DEX. My current priest is terrible at it and fails consistently (100% of the time). So, now my home is beginning to fill with chests. I wouldn't mind it so much, but I could really use some better equipment. I'm CL19 and only have 4 items that would pseudo as 'excellent'. I've been unable to find a ??? of disarming. Is there another way to open trapped chests, like brute force? After a trap has been activated, shouldn't it be used up, unable to activate again (at least physical traps)? Incidentally, I've found that failing to disarm summoning runes is a great way to accumulate both XP and swag/gold. It always nice when the monsters come to you, esp. if you know that they're coming.

            Also, for protective spells that have a duration, such as bless or chant, can you cast them multiple times consecutively to increase their duration?
            www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
            My banding life on Buzzkill's ladder.

            Comment

            • Psi
              Knight
              • Apr 2007
              • 870

              #66
              Originally posted by buzzkill
              Another trapped chest, this time an explosive device. Will this blow up the chest and destroy the contents, or just cause damage to me?
              Both actually.
              Originally posted by buzzkill
              Disarming chests in general... I guess it's based on DEX.
              DEX and INT. Not sure to what proportion though.
              Originally posted by buzzkill
              Is there another way to open trapped chests, like brute force?
              IIRC not without setting the trap off.
              Originally posted by buzzkill
              Also, for protective spells that have a duration, such as bless or chant, can you cast them multiple times consecutively to increase their duration?
              Yes, but subsequent castings do not add as much time as the first.

              Comment

              • PowerDiver
                Prophet
                • Mar 2008
                • 2820

                #67
                Originally posted by Psi
                Yes, but subsequent castings do not add as much time as the first.
                It is only speed with that effect, adding very little. Everything else adds full duration.

                Spending as little time on each level as I do, I can buy a big stack of !rCold in town, quaff them all, and maintain temp cold resistance for an entire trip without needing to use a slot. Same is true for !hero or ?chant.

                OOPS -- forgot this is an FA thread, might be wrong.

                Comment

                • roustk
                  Adept
                  • Dec 2007
                  • 167

                  #68
                  Originally posted by Psi
                  Originally posted by buzzkill
                  Is there another way to open trapped chests, like brute force?
                  IIRC not without setting the trap off.
                  Magical disarming works on chests, IIRC.

                  Comment

                  • Psi
                    Knight
                    • Apr 2007
                    • 870

                    #69
                    Originally posted by PowerDiver
                    It is only speed with that effect, adding very little. Everything else adds full duration.

                    Spending as little time on each level as I do, I can buy a big stack of !rCold in town, quaff them all, and maintain temp cold resistance for an entire trip without needing to use a slot. Same is true for !hero or ?chant.

                    OOPS -- forgot this is an FA thread, might be wrong.
                    In FA, effects such as speed, bless, heroism, shield etc on subsequent castings add half the duration of the original spell (on average). Resistances are however cumulative.

                    Comment

                    • Psi
                      Knight
                      • Apr 2007
                      • 870

                      #70
                      Originally posted by roustk
                      Magical disarming works on chests, IIRC.
                      Yes, but the OP had said he has not come across any disarming devices and he is too low level for the spell.

                      Comment

                      • buzzkill
                        Prophet
                        • May 2008
                        • 2939

                        #71
                        The shopping bug... expanded

                        Originally posted by thapper
                        I've found (and shamefully used) an exploit/bug that occurs in all shops. By (I)nvestigating anything in your inventory while you are in the shop you get to know all the details, just as if you were identifying it.
                        I variation on this bug, probably caused by the same mechanism...

                        When I'm low on cash, which is most of the time (cause I'm not very good, and spend a lot of my time in the early CL's) I will buy 'average' low priced items (such as leather gloves) to see if they stack with a particular item in my inventory. This allowed me to ID items as 'average' or 'not average' for just a few GP, depending on the price of the item.

                        Recently, I've discovered that you need not even purchase the item, which means that this method is 'cost effective' on expensive items as well. During the checkout sequence it will ask you for a quanity or to confirm the sale (y/n), at which point it will also tell you how many of the items you already have in inventory. This effectively ID's the item in your inventory as an exact match to the one that you are buying... or not buying (hmm... on second thought, I've changed my mind, this studded leather makes my ass look fat.)

                        Although, obviously a bug, and cheating... it seems a lot less like cheating than 'inspecting' your items in the shop.
                        www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                        My banding life on Buzzkill's ladder.

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9629

                          #72
                          Originally posted by buzzkill
                          I've been unable to find a ??? of disarming. Is there another way to open trapped chests, like brute force? After a trap has been activated, shouldn't it be used up, unable to activate again (at least physical traps)? Incidentally, I've found that failing to disarm summoning runes is a great way to accumulate both XP and swag/gold. It always nice when the monsters come to you, esp. if you know that they're coming.
                          If I think I'm going to continue failing to disarm (and it isn't explosive) I'll just open the chest. It sets the trap off one more time, but you have at least a chance of getting the contents.
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • Nick
                            Vanilla maintainer
                            • Apr 2007
                            • 9629

                            #73
                            Originally posted by buzzkill
                            Recently, I've discovered that you need not even purchase the item, which means that this method is 'cost effective' on expensive items as well. During the checkout sequence it will ask you for a quanity or to confirm the sale (y/n), at which point it will also tell you how many of the items you already have in inventory. This effectively ID's the item in your inventory as an exact match to the one that you are buying... or not buying (hmm... on second thought, I've changed my mind, this studded leather makes my ass look fat.)
                            Ingenious exploiting of bugs is a long tradition in *bands. Go for your life.
                            One for the Dark Lord on his dark throne
                            In the Land of Mordor where the Shadows lie.

                            Comment

                            • buzzkill
                              Prophet
                              • May 2008
                              • 2939

                              #74
                              Trident of Angband

                              OK, it's not the first time it's happened to me. I accidentally wielded a heavily cursed weapon. Normally, my character just dies and I get on with life, but I'm hoping this time will be different.

                              I have a Trident of Angband (-13,+14)[4,-5]. I'd like to lose it. From what I've read, I just need to enchant the hell out of it until it's no longer cursed, which is what I'm doing. It's currently (-5,+14)[4,-5]. I just was looking for some reassurance that I'm on the right track.

                              What about the [4,-5] AC penalty. Does that need to be overcome as well, and if so, how would I do that?
                              www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                              My banding life on Buzzkill's ladder.

                              Comment

                              • Nick
                                Vanilla maintainer
                                • Apr 2007
                                • 9629

                                #75
                                Originally posted by buzzkill
                                I have a Trident of Angband (-13,+14)[4,-5]. I'd like to lose it. From what I've read, I just need to enchant the hell out of it until it's no longer cursed, which is what I'm doing. It's currently (-5,+14)[4,-5]. I just was looking for some reassurance that I'm on the right track.

                                What about the [4,-5] AC penalty. Does that need to be overcome as well, and if so, how would I do that?
                                Yes, you're on the right track. Once you get to-skill to 0 you'll have a 25% chance of uncursing with each successful enchant.

                                You can't do anything about the AC, but you don't need to. Amusingly, there is no check for which attribute started negative in the curse-breaking code, so if it had started at (-13, +2) enchanting to deadliness would have been more effective. Unlucky for you it was +14
                                One for the Dark Lord on his dark throne
                                In the Land of Mordor where the Shadows lie.

                                Comment

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