FAangband 0.3.5

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  • Donald Jonker
    Knight
    • Jun 2008
    • 593

    #31
    Ah. Well, all in your own time. Once it's done faangband will likely be all that i play... or do, for that matter, so for the sake of my studies and social life, take as long as you like .
    Bands, / Those funny little plans / That never work quite right.
    -Mercury Rev

    Comment

    • Seany C
      Swordsman
      • Apr 2007
      • 283

      #32
      Well done on the new version, Nick - is there any way to get the graphics similar to how they looked in, say, 0.2.3? (with nice ASCII walls, instead of strange blocky ones).
      I've tried importing a 8x13 font (that worked fine for 0.3.4) but it doesn't translate nearly so well in 0.3.5...

      (apologies for the retro-griping)

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9634

        #33
        Originally posted by Seany C
        Well done on the new version, Nick - is there any way to get the graphics similar to how they looked in, say, 0.2.3? (with nice ASCII walls, instead of strange blocky ones).
        I've tried importing a 8x13 font (that worked fine for 0.3.4) but it doesn't translate nearly so well in 0.3.5...
        If you just delete font-win.prf, you'll get #'s and %'s for walls - is that what you mean? Otherwise, I'd recommend you go through the terrain with the visuals editor (in the knowledge menus) and set things how you want them; then save that as font-win.prf and move it into lib/pref.

        This whole font thing is like getting involved in a land war in Asia...
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        • Seany C
          Swordsman
          • Apr 2007
          • 283

          #34
          Originally posted by Nick
          If you just delete font-win.prf, you'll get #'s and %'s for walls - is that what you mean? Otherwise, I'd recommend you go through the terrain with the visuals editor (in the knowledge menus) and set things how you want them; then save that as font-win.prf and move it into lib/pref.

          This whole font thing is like getting involved in a land war in Asia...
          Ah, it's the font-win.prf thing. Sorted - ta.

          "Land war in Asia" sounds like a less-than-politically-correct themed level to me...

          Comment

          • Seany C
            Swordsman
            • Apr 2007
            • 283

            #35
            Hmm, something strange seems to be going on with monster speed.

            I just lost a char (speed +0) to a Fire Vortex that got 5 moves in a row before I died.
            Something similar happened last char around - a Shimmering Vortex woke up a Death Knight that managed to move 4 or 5 squares and hit me before I got a move (without me being slowed or paralysed)...

            Comment

            • Narvius
              Knight
              • Dec 2007
              • 589

              #36
              I just noticed - the Variants tab still has 0.3.4.
              If you can convincingly pretend you're crazy, you probably are.

              Comment

              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9634

                #37
                Originally posted by Seany C
                Hmm, something strange seems to be going on with monster speed.

                I just lost a char (speed +0) to a Fire Vortex that got 5 moves in a row before I died.
                Something similar happened last char around - a Shimmering Vortex woke up a Death Knight that managed to move 4 or 5 squares and hit me before I got a move (without me being slowed or paralysed)...
                Speed should have reverted to 0.3.3 behaviour, apart from the player being guaranteed the first move on a new level. Since this is done without regard to monster energy, and no monster energy is removed, it is possible that monsters will get multiple moves after that first player move.

                The other thing (particularly with the death knight) is that the monsters could have been hasted.

                You buying any of this?
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

                Comment

                • pav
                  Administrator
                  • Apr 2007
                  • 793

                  #38
                  Originally posted by Narvius
                  I just noticed - the Variants tab still has 0.3.4.
                  Just fixed that.
                  See the elves and everything! http://angband.oook.cz

                  Comment

                  • Pete Mack
                    Prophet
                    • Apr 2007
                    • 6883

                    #39
                    Originally posted by Nick
                    Speed should have reverted to 0.3.3 behaviour, apart from the player being guaranteed the first move on a new level. Since this is done without regard to monster energy, and no monster energy is removed, it is possible that monsters will get multiple moves after that first player move.

                    The other thing (particularly with the death knight) is that the monsters could have been hasted.

                    You buying any of this?
                    In a word, no.

                    Why is it impossible not to start the player at energy exactly 10, and start all other monsters at energy 0? The player will immediately get one turn, followed by ordinary play from that point.

                    Comment

                    • Nick
                      Vanilla maintainer
                      • Apr 2007
                      • 9634

                      #40
                      Originally posted by Pete Mack
                      Why is it impossible not to start the player at energy exactly 10, and start all other monsters at energy 0? The player will immediately get one turn, followed by ordinary play from that point.
                      I still didn't fully understand the problem when I posted that last one. If you mean 100 not 10, I have basically changed it to that - the player is started on 100 energy, monsters get (IIRC) a random 0-50 energy (although FORCE_SLEEP ones start at 0), and then there's a paranoid check to make sure the player has more energy than any monster. This seems to be having the desired effect, so I'm assuming I now know what I'm doing.
                      One for the Dark Lord on his dark throne
                      In the Land of Mordor where the Shadows lie.

                      Comment

                      • Nick
                        Vanilla maintainer
                        • Apr 2007
                        • 9634

                        #41
                        FAangband 0.3.5a

                        Bugfix version now available - no change but a proper fix of the downstairs thing, so the player gets guaranteed first move and then everything else happens as normal. Upgrade strongly recommended.
                        One for the Dark Lord on his dark throne
                        In the Land of Mordor where the Shadows lie.

                        Comment

                        • Eke
                          Rookie
                          • Nov 2007
                          • 4

                          #42
                          Auto Pickup

                          Was the interface option for disabling auto pickup accidentally removed in 0.3.5? (used to be option 'f' in 3.4) I'd love to have it back.

                          Comment

                          • Nick
                            Vanilla maintainer
                            • Apr 2007
                            • 9634

                            #43
                            Originally posted by Eke
                            Was the interface option for disabling auto pickup accidentally removed in 0.3.5? (used to be option 'f' in 3.4) I'd love to have it back.
                            No, it was moved to the gameplay option screen because the interface screen was full. I think maybe it makes more sense there; and I actually think that I need to rearrange all the options into more logical screens.
                            One for the Dark Lord on his dark throne
                            In the Land of Mordor where the Shadows lie.

                            Comment

                            • Nick
                              Vanilla maintainer
                              • Apr 2007
                              • 9634

                              #44
                              Apparently the 0.3.5 behaviour of "die on leaving the staircase" is still happening in the WinCE port of 0.3.5a, at least - I'll update on this when I have a clue.
                              One for the Dark Lord on his dark throne
                              In the Land of Mordor where the Shadows lie.

                              Comment

                              • Zikke
                                Veteran
                                • Jun 2008
                                • 1069

                                #45
                                Originally posted by Nick
                                Apparently the 0.3.5 behaviour of "die on leaving the staircase" is still happening in the WinCE port of 0.3.5a, at least - I'll update on this when I have a clue.

                                And thus starts...

                                STAIRBAND! See how far you can level up your character without stepping off the stairs! If you stair scum like it's your job, this is the variant for you.
                                A(3.1.0b) CWS "Fyren_V" NEW L:50 DL:127 A++ R+++ Sp+ w:The Great Axe of Eonwe
                                A/FA W H- D c-- !f PV+++ s? d P++ M+
                                C- S+ I- !So B ac++ GHB? SQ? !RQ V F:

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