[Announce] PosChengband 7.0.0 Released
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My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.
As of February 18th, 2022, my YouTube username is MidgardVirtuoso -
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Btw, anyone noticed that there IS NO non-Staves (i.e. the one to utitlize non-staves Hafted weapons) Weaponmaster option?? Also, when playing as a Staffmaster, the ability to use Sabres is NOT capped as ![Unskilled] too!My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.
As of February 18th, 2022, my YouTube username is MidgardVirtuosoComment
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Well yeah. I know that, and it appears to upload fine - the result screen on http://angband.oook.cz/ladder.php looks like it parsed correctly. Only that the dump does not show in the ladder.Comment
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Well yeah. I know that, and it appears to upload fine - the result screen on http://angband.oook.cz/ladder.php looks like it parsed correctly. Only that the dump does not show in the ladder.
I guess there's no way to rename an existing character ingame?Comment
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Found the problem. I was assuming I could use the "Your character's name" field when uploading to override the actual character name. That doesn't seem to work, so it failed because I already got a higher level char with that name.
I guess there's no way to rename an existing character ingame?Comment
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I saw monster spells mentioned in changes list and got excited, but it looks like unresistable (except for one mutation and level 50 psion skill) dispel is still a thing.
Any plans on changing this?Comment
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I hate to be salty but I have to say this; I really don't like the course this variant has taken. Which is a shame, because, as it is seen from my username, it was my most favourite rogue-like.
The game as it is now, is unreasonably hard and encourages some playing styles over the others. I feel that insta kills, randomized energy, summoning and unresistable dispells made the game hard as is. In the last versions, monster damage has had been effectively doubled (the resistance nerf), my favourite artifact penalized with - 60% total health (crown of beruthiel), and now these recent changes.. Its really not a game for me anymore.
(plus, the removal of the clear -more prompt- option, nerfing of devices, nerfing of ring and amulet detection etc)
Of course chris, the variant maintainer, has the right to do with his variant as he pleases but if he wonders about the opinion of his audience; this is mine, and i am sure i am not the only one who thinks so.
I would stick to older versions but it'd feel like cheating. Im glad I could experience this variant in its alpha/beta stages when it wasn't so unreasonably punishing.
cheers.Comment
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Originally posted by MochtMy last character died due to paralysis, even though he had 2 lots of free action
I won't be playing Poschengband again unless this is fixedMy best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.
As of February 18th, 2022, my YouTube username is MidgardVirtuosoComment
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This may be what Chris wants, but to me, it has become more like convincing people to go to the gym, then when they exercise, you randomly Tase them so they fall face first into the treadmill, or drop that barbell onto their chest.Comment
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I think it's more of an attempt to encourage you to fight at range. Unfortunately, ranged combat is boring af in pretty much every angband variant.
I haven't tried poscheng 7 yet but a similar mechanic exists in Sil and works well there. However, entrancement in Sil wears off after you take a single (highly disadvantaged) hit. I'm sure there are some balance changes that can be made to make this more fun.
I also think maybe people are missing the fact that poscheng 7 has a giant 'beta' tag next to it in the version number.Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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The game as it is now, is unreasonably hard and encourages some playing styles over the others. I feel that insta kills, randomized energy, summoning and unresistable dispells made the game hard as is. In the last versions, monster damage has had been effectively doubled (the resistance nerf), my favourite artifact penalized with - 60% total health (crown of beruthiel), and now these recent changes..
Beruthiel is just one artefact, and if you really want you can just edit it back. It's not like there's some huge competitive spirit in poscheng.
Instant kills and randomized energy were emblematic of poscheng from the beginning and I would hate to see them go.
I do think the recent changes have missed the boat a bit, though. Poscheng was always attractive to me because it was basically the spinal tap of angband variants -- all dials turned to 11. It was nice to have Sil, which was lean and mean, balanced on the other extreme with poscheng, which was huge and mean. Now it seems we're starting to get finnickier about how people play the game, which is sad.
I'm still optimistic, though. At worst, someone will fork from v5 or v6 and take it further in the super batshit crazy direction.Last edited by debo; August 26, 2017, 22:09.Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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