[Announce] PosChengband 7.0.0 Released

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  • krazyhades
    Swordsman
    • Jun 2013
    • 428

    #16
    nope, 7.0 breaks savefile compatibility with the 6.x versions

    Comment

    • jupiter999
      Scout
      • Nov 2012
      • 29

      #17
      I wonder if in the future, player can go back to their home and pick an option from there to create migration files, then load those files in home back to normal saves using newer version

      Comment

      • Derakon
        Prophet
        • Dec 2009
        • 9022

        #18
        Originally posted by jupiter999
        I wonder if in the future, player can go back to their home and pick an option from there to create migration files, then load those files in home back to normal saves using newer version
        Unlikely. If that were feasible to do (for a one-dev hobby project), then it'd also be feasible to just let the new version load the old version's saves directly, automatically detecting when a migration needs to be performed.

        Comment

        • CyclopsSlayer
          Swordsman
          • Feb 2009
          • 389

          #19
          Originally posted by Derakon
          Unlikely. If that were feasible to do (for a one-dev hobby project), then it'd also be feasible to just let the new version load the old version's saves directly, automatically detecting when a migration needs to be performed.
          Especially with the class removals, NPC changes, and additions, logs and accomplishments would be utter chaos.

          Odd 'bug', I still have a 6.10 install and when I open the 7.0 client and choose open characters, it takes me to the 6.10 Character directory, NOT the 7.0 one.
          Last edited by CyclopsSlayer; August 16, 2017, 20:41.

          Comment

          • HugoVirtuoso
            Veteran
            • Jan 2012
            • 1237

            #20
            Originally posted by CyclopsSlayer
            Especially with the class removals, NPC changes, and additions, logs and accomplishments would be utter chaos.

            Odd 'bug', I still have a 6.10 install and when I open the 7.0 client and choose open characters, it takes me to the 6.10 Character directory, NOT the 7.0 one.
            I had this one before even way before 7.0.0...It might have something to do with the registry if you're on Windows.
            My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
            https://www.youtube.com/watch?v=rwAR0WOphUA

            If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

            As of February 18th, 2022, my YouTube username is MidgardVirtuoso

            Comment

            • HugoVirtuoso
              Veteran
              • Jan 2012
              • 1237

              #21
              Originally posted by jupiter999
              I wonder if in the future, player can go back to their home and pick an option from there to create migration files, then load those files in home back to normal saves using newer version
              Probably won't work at all ... When Chris makes extensive changes to the game, the savefile compatibility breaks big time depending on what he does.
              My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
              https://www.youtube.com/watch?v=rwAR0WOphUA

              If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

              As of February 18th, 2022, my YouTube username is MidgardVirtuoso

              Comment

              • jupiter999
                Scout
                • Nov 2012
                • 29

                #22
                Ok, thanks for the info, guys.
                So now I'm in the middle of playing 6.1, it would be sad to abandon my character just like that after all the efforts, to jump into 7.0...
                How you guys deal with this issue?

                Comment

                • debo
                  Veteran
                  • Oct 2011
                  • 2402

                  #23
                  Originally posted by jupiter999
                  Ok, thanks for the info, guys.
                  So now I'm in the middle of playing 6.1, it would be sad to abandon my character just like that after all the efforts, to jump into 7.0...
                  How you guys deal with this issue?
                  Qy@ is a pretty simple solution.
                  Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                  Comment

                  • CyclopsSlayer
                    Swordsman
                    • Feb 2009
                    • 389

                    #24
                    Originally posted by jupiter999
                    Ok, thanks for the info, guys.
                    So now I'm in the middle of playing 6.1, it would be sad to abandon my character just like that after all the efforts, to jump into 7.0...
                    How you guys deal with this issue?
                    I used to be a brave L43 Ninja... Then I took an Arrow in the Knee...

                    Comment

                    • Fnord
                      Apprentice
                      • May 2014
                      • 92

                      #25
                      Ooookay, so, some feedback:

                      Poison seems really over the top to me. Having to quaff 5 or more Neutralize Poison potions after a brief fight despite having 1x res poison is just annoying.

                      And - do we really need to make the game harder? It seems like the vast majority of changes has that intention. From all I know, this (entire genre and specifically Posch) is already one of the hardest out there. The introduction of a "begiinner" mode seems really ironic, especially given the kind of changes it has. I don't think anyone willing to play such a complex game with ascii graphics will be deterred by too many options....

                      A couple questions, too:
                      How does the life mechanic work? Does anything happen at specific points?
                      Is there info anywhere about the damage the poison ticker does?

                      Comment

                      • HugoVirtuoso
                        Veteran
                        • Jan 2012
                        • 1237

                        #26
                        PosChengband has been always a version of Hengband on steroids. Imo, I can't complain. It forces players to play smart or it intends to.
                        My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
                        https://www.youtube.com/watch?v=rwAR0WOphUA

                        If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

                        As of February 18th, 2022, my YouTube username is MidgardVirtuoso

                        Comment

                        • CyclopsSlayer
                          Swordsman
                          • Feb 2009
                          • 389

                          #27
                          Originally posted by Fnord
                          Ooookay, so, some feedback:

                          Poison seems really over the top to me. Having to quaff 5 or more Neutralize Poison potions after a brief fight despite having 1x res poison is just annoying.
                          I was in the middle of a summoned swarm of zombies, they mostly missed me, BUT! The Poison counter kept climbing almost as fast as I could clear it. They were adding 30-40 counters a round while Neutralize Poison only removes 50.
                          Had me to 50% health by the time I cleared the room.

                          Comment

                          • murphy
                            Adept
                            • Sep 2009
                            • 101

                            #28
                            minor display bug, pressing ~W as a mimic sometimes says you have no melee attacks, when you are in a form that isnt wielding a weapon

                            ~x shows the form's innate attacks, but on that page you cant see your bonuses from rings, potions, etc
                            Last edited by murphy; August 23, 2017, 12:23.

                            Comment

                            • Fnord
                              Apprentice
                              • May 2014
                              • 92

                              #29
                              Bug: Playing as a Sniper, one never sees spell_desc, just the damage list.

                              Comment

                              • Fnord
                                Apprentice
                                • May 2014
                                • 92

                                #30
                                What does "Hurt" in addition with a percentage do?

                                Comment

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