nope, 7.0 breaks savefile compatibility with the 6.x versions
[Announce] PosChengband 7.0.0 Released
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I wonder if in the future, player can go back to their home and pick an option from there to create migration files, then load those files in home back to normal saves using newer versionComment
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Unlikely. If that were feasible to do (for a one-dev hobby project), then it'd also be feasible to just let the new version load the old version's saves directly, automatically detecting when a migration needs to be performed.Comment
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Odd 'bug', I still have a 6.10 install and when I open the 7.0 client and choose open characters, it takes me to the 6.10 Character directory, NOT the 7.0 one.Last edited by CyclopsSlayer; August 16, 2017, 20:41.Comment
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Especially with the class removals, NPC changes, and additions, logs and accomplishments would be utter chaos.
Odd 'bug', I still have a 6.10 install and when I open the 7.0 client and choose open characters, it takes me to the 6.10 Character directory, NOT the 7.0 one.My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.
As of February 18th, 2022, my YouTube username is MidgardVirtuosoComment
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Probably won't work at all ... When Chris makes extensive changes to the game, the savefile compatibility breaks big time depending on what he does.My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.
As of February 18th, 2022, my YouTube username is MidgardVirtuosoComment
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Ok, thanks for the info, guys.
So now I'm in the middle of playing 6.1, it would be sad to abandon my character just like that after all the efforts, to jump into 7.0...
How you guys deal with this issue?Comment
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Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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I used to be a brave L43 Ninja... Then I took an Arrow in the Knee...Comment
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Ooookay, so, some feedback:
Poison seems really over the top to me. Having to quaff 5 or more Neutralize Poison potions after a brief fight despite having 1x res poison is just annoying.
And - do we really need to make the game harder? It seems like the vast majority of changes has that intention. From all I know, this (entire genre and specifically Posch) is already one of the hardest out there. The introduction of a "begiinner" mode seems really ironic, especially given the kind of changes it has. I don't think anyone willing to play such a complex game with ascii graphics will be deterred by too many options....
A couple questions, too:
How does the life mechanic work? Does anything happen at specific points?
Is there info anywhere about the damage the poison ticker does?Comment
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PosChengband has been always a version of Hengband on steroids. Imo, I can't complain. It forces players to play smart or it intends to.My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.
As of February 18th, 2022, my YouTube username is MidgardVirtuosoComment
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Had me to 50% health by the time I cleared the room.Comment
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