[Announce] PosChengband 7.0.0 Released

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  • nikheizen
    Adept
    • Jul 2015
    • 137

    #46
    @Wobbly, oh yeah. I always mix those two up since I'm thinking of Stone of Lore.

    It mainly makes the game easier by virtue of being less obnoxious to play. *ID* is probably one of the dumbest mechanics I've encountered in a loot simulator. If I wanted to enjoy IDing items, I'd play Brogue or something.

    Comment

    • CyclopsSlayer
      Swordsman
      • Feb 2009
      • 388

      #47
      I had always considered easy_id/lore as spoilerish, cheat mode. Might as well, save file dupe.
      But given the difficulty, sigh...

      Comment

      • nikheizen
        Adept
        • Jul 2015
        • 137

        #48
        Originally posted by CyclopsSlayer
        I had always considered easy_id/lore as spoilerish, cheat mode. Might as well, save file dupe.
        But given the difficulty, sigh...
        I think Chris feels the same about them, given their in-game descriptions...
        But when you've already played a bunch, it's better to just be able to read which half dozen spells one of the 1500 monsters has instead of remembering. If my savefile persisted between versions I'd have 100% accurate info on everything except the changes in the new version.
        You could probably get a lot farther with save file duplication than by turning on easy lore/id, but it would be a lot more unfun!

        I think of them as "boring bullshit removal" options.

        Comment

        • Derakon
          Prophet
          • Dec 2009
          • 8820

          #49
          Originally posted by CyclopsSlayer
          I had always considered easy_id/lore as spoilerish, cheat mode. Might as well, save file dupe.
          But given the difficulty, sigh...
          There's no wrong way to play the game. One player's "cheating" is another player's "changing the game so it's more fun for them."

          I used to remove the MULTIPLY flag from monsters in ToME 2 because I got sick of the dungeons getting taken over by flying breeding monsters all the time (which, due to the use of trees for walls, meant the monsters effectively had passwall). It made the game slightly easier, in that I wouldn't have to abandon levels as often, but it made it vastly more enjoyable as well. In general, creators make the game that they think is best, and they deserve the benefit of the doubt...but they're not always right!

          Comment

          • CyclopsSlayer
            Swordsman
            • Feb 2009
            • 388

            #50
            trying a fresh Monk, with all easy's on, and virtues off.
            One thing I noticed very quickly, Monks absolutely suck versus breeders.
            And being a 'Sexy' Monk none of the breeders ever stop breeding and take a nap. LOL

            Comment

            • Fnord
              Apprentice
              • May 2014
              • 92

              #51
              So is there a way to auto-id wands, staves and rods without having the autopicker picking them up? It's fairly annoying to have every single one of them picked up, yet if the auto pickup is disabled, they're not IDed.

              Comment

              • HugoVirtuoso
                Veteran
                • Jan 2012
                • 1132

                #52
                I'm going to concur that the new poison mechanic can be a bit too much. An Ancient green dragon now has now become a new big shot killer of low level power-melee characters. At clvl 22, an Ancient green dragon breathes on me and my Poison goes to 639 (that's > 600!!)!!

                Btw, as for Skillmasters, Dagger-type weapons should be in a separate category than true Sword weapons similar to Weaponmasters. I will say that even if this will make Tonberry Skillmasters less fun in the future.
                Last edited by HugoVirtuoso; August 23, 2017, 04:19.
                My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
                https://www.youtube.com/watch?v=rwAR0WOphUA

                If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

                As of February 18th, 2022, my YouTube username is MidgardVirtuoso

                Comment

                • nikheizen
                  Adept
                  • Jul 2015
                  • 137

                  #53
                  Originally posted by Fnord
                  So is there a way to auto-id wands, staves and rods without having the autopicker picking them up? It's fairly annoying to have every single one of them picked up, yet if the auto pickup is disabled, they're not IDed.
                  ~?wands or ?~wands

                  Comment

                  • Fnord
                    Apprentice
                    • May 2014
                    • 92

                    #54
                    Thanks - just figured this out myself.

                    More specifically e.g.:
                    ~?unidentified rods

                    Comment

                    • HugoVirtuoso
                      Veteran
                      • Jan 2012
                      • 1132

                      #55
                      How about adding Shieldmastery for Skillmasters? Or is that too overpowered?
                      My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
                      https://www.youtube.com/watch?v=rwAR0WOphUA

                      If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

                      As of February 18th, 2022, my YouTube username is MidgardVirtuoso

                      Comment

                      • Fnord
                        Apprentice
                        • May 2014
                        • 92

                        #56
                        What's the deal with uploading html dumps from this version? Tried several times, so far nothing showed up.

                        Comment

                        • murphy
                          Apprentice
                          • Sep 2009
                          • 98

                          #57
                          Originally posted by HugoTheGreat2011
                          I'm going to concur that the new poison mechanic can be a bit too much. An Ancient green dragon now has now become a new big shot killer of low level power-melee characters. At clvl 22, an Ancient green dragon breathes on me and my Poison goes to 639 (that's > 600!!)!!
                          Poison has gotten more deadly, but I'd also point out that with the addition of the poison counter, you can see exactly how much curing is necessary, which is an advantage the player never had before

                          Comment

                          • wobbly
                            Prophet
                            • May 2012
                            • 2575

                            #58
                            I'm not convinced poison is more deadly. I suspect once people change tactics any character with the str to carry a billion cure poison potions will be safer & low hps characters used to be one-shot by poison. How are they suddenly worse off? Mostly I'll need to play more to judge.

                            Comment

                            • Rudiment
                              Scout
                              • Aug 2017
                              • 36

                              #59
                              Well, i have some more questions:
                              1) What does ego "Blessed" mean in names of weapons? Is it harder to be cursed by monsters with this weapon equipped?
                              2) I play with class Ranger and in Virtues i am an enemy of Nature. Does it mean that spells from realm of Nature has any drawback from this status?

                              Comment

                              • wobbly
                                Prophet
                                • May 2012
                                • 2575

                                #60
                                Good realm priests get penalties for using non-blessed sharp weapons apart from that its pretty much just what you see if you *id it.

                                As far as I'm aware being an enemy of nature is fine on a nature caster as long as your over all alignment is neutral (good or evil gives you penalties to your fail rate), but I've never checked the code. It's near impossible not to be an enemy of nature as hydras & hounds count as animals.

                                Comment

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