Thanks for the feedback. Sounds like I've still got a bit to do...
If you could zip and email to me would be great.
Likewise.
Ah - bag hacks. I'll fix.
EDIT: I was shopping in Laketown, when I came across a monster called "Your Familiar", and ran over it and killed it (oops). I've never played a class with familiars before so I'm not really sure how they're supposed to work, but are they supposed to just appear in town? Is there any way to befriend them? Now that I killed it by accident, is there any way to get it back?
It shouldn't have been generated - unfortunately it's a unique. Luckily you'll only get it if you're a magic using class of some kind - its a summoned only monster.
Not sure where that crept in. I'll fix.
EDIT: Found a staircase in the outer wall of Isengard Tower. Savefile available.
(playing OS X 10.4, with the additional couple small changes of byte to size_t in z-term.h)
--------
In other news, I've been playing around with coating weapons and it's making melee a lot easier. Now I just need to find a bag to carry my mushrooms. Bags seem overall far too rare, considering how big a influence it they have on inventory limits.
I really need to balance item occurence overall. Bags are always good items the first time you find one of each type, so should occur more frequently in good drops. This may be broken.
I'm still thinking about this one. I suspect the region code should never overwrite its 'parent' trap.
Will do.
Andrew
EDIT: - Every once and a while, I enter a room and my health starts draining pretty quickly (~50 damage/turn), but I get no message whatsoever. Is this some kind of hidden trap? There should be some message at least. I've a savefile example.
EDIT: - I stumbled across a level in the Redhorn pass that gives me about 2000 "Too many region pieces!" messages each time I move. Savefile available if it would help. This has happened several times - it always seems to be on a level with a chamber with gas traps as a wall.
EDIT: - The bag of maps is messed up - this is my fault, I believe. Back months ago when I reordered dungeons.txt I think I must not have updated the values for the bag. I'll look into this - just changing the values could mess up games in progress?
EDIT: I was shopping in Laketown, when I came across a monster called "Your Familiar", and ran over it and killed it (oops). I've never played a class with familiars before so I'm not really sure how they're supposed to work, but are they supposed to just appear in town? Is there any way to befriend them? Now that I killed it by accident, is there any way to get it back?
EDIT: In the character creation screen, you can be a "rouge" class - typo or bad joke?
EDIT: Found a staircase in the outer wall of Isengard Tower. Savefile available.
(playing OS X 10.4, with the additional couple small changes of byte to size_t in z-term.h)
--------
In other news, I've been playing around with coating weapons and it's making melee a lot easier. Now I just need to find a bag to carry my mushrooms. Bags seem overall far too rare, considering how big a influence it they have on inventory limits.
Also, ran across one of the new traps that sends out a line in a rotating circle - it's really really neat.
My only complaint about the new trap code is that for some traps, you can't tell where the trap itself is because it's hidden under a mass of little x's. Maybe make the '^' show up instead of an 'x'?
My only complaint about the new trap code is that for some traps, you can't tell where the trap itself is because it's hidden under a mass of little x's. Maybe make the '^' show up instead of an 'x'?
Also 'l'ooking at a square with an 'x' in it (ie. the trap area of effect) should tell you what the trap is going to do to you - instead of just the square with trap on it.
Andrew
Comment