[Un] Unangband 0.6.2-gold2 released

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  • andrewdoull
    Unangband maintainer
    • Apr 2007
    • 872

    Originally posted by Big Al
    I've been playing rev 2420 yesterday and have seen the following bugs. I don't know how many of them are known, but I figured I might as well post them since you're planning to release soon. Sorry for the big list:

    - Monster health bar doesn't show up.

    - Healing potions don't heal at all. (CLW, CSW, CCW, at least - not sure about others). Their text descriptions are messed up too: eg. CLW: "... When quaffed, it cures you of blindness and heal~s &."

    - Browsing spellbooks messes up the screen - it doesn't redraw properly. Have to exit and restart to see the dungeon again.

    - The stat gain associated with leveling up is still commented out.

    EDIT: - I'm getting a lot of "It casts a ball of at you." messages - missing spell text? (With two spaces between "of" and "at", which the forum strips out.)

    EDIT: - I just stumbled across a trap that said "Your light dims" and then "You feel very small. You feel very weak." thirty-two times in a row! My STR and SIZ are now down to 3. Intentional? This has happened a couple times.

    EDIT: - I found a pair of Slingers on my way through Mirkwood and they absolutely refused to move. If I just stand still beside them then they can attack me (with message "The Experienced Slinger bash|es| you.") When I kill one of them, he dropped a "nothing" ampersand object. Later on another level, I found a bag of Supplies, picked it up and dropped it again. Some time later, I came back to the bag and found that it had turned into another "nothing" object.
    Thanks for the feedback. Sounds like I've still got a bit to do...

    EDIT: - Every once and a while, I enter a room and my health starts draining pretty quickly (~50 damage/turn), but I get no message whatsoever. Is this some kind of hidden trap? There should be some message at least. I've a savefile example.
    If you could zip and email to me would be great.

    EDIT: - I stumbled across a level in the Redhorn pass that gives me about 2000 "Too many region pieces!" messages each time I move. Savefile available if it would help. This has happened several times - it always seems to be on a level with a chamber with gas traps as a wall.
    Likewise.

    EDIT: - The bag of maps is messed up - this is my fault, I believe. Back months ago when I reordered dungeons.txt I think I must not have updated the values for the bag. I'll look into this - just changing the values could mess up games in progress?
    Ah - bag hacks. I'll fix.


    EDIT: I was shopping in Laketown, when I came across a monster called "Your Familiar", and ran over it and killed it (oops). I've never played a class with familiars before so I'm not really sure how they're supposed to work, but are they supposed to just appear in town? Is there any way to befriend them? Now that I killed it by accident, is there any way to get it back?
    It shouldn't have been generated - unfortunately it's a unique. Luckily you'll only get it if you're a magic using class of some kind - its a summoned only monster.

    EDIT: In the character creation screen, you can be a "rouge" class - typo or bad joke?
    Not sure where that crept in. I'll fix.


    EDIT: Found a staircase in the outer wall of Isengard Tower. Savefile available.

    (playing OS X 10.4, with the additional couple small changes of byte to size_t in z-term.h)

    --------

    In other news, I've been playing around with coating weapons and it's making melee a lot easier. Now I just need to find a bag to carry my mushrooms. Bags seem overall far too rare, considering how big a influence it they have on inventory limits.
    I really need to balance item occurence overall. Bags are always good items the first time you find one of each type, so should occur more frequently in good drops. This may be broken.

    Also, ran across one of the new traps that sends out a line in a rotating circle - it's really really neat.

    My only complaint about the new trap code is that for some traps, you can't tell where the trap itself is because it's hidden under a mass of little x's. Maybe make the '^' show up instead of an 'x'?
    I'm still thinking about this one. I suspect the region code should never overwrite its 'parent' trap.

    Also 'l'ooking at a square with an 'x' in it (ie. the trap area of effect) should tell you what the trap is going to do to you - instead of just the square with trap on it.
    Will do.


    Andrew
    The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
    In UnAngband, the level dives you.
    ASCII Dreams: http://roguelikedeveloper.blogspot.com
    Unangband: http://unangband.blogspot.com

    Comment

    • baddog73
      Apprentice
      • Mar 2008
      • 62

      Good grief, I simply cannot remember if this was ever a feature in Un, but it would be nice to have inventories color-coded by type. I know Angband does this, but I simply can't remember Un...

      Comment

      • Arralen
        Swordsman
        • May 2007
        • 309

        Originally posted by baddog73
        ... inventories color-coded by type. ...
        UN had that 'til unangband-062gold2a-win, where it broke ... I hope it will be back for 0.6.3 !!
        Andrew ?
        No, I don't have a clue 'bout C, and I'm not starting my own variant.
        Never. Ever.

        Comment

        • andrewdoull
          Unangband maintainer
          • Apr 2007
          • 872

          Originally posted by Arralen
          UN had that 'til unangband-062gold2a-win, where it broke ... I hope it will be back for 0.6.3 !!
          Andrew ?
          Fixed already in SVN. It was a problem in 062gold2a with the user preference files not being loaded correctly. I would back port if this was a major bug - but there are so many bugfixes in 063 that it'd be more work backporting them all then getting the new release out (I think...).

          Andrew
          The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
          In UnAngband, the level dives you.
          ASCII Dreams: http://roguelikedeveloper.blogspot.com
          Unangband: http://unangband.blogspot.com

          Comment

          • thorgot
            Apprentice
            • Dec 2007
            • 62

            I was about to start a game but I guess I'll wait until 0.6.3 instead.

            Comment

            • andrewdoull
              Unangband maintainer
              • Apr 2007
              • 872

              Originally posted by thorgot
              I was about to start a game but I guess I'll wait until 0.6.3 instead.
              Yeah... sure...
              The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
              In UnAngband, the level dives you.
              ASCII Dreams: http://roguelikedeveloper.blogspot.com
              Unangband: http://unangband.blogspot.com

              Comment

              • thorgot
                Apprentice
                • Dec 2007
                • 62

                Originally posted by andrewdoull
                Yeah... sure...
                Spring break waits for no man!

                edit: It would be nice if the woodmen village wasn't filled with wolves after you kill the Great Grey Wolf. It's already fairly useless to non-archers even without the annoyance of cute widdle wolves attacking me when I go shopping.

                edit: Though, the storeroom does have the useful property of telling you the number of charges if you drop ungauged items in there. "You drop a Nickel Wand of Stone to Mud. -> You have a Nickel Wand of Stone to Mud (10 charges)".
                Last edited by thorgot; March 25, 2009, 19:38.

                Comment

                • Nick
                  Vanilla maintainer
                  • Apr 2007
                  • 9633

                  Originally posted by thorgot
                  edit: Though, the storeroom does have the useful property of telling you the number of charges if you drop ungauged items in there. "You drop a Nickel Wand of Stone to Mud. -> You have a Nickel Wand of Stone to Mud (10 charges)".
                  Hey - that bug is pinched from FA
                  One for the Dark Lord on his dark throne
                  In the Land of Mordor where the Shadows lie.

                  Comment

                  • Bandobras
                    Knight
                    • Apr 2007
                    • 726

                    Originally posted by thorgot
                    edit: It would be nice if the woodmen village wasn't filled with wolves after you kill the Great Grey Wolf. It's already fairly useless to non-archers even without the annoyance of cute widdle wolves attacking me when I go shopping.
                    Is it really so annoying? Can't you kill them easily if you are strong enough to kill the boss? Hmm, unless you have some shrewd strategy involving a one-shot magical item, etc. But in this case, you should be somehow punished for your unfair tricks, shouldn't you?

                    Originally posted by Nick
                    Hey - that bug is pinched from FA
                    We don't even have our own original bugs. :<

                    No, wait, we have plenty of the most innovative bugs among all the variants! Help yourself and take some in return!

                    Comment

                    • thorgot
                      Apprentice
                      • Dec 2007
                      • 62

                      Originally posted by Bandobras
                      Is it really so annoying? Can't you kill them easily if you are strong enough to kill the boss? Hmm, unless you have some shrewd strategy involving a one-shot magical item, etc. But in this case, you should be somehow punished for your unfair tricks, shouldn't you?
                      The annoyance is not being able to hold down a directional key. It's only a minor annoyance.

                      Comment

                      • Big Al
                        Swordsman
                        • Apr 2007
                        • 327

                        It would make sense though - why don't the wolves flee to the mountains after their boss was killed? And where are the people in town? The shopkeepers seem to have come back, but not the other townspeople.
                        Come play Metroplexity!
                        Un, V MX H- D c-- f- PV s- d+ P++ M+
                        c-- S I++ So+ B+ ac- !GHB SQ RQ+ V+

                        Comment

                        • Bandobras
                          Knight
                          • Apr 2007
                          • 726

                          OK, you are right. And, IIRC, it's quite trivial to implement (by tweaking the datafilies).

                          Comment

                          • thorgot
                            Apprentice
                            • Dec 2007
                            • 62

                            I found a random shop in the dungeon which gave me quite a (pleasant) shock. However, every time I reentered the shop it was a different person with different goods. He never had anything which interested me, but I was able to retry until he had enough money to buy a shield of resistance at a reasonable price.

                            Comment

                            • andrewdoull
                              Unangband maintainer
                              • Apr 2007
                              • 872

                              Originally posted by thorgot
                              I found a random shop in the dungeon which gave me quite a (pleasant) shock. However, every time I reentered the shop it was a different person with different goods. He never had anything which interested me, but I was able to retry until he had enough money to buy a shield of resistance at a reasonable price.
                              Sadly, that's a bug which is likely to break your save file the more you abuse it...

                              Andrew
                              The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
                              In UnAngband, the level dives you.
                              ASCII Dreams: http://roguelikedeveloper.blogspot.com
                              Unangband: http://unangband.blogspot.com

                              Comment

                              • thorgot
                                Apprentice
                                • Dec 2007
                                • 62

                                Originally posted by andrewdoull
                                Sadly, that's a bug which is likely to break your save file the more you abuse it...

                                Andrew
                                I'll be sure not to do it, then.

                                I came across an amusing nonsensical message in the depths of the plains of Gorgoroth: "The storm cloud over an open floor over a chasm is struck by lightning."

                                edit: Are potions of dragonbreath worth 0 gold for any particular reason? It's not like gold is an issue when you start finding them, I was just curious.
                                Last edited by thorgot; March 29, 2009, 21:13.

                                Comment

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