I'm fairly new to Angband, but coming from having played a bit of crawl recently. Do any of the variants support crawl-style ctrl-0 autoexplore or moving the nearest stars from the overview map (X >). I find myself missing these conveniences quite a bit.
Any variant have "auto explore"
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I think the closest thing in *bands is mouse exploration, where you click where you want to go and the game will try to find you a path there (it's just like running, except with a destination instead of a starting direction). This was introduced in UnAngband, and is also possible in Vanilla and FA. I haven't played enough crawl to compare, but I understand from previous discussions that it's a, um, less impressive feature than auto-explore.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie. -
I don't like auto-explore (I played DC).
At the moment there's nothing that makes the game "automated", except the near infinite ways to create shortcuts.
But if someone really wants to have Auto-Explore; it can be stolen from the borg, I guess.If you can convincingly pretend you're crazy, you probably are.Comment
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The other functionality of going to the nearest stair is also just a convenience to speed up play.
Thanks to both of you for the information though. At least I know I'm not missing anything obvious.Comment
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I guess I have to be careful to explain what I mean by Auto-Explore. It doesn't play for you by any means. It just walks around revealing the map until something interesting happens (you see a monster, you see an item on the floor, anything that involves making a decision other than where to step next). It prevents you from doing stuff like walking around too fast and moving once or twice after a monster has shown on the screen because you weren't careful enough.
The other functionality of going to the nearest stair is also just a convenience to speed up play.
The *bands do not implement the "Bugblatter Beast of Traal" principle, as their line-of-sight and projectability algorithms are much simpler than any Crawl's. As such, porting auto-explore to a *band, while simultaneously fixing it and making it take proper account of asymmetric projectability, is a daunting task.
Also, the easy way to port Crawl autoexplore to a *band would automatically make monsters use cover properly when moving; this would noticeably change the required strategy and tactics for that variant.Zaiband: end the "I shouldn't have survived that" experience. V3.0.6 fork on Hg.
Zaiband 3.0.10 ETA Mar. 7 2011 (Yes, schedule slipped. Latest testing indicates not enough assert() calls to allow release.)
Z.C++: pre-alpha C/C++ compiler system (usable preprocessor). Also on Hg. Z.C++ 0.0.10 ETA December 31 2011Comment
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I guess I have to be careful to explain what I mean by Auto-Explore. It doesn't play for you by any means. It just walks around revealing the map until something interesting happens (you see a monster, you see an item on the floor, anything that involves making a decision other than where to step next). It prevents you from doing stuff like walking around too fast and moving once or twice after a monster has shown on the screen because you weren't careful enough.takkaria whispers something about options. -more-Comment
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It just walks around revealing the map until something interesting happens (you see a monster, you see an item on the floor, anything that involves making a decision other than where to step next). It prevents you from doing stuff like walking around too fast and moving once or twice after a monster has shown on the screen because you weren't careful enough..
By the time you see a monster, it may be too late. Choosing when to use
detection, be it spells scrolls staves or rods, is a major element of the game.
Rooms have attributes that you learn to recognize. Some places are more
dangerous than others. Some are pretty much guaranteed to have traps.
If the level is trivial enough that some version of auto-explore would be safe,
you should go deeper until it is not.Comment
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By the time you see a monster, it may be too late. Choosing when to use
detection, be it spells scrolls staves or rods, is a major element of the game.
Rooms have attributes that you learn to recognize. Some places are more
dangerous than others. Some are pretty much guaranteed to have traps.
If the level is trivial enough that some version of auto-explore would be safe,
you should go deeper until it is not.
EDIT: Not that it would necessarily be worthwhile to implement something complex like autoexplore just for that, but I thought I'd mention it.Last edited by Djabanete; June 5, 2008, 18:50.Comment
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