Hello. I'm sure some of you remember me from earlier last year.
I am glad to see Unangband be further updated, but I have a few questions, questions that may irritate people.
Is Unangband still plagued by the completely impossible to play melee characters at all ever problem?
Because the last time I played it, someone thought it was funny to port over some garbage blunt/piercing/slashing resistances for enemies, and make giants randomly not be hit, despite being a 9 foot 6 inch tall Maia will a 6 foot long weapon.
I could write out a war and peace length treaste on why that makes no sense ever under any circumstances, because even a blind, drunk, hallucinating, spinning in circles, on fire, zombie, ant-sized gopher could hit a damn giant.
Seriously, they're giants, you couldn't fail to at least hit their foot if you tried for a thousand years straight.
Don't even try to claim that is a good thing to make giants that hard to hit, I will breathe Nexus on you. And it won't be the resistable kind.
Seriously, Unangband used to be my favorite roguelike, but after literally every melee build became impossible even with cheating using debug commands, I gave up on Unangband.
I have no idea why it was ever added, it makes the game unplayable and terrible and possibly worthy of a crimes against humanity charge at the Hague, , and it should have caused time hounds to show up and breathe the person responsible for it back to a toddler's age, but I am still glad it is still being worked on. It was my favorite variant.
I again mean no harm by my words, but if it's not broke, don't make it completely broken.
TL'DR is Unangband still full of the "pierce/slash/blunt resistance/immunity that only fits in Dungeons and Dragons, and a handful of other games."
I'll call the Hague later to see if that's a valid enough reason.
I am glad to see Unangband be further updated, but I have a few questions, questions that may irritate people.
Is Unangband still plagued by the completely impossible to play melee characters at all ever problem?
Because the last time I played it, someone thought it was funny to port over some garbage blunt/piercing/slashing resistances for enemies, and make giants randomly not be hit, despite being a 9 foot 6 inch tall Maia will a 6 foot long weapon.
I could write out a war and peace length treaste on why that makes no sense ever under any circumstances, because even a blind, drunk, hallucinating, spinning in circles, on fire, zombie, ant-sized gopher could hit a damn giant.
Seriously, they're giants, you couldn't fail to at least hit their foot if you tried for a thousand years straight.
Don't even try to claim that is a good thing to make giants that hard to hit, I will breathe Nexus on you. And it won't be the resistable kind.
Seriously, Unangband used to be my favorite roguelike, but after literally every melee build became impossible even with cheating using debug commands, I gave up on Unangband.
I have no idea why it was ever added, it makes the game unplayable and terrible and possibly worthy of a crimes against humanity charge at the Hague, , and it should have caused time hounds to show up and breathe the person responsible for it back to a toddler's age, but I am still glad it is still being worked on. It was my favorite variant.
I again mean no harm by my words, but if it's not broke, don't make it completely broken.
TL'DR is Unangband still full of the "pierce/slash/blunt resistance/immunity that only fits in Dungeons and Dragons, and a handful of other games."
I'll call the Hague later to see if that's a valid enough reason.
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