[Un] Unangband 0.6.2-gold released

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  • lenochware
    Rookie
    • Apr 2008
    • 15

    Bug?

    I have problem with Magical Bag of Scrying (?). I pick it up automatically always when I go over it, and if I go over - for example - Scroll of Identify with MBoS, it is picked up automatically and added into bag. It seems weird to me, and it is annoying - I must everytime when I get MBoS by mistake, drop all things collected in it, drop empty bag and get things again.
    Other magical bags seems work ok (but I don't use them).

    Also age of my character seems little weird. This is my old character: http://lenochware.ic.cz/age.gif
    My current character (also maia istari) has age 6.

    Comment

    • Arralen
      Swordsman
      • May 2007
      • 309

      Originally posted by lenochware
      I have problem with Magical Bag of Scrying (?). I pick it up automatically always when I go over it, and if I go over - for example - Scroll of Identify with MBoS, it is picked up automatically and added into bag. It seems weird to me, and it is annoying - I must everytime when I get MBoS by mistake, drop all things collected in it, drop empty bag and get things again.
      Other magical bags seems work ok (but I don't use them).
      Working as designed, as far as I know: a ?oID is a scroll of scrying, somehow, so where(else) should it go if you have that bag in your inventory?


      Originally posted by lenochware
      Also age of my character seems little weird. This is my old character: http://lenochware.ic.cz/age.gif
      My current character (also maia istari) has age 6.
      You know what a maiar is, and an instari especially?
      Of the many spirits that descended into Arda at its beginning, there were those of lesser stature than the Valar (though they were still powerful) who were...

      I must admit, though, that either 13k or 1-2 digit years should be chosen for all of them - the first the time the span since the spirit entered the world, and the 2nd the time since it arrived from the west in the form of an old wizard .. consistency is the key to the dispension of disbelieve
      No, I don't have a clue 'bout C, and I'm not starting my own variant.
      Never. Ever.

      Comment

      • Arralen
        Swordsman
        • May 2007
        • 309

        This is based on 0.6.2-beta 2 again (because I still cannot play the latest version), but I don't think anything has changed since:

        "Ring of Acid"
        "It does x3 damage from acid" .. I'm fighting bare-handed with speciality (Race High-Elf, Class Warrior Mage, Style Unarmed) but I see no hint of acid damage ?!

        Blinding
        What does blinding monsters do (or what is it supposed to do?)

        Enchant weapon / armor
        What are the thresholds for enchanting armors/weapons? How many arrows can be enchanted at once? Is it possible to enchant ego items?
        No, I don't have a clue 'bout C, and I'm not starting my own variant.
        Never. Ever.

        Comment

        • Bandobras
          Knight
          • Apr 2007
          • 726

          Originally posted by lenochware
          Other magical bags seems work ok (but I don't use them).
          How exactly the other bags differ from this one? Otherwise, as Arralen says. The idea is bags are so good that nobody will try to avoid them (but you can, if you change pickup options or inscribe the bags with, IIRC '=i' and turn on the option that auto-inscribes things once inscribed by you). So I wonder why don't you like bags --- role playing or bad UI or what?

          Originally posted by lenochware
          My current character (also maia istari) has age 6.
          A very wierd bug. Which version? Average age for Maias is 10000. There is a chance of overflow due to aging, but only after years of real-life playing. Was it a borg, by chance?
          Last edited by Bandobras; May 30, 2008, 20:15.

          Comment

          • Bandobras
            Knight
            • Apr 2007
            • 726

            I may be wrong with the following, code-divers please correct me:

            Originally posted by Arralen
            "Ring of Acid"
            "It does x3 damage from acid" .. I'm fighting bare-handed with speciality (Race High-Elf, Class Warrior Mage, Style Unarmed) but I see no hint of acid damage ?!
            This one is supposed to work for bows and weapons as well, probably even when not activated. I guess the one worn on the right hand only. Normal V rules, so only base damage multiplied. Base damage is the one of the gloves and boots you wear (hand hits firs, foot second, hand, foot, etc. except when charging, which is only by kicking). Bare hands and feet are 1d1 as in V.

            Originally posted by Arralen
            Blinding
            What does blinding monsters do (or what is it supposed to do?)
            Monsters do not cast direct magical attack spells or no spells other than healing and even this twice as rarely, depending on which piece of code you believe in. Also many minor things, like not trying to eat off the floor, AC - 10, less accuracy, etc.

            Originally posted by Arralen
            Enchant weapon / armor
            What are the thresholds for enchanting armors/weapons? How many arrows can be enchanted at once? Is it possible to enchant ego items?
            I think the only things changed from V are that instead of the soft limit of 10 you get base AC for armour and dice*sides for weapon damage. I don't remember if arrow dice are taken into account, I suppose not.

            Any suggestions for in-game help, either auto-generated or hand-written?
            Last edited by Bandobras; May 30, 2008, 20:19.

            Comment

            • andrewdoull
              Unangband maintainer
              • Apr 2007
              • 872

              Originally posted by Bandobras
              Hi there!

              I've put a Windows prerelease of gold2 on Berlios at


              The blurb:

              This is an unofficial prerelease of Unangband 0.6.2-gold2. Please test it, while we try to find time to fix a pair of remaining bugs and release it officially.
              Which 2 bugs are they?

              I apologize for a lack of changelog here. Lots of changes. The two most important kinds are fixes to some various crashes and to tripled (or more) damage from player magic. Please save often. Savefile compatible (took me a lot of effort).

              P.S. A changelog of a kind is at the SVN page:


              P.P.S. Linux users, BSD users and other noble people: this is based on today's SVN under ungband/ungband/. Help yourselves.
              Again - due to my (lack of) understanding of SVN...

              I should point out that due to my almost complete lack of time for Unangband, Bandobras has pretty much taken over maintaining Unangband at the moment... thanks again.

              Andrew
              The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
              In UnAngband, the level dives you.
              ASCII Dreams: http://roguelikedeveloper.blogspot.com
              Unangband: http://unangband.blogspot.com

              Comment

              • Bandobras
                Knight
                • Apr 2007
                • 726

                Originally posted by andrewdoull
                Which 2 bugs are they?
                Pssst! It's the 4 bugs marked deep red over at Berlios, plus the Arralen Windows crashes.

                Originally posted by andrewdoull
                I should point out that due to my almost complete lack of time for Unangband, Bandobras has pretty much taken over maintaining Unangband at the moment... thanks again.
                You are welcome. *bends under the enormous burden put on his shoulders*

                Unfortunately my time for Unangband is as unpredictable as yours. In particular I promised 3 times this year that I won't dabble in Unangband in the near future and every time I quickly find myself churning out patches again (this time it's an unpredictable cold).

                Comment

                • andrewdoull
                  Unangband maintainer
                  • Apr 2007
                  • 872

                  Originally posted by Bandobras
                  Pssst! It's the 4 bugs marked deep red over at Berlios, plus the Arralen Windows crashes.
                  Which means I have to either get a Windows XP VM up and running with a mingw debug environment - or figure out why mingw debugging doesn't run on Vista...


                  Ah well.
                  The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
                  In UnAngband, the level dives you.
                  ASCII Dreams: http://roguelikedeveloper.blogspot.com
                  Unangband: http://unangband.blogspot.com

                  Comment

                  • Arralen
                    Swordsman
                    • May 2007
                    • 309

                    Originally posted by andrewdoull
                    Which means I have to either get a Windows XP VM up and running with a mingw debug environment - or figure out why mingw debugging doesn't run on Vista...
                    Maybe I should mention (again) that I do not run either XP or Vista but W2k .. and I've installed WinDbg from M$ in the meanwhile, but it has trouble reading the symbols from the unangband.exe ..
                    No, I don't have a clue 'bout C, and I'm not starting my own variant.
                    Never. Ever.

                    Comment

                    • andrewdoull
                      Unangband maintainer
                      • Apr 2007
                      • 872

                      Originally posted by Arralen
                      Maybe I should mention (again) that I do not run either XP or Vista but W2k .. and I've installed WinDbg from M$ in the meanwhile, but it has trouble reading the symbols from the unangband.exe ..
                      I'm sure we can roll up a debug build for you.

                      Andrew
                      The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
                      In UnAngband, the level dives you.
                      ASCII Dreams: http://roguelikedeveloper.blogspot.com
                      Unangband: http://unangband.blogspot.com

                      Comment

                      • manchu
                        Scout
                        • Apr 2007
                        • 29

                        broken savefile

                        Just tried to run a character that came back with a broken savefile message.
                        Too many (64) ecology entries!
                        It then attempts to fix the problem which fails and I get a pop up message that says broken savefile. Should I send in the file and if so to what location?

                        Comment

                        • Bandobras
                          Knight
                          • Apr 2007
                          • 726

                          Originally posted by manchu
                          Just tried to run a character that came back with a broken savefile message.
                          Too many (64) ecology entries!
                          On no. Another case... It's already reported at



                          but I hoped it was since fixed by accident. I really can't nail it. I'll be adding auto-save before entering dungeon for gold2, so both recovering from such corruptions and debugging will be easier.

                          Originally posted by manchu
                          It then attempts to fix the problem which fails and I get a pop up message that says broken savefile.
                          It would be a great help and perhaps I'd be able to fix the savefile. I guess no hope of a savefile just before the curruption? Anyways, could you tell me what did the dungeon level look like and any other forensic evidence you may have gathered? Thanks.

                          Originally posted by manchu
                          Should I send in the file and if so to what location?
                          Anywhere on the Web would be oK. E.g. in
                          ftp://ftp.berlios.de/incoming

                          Or I may send you my email address via forum private message.

                          P.S. One more thing: did you play the official 0.6.2-gold or of the two unofficial prereleases of 0.6.2-gold2? Perhaps the bug is fixed, after all, which is why I can't reproduce it...
                          Last edited by Bandobras; June 4, 2008, 20:12.

                          Comment

                          • Bandobras
                            Knight
                            • Apr 2007
                            • 726

                            Second prerelease of a second ultimate release of Unangband 0.6.2 is out!

                            This is the second and probably last unofficial prerelease of Unangband 0.6.2-gold2. Almost all significant bugs are fixed (apologies to Arralen for ignoring him again), but consequently, the balance is probably broken (e.g. monsters now correctly fail to cast spells, which makes low level casters wimpy) and the changes are untested. Please check the balance and try to nail down any remaining crash and corruption bugs, with the help of backup savefiles that are now created before (almost) every dungeon generation. Regardless of the backup savefiles, please save often. Savefile are, and will, remain compatible with gold.

                            Compiled from current SVN/unangband/unangband. Wingdows download at:



                            Proposed codename for gold2: "Not all that glitters is gold".

                            Comment

                            • lenochware
                              Rookie
                              • Apr 2008
                              • 15

                              Problem is not that ?oID go into the bag, but that I picked up bag automatically, when I go over it. I haven't any auto pickup option - so why?
                              I just go over pile of items and -bing- I had MBoS in my inventory. And moreover, when I go over scroll of treasure detection, lying on the ground, with bag in my inventory, it was automatically picked up too. I don't want scroll of treasure detection!

                              Bag of another type was not picked up automatically.

                              I have problem also that I don't know which items can bag store. Maybe I overlook this information somewhere... It seems that there is many types of bags -- I would like bag for books, bag for all scrolls, but bag for only some types of scrolls seems weird to me.

                              Also personally I don't like having thousand things in inventory as it is in some RPG games... I think that it is part of game strategy choose which things have for my journey to dungeon....

                              Comment

                              • lenochware
                                Rookie
                                • Apr 2008
                                • 15

                                Bandobras: The difference is that another bag was not auto-picked. For another things see my reply to Arralen.
                                Now I am using only Bag of Maps in my home in town (it is clear even for me which things can be stored in this bag .
                                btw. sometimes Bag of Scrying just disappears when I drop it.

                                btw2. autocollecting things from inventory into the bag seems little confusing to me. What about bags working similary to quiver? i.e. wear bag first, and next use wear/takeoff for adding removing items from bag...? But maybe its better as it is now, I am not sure...

                                It is version gold2 (WinXP). No, it is normal character.

                                Comment

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