Thanks, I'll try that with the bags.
[Un] Unangband 0.6.2-gold released
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I'm assuming that the former would let you attack more, and the latter would improve your defense.
Would it be a good idea to automatically ID {average} arrows as (+0,+0) to make them easier to handle?
Maybe line-wrap long room descriptions in the message window?
Also, bugs FYI - all seem to be related to the new ID changes:Comment
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Good.
Indeed.
Yes and these are unfortunately the Unangband symbols. Either I failed producing a debug binary or the program you use does not know where to look for function names.Comment
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No bug reports or bug fix validations to report...New [Un] player here just wanting to chime in and say thanks a ton for all of the obvious hard work being done on this variant. Upon seeing the Gold release, I finally downloaded a copy and am really liking it so far. Haven't gotten far at all, but love the various areas and suggested levels provided on the map for each. Seems a very deep variant.
Just wondering why Wood Elves can not pick Archer for their class, especially since the manual states:
"They are excellent archers, but poor fighters, and a beginning Wood-Elf should concentrate on using a sling, bow or crossbow to attack their opponents at range."
Just seems a bit odd...
Overall, great effort here to keep this variant going. Now I know why the [Un] threads here are so popular...Active development, great game play with tons of unique ideas being implemented, and an active player base helping out with just about everything.
Keep up the good work.NPP(0.5.0-BETA6) D "Daith" KoRo L:36 DL:50 A+ R+ Sp w:The Two-Handed Sword of Cutur (3d6) (+18,+16) (+2)
En/NPP(Un/Cr/Do) L H- D c-- f PV+ !s d P++ M+
C-- S- I-- !So B-- ac GHB- SQ+ RQ V
The Angband CodeComment
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Will have a bash at this later on in the week/weekend.
AndrewThe Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
In UnAngband, the level dives you.
ASCII Dreams: http://roguelikedeveloper.blogspot.com
Unangband: http://unangband.blogspot.com
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Originally Posted by Bandobras
Yes and these are unfortunately the Unangband symbols. Either I failed producing a debug binary or the program you use does not know where to look for function names.
I will - for some reason gdb doesn't seem to install from mingw32 / work with Vista. I've got a XP VM that I could use.
Will have a bash at this later on in the week/weekend.
Andrew
B) Unfortunately, even WinDbg wasn't able to find the symbols/functions in unangband.exe (I think I installed and set up everything correctly, but hey, I don't really have clue .. )
Code:Loading Dump File [C:\Dokumente und Einstellungen\All Users\Dokumente\DrWatson\user.dmp] User Dump File: Only application data is available Symbol search path is: SRV*G:\DOWNLOADS\OS\Win2k\Debugging\websymbols*http://msdl.microsoft.com/download/symbols Executable search path is: H:\_Kommandozeile_\unangband-062-unofficial-gold2-windows\unangband.exe Windows 2000 Version 2195 UP Free x86 compatible Product: WinNt Debug session time: Mon Apr 28 07:25:26.234 2008 (GMT+2) System Uptime: 0 days 0:28:26.046 Process Uptime: not available ................... (554.4e8): Access violation - code c0000005 (!!! second chance !!!) eax=ffffffff ebx=00000091 ecx=00000000 edx=014cff48 esi=0022fe84 edi=0022fe7c eip=00506c27 esp=0022ea08 ebp=0022eaa0 iopl=0 nv up ei pl nz na pe cy cs=001b ss=0023 ds=0023 es=0023 fs=0038 gs=0000 efl=00000207 *** WARNING: Unable to verify checksum for unangband.exe *** ERROR: Module load completed but symbols could not be loaded for unangband.exe unangband+0x106c27: 00506c27 8a0402 mov al,byte ptr [edx+eax] ds:0023:014cff47=??
PS:
Looks like I would need some ".PDB" and ".DBG" - files
This article describes how minidumps work, how to make your application create them when it crashes, and how to read them back with Visual Studio .NET.
http://support.microsoft.com/?id=291585Last edited by Arralen; April 28, 2008, 08:20.No, I don't have a clue 'bout C, and I'm not starting my own variant.
Never. Ever.Comment
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But I don't think that it should be longer. In fact it is sometimes a little confucing for me, because there are too many texts (also in items/features description).. There are a lot of not very important informations (at least I think so) like "You will remember this on your map. You will stop running next to this. You can do x with this for nothing".
It's fine have lot of infos and I love idea learning about monster attack types by fighting with monsters, and I like very much good prose and background about monsters but I have just problem find important informations quickly in long description.
But maybe it is just my problem because I am not native english speaker.
Anyway, I would like put important things up, or maybe show important info first with some --more-- prompt, or some mildy color highlighting (red number in common dungeon level, if monster is out of depth?) or put each info about monster attack type on separate line -- but it is not very important, just little idea.
Regarding bug: I will download new unangband version and try test it.Comment
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Btw. I disabled room names and descriptions after a while because there was too many texts pop ups meanwhile playing, but generally I like idea have additional infos, names of rooms, rivers etc. etc.!
So what about possibility don't show this text like normal ingame messages, but after presing "s"earch few times show room decription, or maybe repeat level feeling too?Comment
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@Bandobras: About volunteering, I understand how you feel. I currently don't have time for another project (and one I know so little about, aside from gameplay.) I will keep it in mind for the future when I get moved and settled in that I may try to dive into this, but right now all I can do is make suggestions.
Is there a better way of making suggestions or reporting bugs than posting here?
EDIT: Also, in the Lotr quest, where are you supposed to go next after defeating Smaug? I tried to go back to Hobbiton, retracing Bilbo's path, but that didn't work. Are you supposed to tackle Dol Guldur or maybe Saruman next?Last edited by baddog73; April 28, 2008, 17:20.Comment
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By asking for volunteers I was just signalling that a) that's an idea I like, b) I probably won't have time for this in the nearest year or a decade, c) it seems doable by an inspired vice-sidekick, d) if you really care about this issue, press on, if not, I'm too relaxed to care.
You are supposed to find a way south and it's not easy. There are many ways, but you only need to discover one and break through... Hint: maps may help with some of them as well as with getting back.Last edited by Bandobras; April 28, 2008, 22:30.Comment
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Can't they or is it only a greyed out option? If so, this a known problem with suggested classes (I thought it was fixed in gold, BTW).
In fact it is sometimes a little confucing for me, because there are too many texts (also in items/features description).. There are a lot of not very important informations (at least I think so) like "You will remember this on your map. You will stop running next to this. You can do x with this for nothing".
Level feeling is repeated with ^F. It'd be great to repeat the room feeling as well.Comment
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Ahhh, I see now. It was not available during one of my first games when I chose "Have played Angband before", but it is greyed out, but still selectable, when I choose "Have played Unangband before". Thanks.NPP(0.5.0-BETA6) D "Daith" KoRo L:36 DL:50 A+ R+ Sp w:The Two-Handed Sword of Cutur (3d6) (+18,+16) (+2)
En/NPP(Un/Cr/Do) L H- D c-- f PV+ !s d P++ M+
C-- S- I-- !So B-- ac GHB- SQ+ RQ V
The Angband CodeComment
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<i>Perhaps only mark those that are, say 3 levels OOD?</i>
Yes, it sounds perfect! btw. Nice colors in last version, I like it. btw. I like possibility get info about monster by checking of his corpse - great idea.
Yes, I know that there is shortcut for repeating of level feeling. I just thought that it would be logical add it to searching..maybe.
Regarding cleaning up texts and other things: I was also a little confused by same symbols for dangerous/harmless things or monsters/items (I am playing text version). For example now I am in level with many ogres "O" and fountains "O". It's not problem, when I know about it, but it would be better, in my opinion, keep letters only for monsters, if it is possible..Comment
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Regarding cleaning up texts and other things: I was also a little confused by same symbols for dangerous/harmless things or monsters/items (I am playing text version). For example now I am in level with many ogres "O" and fountains "O". It's not problem, when I know about it, but it would be better, in my opinion, keep letters only for monsters, if it is possible..
AndrewThe Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
In UnAngband, the level dives you.
ASCII Dreams: http://roguelikedeveloper.blogspot.com
Unangband: http://unangband.blogspot.com
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Any chance to get a "real" debug version which works with M$ Windwbugger soon ?
I would really like to continue playing .. but crashing every 3rd green bat isn't really fun ..No, I don't have a clue 'bout C, and I'm not starting my own variant.
Never. Ever.Comment
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