[Announce] Poschengband 2.0.0 Released

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  • Derakon
    Prophet
    • Dec 2009
    • 8820

    #76
    I was playing as an android, so I didn't even get any experience from them...

    Comment

    • mrrstark
      Apprentice
      • Aug 2013
      • 96

      #77
      This may be a very basic and very dumb question, but how can I get this variant to save my user preferences?

      Do I have to manually edit them in a user text file or something?

      Comment

      • MattB
        Veteran
        • Mar 2013
        • 1168

        #78
        Originally posted by debo
        I guess the part where you're trying to kill them all for experience made them mad.
        That seems pretty reasonable to me.
        Every @ has to get on in life.

        Comment

        • HugoVirtuoso
          Veteran
          • Jan 2012
          • 1132

          #79
          Made another Possessor (Hugo$oul 94) who possessed an Umber Hulk at clvl 16, and can *bore through* trees in the overworld map, which is quite neat. Is this a bug or feature?

          Screenshot here:
          Umber Hulk *Passwall* into Angwil woods...
          My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
          https://www.youtube.com/watch?v=rwAR0WOphUA

          If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

          As of February 18th, 2022, my YouTube username is MidgardVirtuoso

          Comment

          • Derakon
            Prophet
            • Dec 2009
            • 8820

            #80
            Trees are walls, didn't you know?

            Comment

            • chris
              PosChengband Maintainer
              • Jan 2008
              • 698

              #81
              Yeah, it's a minor, interesting quirk. Kill Walls does destroy trees underfoot, and the Wilderness mode is a big hack anyway. Don't worry, the trees grow back just fine!

              Comment

              • HugoVirtuoso
                Veteran
                • Jan 2012
                • 1132

                #82
                Originally posted by chris
                Yeah, it's a minor, interesting quirk. Kill Walls does destroy trees underfoot, and the Wilderness mode is a big hack anyway. Don't worry, the trees grow back just fine!
                Question - Do Rock Giants and Hrus drop corpses in version 2.0.2? Please tell me yes....
                My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
                https://www.youtube.com/watch?v=rwAR0WOphUA

                If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

                As of February 18th, 2022, my YouTube username is MidgardVirtuoso

                Comment

                • Arjen
                  Adept
                  • Dec 2010
                  • 237

                  #83
                  Originally posted by HugoTheGreat2011
                  Question - Do Rock Giants and Hrus drop corpses in version 2.0.2? Please tell me yes....
                  They both don't have a DROP_CORPSE flag. So, no. Sucks.

                  Comment

                  • clouded
                    Swordsman
                    • Jun 2012
                    • 266

                    #84
                    Compilation in cygwin has broken for me. I'm using "make -f makefile.linux install" (same as before the recent commits), I get the error:

                    Code:
                    main.c: In function 'init_stuff':
                    main.c:133:24: error: 'DEFAULT_CONFIG_PATH' undeclared (first use in this function)
                    main.c:133:24: note: each undeclared identifier is reported only once for each function it appears in
                    main.c:134:21: error: 'DEFAULT_LIB_PATH' undeclared (first use in this function)
                    main.c:135:22: error: 'DEFAULT_DATA_PATH' undeclared (first use in this function)
                    main.c: In function 'change_path':
                    main.c:176:2: warning: array subscript has type 'char' [-Wchar-subscripts]
                    <builtin>: recipe for target `main.o' failed
                    make: *** [main.o] Error 1
                    I have a friend who reported an error of "init2.c:232:25: error: 'S_IFDIR' undeclared (first use in this function)", though it was an offhand comment, so I'm not sure on the details.

                    Comment

                    • chris
                      PosChengband Maintainer
                      • Jan 2008
                      • 698

                      #85
                      Originally posted by clouded
                      Compilation in cygwin has broken for me. I'm using "make -f makefile.linux install" (same as before the recent commits), I get the error:

                      Code:
                      main.c: In function 'init_stuff':
                      main.c:133:24: error: 'DEFAULT_CONFIG_PATH' undeclared (first use in this function)
                      main.c:133:24: note: each undeclared identifier is reported only once for each function it appears in
                      main.c:134:21: error: 'DEFAULT_LIB_PATH' undeclared (first use in this function)
                      main.c:135:22: error: 'DEFAULT_DATA_PATH' undeclared (first use in this function)
                      main.c: In function 'change_path':
                      main.c:176:2: warning: array subscript has type 'char' [-Wchar-subscripts]
                      <builtin>: recipe for target `main.o' failed
                      make: *** [main.o] Error 1
                      I have a friend who reported an error of "init2.c:232:25: error: 'S_IFDIR' undeclared (first use in this function)", though it was an offhand comment, so I'm not sure on the details.
                      This is probably due to the Mac OSX support recently added. I must confess, I'm not familiar with main.c nor using Cygwin nor with the recent changes to support running on the Mac, so I'm not sure I will able to fix this.

                      Can I ask why you don't just download the binaries?

                      Edit: It may be that makefile.linux no longer works? Nick submitted a patch so that the normal configure, make, etc stuff that angband uses on linux works. I have yet to try any of this out ...

                      Edit2: I see this "AC_DEFINE_UNQUOTED([DEFAULT_CONFIG_PATH], "${configdir}", [Path to the game's configuration data])" in configure.ac. So I think you need to configure, then make, etc.
                      Last edited by chris; September 5, 2013, 18:53.

                      Comment

                      • chris
                        PosChengband Maintainer
                        • Jan 2008
                        • 698

                        #86
                        Release the Kraken! Version 2.0.3 has been released, mostly focusing on possessor changes, of course. Nothing too major has been added, except quite a few new forms and some rebalancing. Oh yeah, one slight adjustment has been to replace monster base immunities with normal resistance, and of course this will be reflected in possessor play. A few monsters still have normal immunity, but the days of 600+ monster races being immune to basic elemental attacks are over!

                        Comment

                        • emulord
                          Adept
                          • Oct 2009
                          • 201

                          #87
                          Can I give a suggestion? I know you want to make people switch bodies more often, but I don't think booting them out of one at low health is the way to go. Its a Ragequit inducing mechanic.
                          Maybe instead if your character reaches low health, you decrease life rating by 1%. Simulate body decay and force people to burn !New life (Which matches theme!) or trade bodies. Early game people will switch bodies too often for this to matter, but midgame this will be a interesting mechanic!

                          Comment

                          • Nick
                            Vanilla maintainer
                            • Apr 2007
                            • 9338

                            #88
                            Originally posted by clouded
                            Compilation in cygwin has broken for me. I'm using "make -f makefile.linux install" (same as before the recent commits), I get the error...
                            Yep, my fault. I added multiple file paths like modern Vanilla. I think replacing
                            Code:
                            	init_file_paths(path);
                            by
                            Code:
                            	init_file_paths(path, path, path);
                            in init_stuff in main.c will fix it.

                            I have a friend who reported an error of "init2.c:232:25: error: 'S_IFDIR' undeclared (first use in this function)", though it was an offhand comment, so I'm not sure on the details.
                            I had this too at one point. If that's in linux, the solution is probably to build by
                            Code:
                            ./autogen.sh
                            ./configure --with-no-install
                            make
                            - there are variations on this, but that's the simplest and will mimic previous behaviour.
                            One for the Dark Lord on his dark throne
                            In the Land of Mordor where the Shadows lie.

                            Comment

                            • f1rst
                              Rookie
                              • Sep 2013
                              • 1

                              #89
                              Possessor

                              Just an idea:
                              Possessor's could learn to control body better, like weapons. (Instead of losing body or being forced out of body)

                              The longer you stay in one type of body, the better you'd be with it. -could get better resistances, higher hp/mp, etc.

                              Comment

                              • Angry Bob
                                Rookie
                                • Jun 2013
                                • 2

                                #90
                                I rolled a Golem Rune-Knight that was too stupid to have an SP bar. This had the side effect of making their runes completely free. Should this be considered an exploit, or is the inability to cast their other spells an acceptable trade?

                                Comment

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