Final NPPMoria and NPPAngband 7.0.0 released!

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9637

    #16
    Originally posted by Magnate
    As for future pastimes, have you considered

    (i) a Frog-Knows module, akin to the Moria module? Having done it once it might not be too much work to implement this, and it would provide a vital resource for settling arguments with Timo. (You'd have to downgrade the UI a little to recreate the real FK experience, of course!)
    Hmm, I wonder
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • nppangband
      NPPAngband Maintainer
      • Dec 2008
      • 926

      #17
      Originally posted by Magnate
      Huge congrats on both 7.0 and the Moria reimplementation. I'm really looking forward to trying both.

      As for future pastimes, have you considered

      (i) a Frog-Knows module, akin to the Moria module? Having done it once it might not be too much work to implement this, and it would provide a vital resource for settling arguments with Timo. (You'd have to downgrade the UI a little to recreate the real FK experience, of course!)
      Tempting. I actually think it would be fairly simple. AFAIK just a set of edit files and tileset mappings, and a couple internal functions for turning some features and birth options on and off. I would not want to undo any UI or AI improvements. I would not bring back the old AI where groups of novice mages stand in a corridor and cast magic missiles into each other's backs. It would have to be frog knows with 4gai.

      Originally posted by Magnate
      (ii) NPPPyrel?
      It isn't even written yet, so how can I develop some pet peeves? Not even I am capable of that level of curmudgeonism.

      As for helping with the project, tempting but the biggest obstacle is that in my new job, I travel a lot. I don't know if I could overcome the learning curve of a new language, because my time for hobbies is so infrequent.
      NPPAngband current home page: http://nppangband.bitshepherd.net/
      Source code repository:
      https://github.com/nppangband/NPPAngband_QT
      Downloads:
      https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57

      Comment

      • Magnate
        Angband Devteam member
        • May 2007
        • 5110

        #18
        Originally posted by nppangband
        Tempting. I actually think it would be fairly simple. AFAIK just a set of edit files and tileset mappings, and a couple internal functions for turning some features and birth options on and off. I would not want to undo any UI or AI improvements. I would not bring back the old AI where groups of novice mages stand in a corridor and cast magic missiles into each other's backs. It would have to be frog knows with 4gai.
        That's fair enough. I don't think many people would mind the AI. If you do this, and Timo gives me a comprehensive list of UI things which make it too easy (because FK lacked whatever detection result etc.), I'd happily add the downgrade option for the "true" FK recreation.
        It isn't even written yet, so how can I develop some pet peeves? Not even I am capable of that level of curmudgeonism.
        :-D genius.
        As for helping with the project, tempting but the biggest obstacle is that in my new job, I travel a lot. I don't know if I could overcome the learning curve of a new language, because my time for hobbies is so infrequent.
        I had the same problem, and it does take a long time (my Python is still pretty rubbish). But you would be the ideal person to write its monster AI, I think, however long it took.

        /me goes to bed thinking about getting back to Pyrel any year now ...
        "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

        Comment

        • Malak Darkhunter
          Knight
          • May 2007
          • 730

          #19
          and I am back to playing Moria! lol this looks great so far

          Comment

          • youtoo
            Scout
            • Aug 2013
            • 31

            #20
            first off i cant register on the nppangband forum. it is not accepting new registrants.

            second, i launch the game and go to options->graphics

            all the tiles are greyed out. how do i get the tiles to run?

            One last thing. this game seems to be a combo of many angband variants. which help should i look at?

            Comment

            • nppangband
              NPPAngband Maintainer
              • Dec 2008
              • 926

              #21
              Originally posted by youtoo
              first off i cant register on the nppangband forum. it is not accepting new registrants.
              The site was completely overrun by spambots, to the point where I was spending 20 minutes a day deleting stuff. I am doing registrations manually now. Anyone who wishes to register there can send me an email with your desired login name and I will set one up.

              Originally posted by youtoo
              second, i launch the game and go to options->graphics

              all the tiles are greyed out. how do i get the tiles to run?
              Which operating system and port? They should work on all operating systems. But let me know and I will try to diagnose the issue.

              Originally posted by youtoo
              One last thing. this game seems to be a combo of many angband variants. which help should i look at?
              If you type '?', it will take you to the help files for either NPPAngabnd or NPPMoria, whichever one you are playing.
              NPPAngband current home page: http://nppangband.bitshepherd.net/
              Source code repository:
              https://github.com/nppangband/NPPAngband_QT
              Downloads:
              https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57

              Comment

              • Malak Darkhunter
                Knight
                • May 2007
                • 730

                #22
                In the current competion playing nppmoria i found a longsword(Holy Avenger) for sell in the weapons shop with a very high damage dice, in 3 games I haven't seen unusual damage dice on weapons, is this intended? stats are
                Longsword(Holy Avenger) (3d9) (+15+10) [+3] (+2) for sell for 17k gold to bad I couldn't buy it,lol



                okay now I know something is up..read a WOR and went down to the dungeon after 200 turns immediatley went back into town and revisted the weapons shop except that this time the very same longsword this time read as (3d10)?????for 20k gold...somehow it powered itself up even more lol. normal damage dice is (1d10) man I really,really wish I could buy that thing,lol
                Last edited by Malak Darkhunter; September 1, 2013, 03:50.

                Comment

                • nppangband
                  NPPAngband Maintainer
                  • Dec 2008
                  • 926

                  #23
                  The NPP object generation code does allow for occasional increased damage sides and dice. Although the only way it could go from 3d10 to 4d10 would be if the store shuffled its inventory and produced a similar weapon. Highly unlikely, but I haven't touched that part of the code in many, many versions. I will keep my eye out for any potential bugs.

                  That weapon would almost be worth killing hundreds of singing, happy drunks to get.....
                  NPPAngband current home page: http://nppangband.bitshepherd.net/
                  Source code repository:
                  https://github.com/nppangband/NPPAngband_QT
                  Downloads:
                  https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57

                  Comment

                  • Malak Darkhunter
                    Knight
                    • May 2007
                    • 730

                    #24
                    I'm not understanding the hight and weight generation tables, not very important I understand, however it helps get into character if you will. Generating a half-troll gets you stats like (hight-90) I am assuming this is inches. and (weight-80). Now the weight scale is what I am having problems with because I have no idea how much that is. usualy it look like 300 to 400 lbs for half-trolls, any ideas on these generation tables, they just don't seem to match the classes very well.

                    Comment

                    • nppangband
                      NPPAngband Maintainer
                      • Dec 2008
                      • 926

                      #25
                      Agreed. Those are the original Moria tables. Some sharp-eyed person fixed the height and weight tables in Angband about 15 years ago.
                      NPPAngband current home page: http://nppangband.bitshepherd.net/
                      Source code repository:
                      https://github.com/nppangband/NPPAngband_QT
                      Downloads:
                      https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57

                      Comment

                      • Malak Darkhunter
                        Knight
                        • May 2007
                        • 730

                        #26
                        Originally posted by nppangband
                        Agreed. Those are the original Moria tables. Some sharp-eyed person fixed the height and weight tables in Angband about 15 years ago.


                        I went into M_p race.text and attempted to "fix" the hieght and weight tables, funny thing is that some races are just fine(like dwarves) but Half-trolls are all screwed up, I'm getting some crazy generation tables even after changing them in line W: under m_p race.text, so I'm assuming they need to be changed elsewhere?

                        Comment

                        • nppangband
                          NPPAngband Maintainer
                          • Dec 2008
                          • 926

                          #27
                          OK, good catch. They are wrong:

                          I think I have the numbers scrambled:


                          It should be:

                          # H:hgtmale:modhgtmale:hgtfemale:modhgtfemale
                          # W:wgtmale:modwgtmale:wgtfemale:modwgtfemale

                          And I think I copied it incorrectly, so the data actually reads:

                          # H:hgtmale:modhgtmale:wgtmale:modwgtmale
                          # W:hgtfemale:modhgtfemale:wgtfemale:modwgtfemale

                          So the entry is:

                          H:96:10:255:50
                          W:84:8:225:40

                          When it should be:

                          H:96:10:84:8
                          W:255:50:225:40

                          I will check tomorrow if this is all classes (almost certainly), or just the trolls.
                          NPPAngband current home page: http://nppangband.bitshepherd.net/
                          Source code repository:
                          https://github.com/nppangband/NPPAngband_QT
                          Downloads:
                          https://app.box.com/s/1x7k65ghsmc31usmj329pb8415n1ux57

                          Comment

                          • Derakon
                            Prophet
                            • Dec 2009
                            • 9022

                            #28
                            I thought half-trolls weren't even in Moria. Half-orcs were the only "evil" race available as I recall.

                            Comment

                            • Malak Darkhunter
                              Knight
                              • May 2007
                              • 730

                              #29
                              1 other thing to mention is that i noticed the phial of galadriel didn't activate for illumination even when identified and the discription indicates that it does.


                              Also it looks like mushrooms of restoration, dosen't restore stat points like they should...instead they just cure 3d6 worth of Hit points, they same as a mushroom of light cures.
                              Last edited by Malak Darkhunter; September 3, 2013, 04:14.

                              Comment

                              • Malak Darkhunter
                                Knight
                                • May 2007
                                • 730

                                #30
                                Originally posted by Derakon
                                I thought half-trolls weren't even in Moria. Half-orcs were the only "evil" race available as I recall.
                                I played moria in the late 80's and i remember it being a rather buggy version, but even back then their was half-trolls

                                Comment

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