My possibly faulty rules of thumb:
- Swords are good at parrying. Thin and light swords like rapier are worse at parrying than heavier swords; likewise, the heaviest two-handed swords aren't that good at parrying. Flexible swords that can be used either one- or two-handed are the best, since you can always adapt to the situation.
- Quarterstaves are up there with the swords.
Here's my list so far. Many of the throwing weapons on the list double as light melee weapons. Opinions?
Doesn't help parrying:
dart
lead-weighted dart (Romans used these)
dread spike (made-up thrown weapon)
Helps parrying a little:
dagger
dirk
grain flail
flail
stiletto
nunchaku
hurlbat (an entirely metal throwing axe)
throwing axe
javelin
dire flail
seeker stiletto (made-up thrown weapon)
cat-o-nine-tails
maul
double-ball flail
great hammer
Average at parrying:
killer stick (African thrown club)
small sword
hand axe
club
mace
morning star
truncheon
warhammer
windhammer (made-up thrown weapon)
baculus (a mace with a different name)
pilum (Roman long javelin)
Above average at parrying:
rapier
thinblade
three-piece-staff
lucerne hammer (polearm with a spike/hammer atop a long pole)
claymore (Scottish two-handed sword)
two-handed sword
zweihänder (German two-handed sword)
executioner's sword (made-up superweapon from Moria)
espadon (yet another two-handed sword)
Good at parrying:
arming sword (= short sword)
gladius (Roman short sword)
scimitar
flamberge (in Mist, a slightly heavier rapier with a waved blade)
spatha (Roman longsword)
falchion
Excellent at parrying:
battlestaff
broadsword
longsword
quarterstaff
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