Hi
Just a quick note about progress on Ironband,
I'll soon release a 'v1' - no more betas. Changelist from the second beta is:
======================
Put some options back in that were removed earlier, and changed a couple of defaults.
Options are now displayed properly in the character dump.
Walls are now visible under Vista.
You can now run through sand.
Poison still hurts a lot, but wears off quicker than before.
Getting confused will occasionally make you hallucinate for a short period, if you don't have confusion or chaos resistance.
If you try to teleport away a monster that resists nexus, it is not teleported but its energy is drained.
For convenience, wands still give a mana bonus even when you cast the spell from a book.
Glowing stones and glowing jewels can now have special properties.
Various changes to edit files.
Pseudo-id produces 'magic' instead of 'good', 'splendid' instead of 'excellent'
Elemental rings no longer activate for resist element (since they already give immunity)
Fixed bug where text appears on the wrong line during character generation
Plural of 'knife' is 'knives'
=======================
You can see that I am getting down to small fry - I think all the big changes I had intended to make are already done.
I am aware that there is some stuff I haven't managed to do, including fixing install/compile problems for some users on different platforms. Apologies for these platform issues and I'll certainly publish any fixes that come in from players.
On balance, I have also decided not to implement some of the features requested by players (for example, the request for a 'quickstart' option as per some other variants). But have done all the ones I agree with
Will do the release in the next few days - preferably sort out an irritating tileset issue first.
Cheers
A.
Just a quick note about progress on Ironband,
I'll soon release a 'v1' - no more betas. Changelist from the second beta is:
======================
Put some options back in that were removed earlier, and changed a couple of defaults.
Options are now displayed properly in the character dump.
Walls are now visible under Vista.
You can now run through sand.
Poison still hurts a lot, but wears off quicker than before.
Getting confused will occasionally make you hallucinate for a short period, if you don't have confusion or chaos resistance.
If you try to teleport away a monster that resists nexus, it is not teleported but its energy is drained.
For convenience, wands still give a mana bonus even when you cast the spell from a book.
Glowing stones and glowing jewels can now have special properties.
Various changes to edit files.
Pseudo-id produces 'magic' instead of 'good', 'splendid' instead of 'excellent'
Elemental rings no longer activate for resist element (since they already give immunity)
Fixed bug where text appears on the wrong line during character generation
Plural of 'knife' is 'knives'
=======================
You can see that I am getting down to small fry - I think all the big changes I had intended to make are already done.
I am aware that there is some stuff I haven't managed to do, including fixing install/compile problems for some users on different platforms. Apologies for these platform issues and I'll certainly publish any fixes that come in from players.
On balance, I have also decided not to implement some of the features requested by players (for example, the request for a 'quickstart' option as per some other variants). But have done all the ones I agree with
Will do the release in the next few days - preferably sort out an irritating tileset issue first.
Cheers
A.
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