Halls of Mist is here!

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Mikko Lehtinen
    Veteran
    • Sep 2010
    • 1246

    We now have an OS X port for Intel Macs! Download link updated in the first post. Thanks, Darin!

    Comment

    • Obsilium
      Rookie
      • Apr 2007
      • 22

      I'm not sure if it's a bug or not but Forester's and Quality Weapons don't appear to count as ego items for purposes of sacrificing.

      Comment

      • ekolis
        Knight
        • Apr 2007
        • 921

        One annoyance I've also seen in a few other variants: the !* inscription blocks even "harmless" commands, like inspecting the item!
        You read the scroll labeled NOBIMUS UPSCOTI...
        You are surrounded by a stasis field!
        The tengu tries to teleport, but fails!

        Comment

        • ekolis
          Knight
          • Apr 2007
          • 921

          Also, the XP-to-levelup bar is positively TINY now! It's even smaller than the monster-HP bar...
          You read the scroll labeled NOBIMUS UPSCOTI...
          You are surrounded by a stasis field!
          The tengu tries to teleport, but fails!

          Comment

          • ekolis
            Knight
            • Apr 2007
            • 921

            I was hiding behind a table to shoot at a tunnel orc, and he never once tried to go around the table, so I could snipe away at him safely as long as I wanted. (He might have tried to jump on it and failed repeatedly; do monsters failing to jump on tables generate messages?)

            edit: later I fought some *small* tunnel orcs and they succeeded in jumping on a table; I guess there's just no message for failed monster jumps!

            edit2: one more thing about terrain - can we have the run command stop at interesting terrain like tables, please? Instead of trying repeatedly to jump on them!
            Last edited by ekolis; September 26, 2012, 07:24.
            You read the scroll labeled NOBIMUS UPSCOTI...
            You are surrounded by a stasis field!
            The tengu tries to teleport, but fails!

            Comment

            • buzzkill
              Prophet
              • May 2008
              • 2939

              Originally posted by ekolis
              I was hiding behind a table to shoot at a tunnel orc, and he never once tried to go around the table, so I could snipe away at him safely as long as I wanted. (He might have tried to jump on it and failed repeatedly; do monsters failing to jump on tables generate messages?
              I don't think that the AI has been updated, so tables (and other soft obstacles) get treated exactly the same as open floor. I'd also guess that something as simple as "o%@" (given open space surrounding) would cause the orc to be delayed in reaching you.
              www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
              My banding life on Buzzkill's ladder.

              Comment

              • Mikko Lehtinen
                Veteran
                • Sep 2010
                • 1246

                Originally posted by Obsilium
                I'm not sure if it's a bug or not but Forester's and Quality Weapons don't appear to count as ego items for purposes of sacrificing.
                They're not ego items but simple "prefixes". You can have both in the same weapon, for example a Forester's Cleaver of Slay Person.

                All ego items are going to be labelled as "Rare" in the future, which will help. They will not be called ego items anymore in the docs. For example, a Rare Long Sword of Slay Person.

                Comment

                • Mikko Lehtinen
                  Veteran
                  • Sep 2010
                  • 1246

                  Originally posted by ekolis
                  Also, the XP-to-levelup bar is positively TINY now! It's even smaller than the monster-HP bar...
                  It annoys me too. I'll make it a bit bigger, equal to the monster-HP bar. I have to cut some characters from other status messages, they all have to fit into 80 characters now. XP-bar used to be visible only for people with wider displays.

                  Comment

                  • Mikko Lehtinen
                    Veteran
                    • Sep 2010
                    • 1246

                    Originally posted by buzzkill
                    I don't think that the AI has been updated, so tables (and other soft obstacles) get treated exactly the same as open floor. I'd also guess that something as simple as "o%@" (given open space surrounding) would cause the orc to be delayed in reaching you.
                    That's true. Use it to your advantage. I actually like the dumb AI -- it makes the terrain features more relevant.

                    Monsters that fail to jump generate no messages.

                    Does either of these features (dumb AI, no messages for failed monster jumps) bother anyone a lot?

                    Comment

                    • Mikko Lehtinen
                      Veteran
                      • Sep 2010
                      • 1246

                      Originally posted by ekolis
                      edit2: one more thing about terrain - can we have the run command stop at interesting terrain like tables, please? Instead of trying repeatedly to jump on them!
                      Yes, good idea.

                      Comment

                      • Derakon
                        Prophet
                        • Dec 2009
                        • 9022

                        What you could do for the jumping thing is have an animation indicating the jump. Like, blink out the creature trying to jump, do a bolt animation to the target tile, and then make the creature reappear (either on the target tile, or back where they started if the jump fails). It wouldn't cost much time and would indicate what the creatures are doing with their turns, without creating lots of message spam.

                        Comment

                        • Mikko Lehtinen
                          Veteran
                          • Sep 2010
                          • 1246

                          Originally posted by ekolis
                          One annoyance I've also seen in a few other variants: the !* inscription blocks even "harmless" commands, like inspecting the item!
                          OK, should be easy to change.

                          Comment

                          • Mikko Lehtinen
                            Veteran
                            • Sep 2010
                            • 1246

                            Some known bugs:
                            • Detecting secret doors with magical means doesn't show them as doors but as special walls (colored #). It's possible to open and close them but the visual remains a #.
                            • Earthquake is probably buggy, and also problematic because you can't dig through walls anymore. Not tested. Cast at your own risk.

                            Comment

                            • Mikko Lehtinen
                              Veteran
                              • Sep 2010
                              • 1246

                              Originally posted by Derakon
                              What you could do for the jumping thing is have an animation indicating the jump. Like, blink out the creature trying to jump, do a bolt animation to the target tile, and then make the creature reappear (either on the target tile, or back where they started if the jump fails). It wouldn't cost much time and would indicate what the creatures are doing with their turns, without creating lots of message spam.
                              Sounds like a good idea. We'll see whether I'm able to code that.

                              Comment

                              • Mikko Lehtinen
                                Veteran
                                • Sep 2010
                                • 1246

                                Derakon, your animation comment reminded me of Vicious Orcs, a 7-day roguelike. It has wonderful attack animations that totally eliminate message spam! If I had the skill, time, and energy, I'd steal that for Halls of Mist.

                                Comment

                                Working...
                                😀
                                😂
                                🥰
                                😘
                                🤢
                                😎
                                😞
                                😡
                                👍
                                👎