Halls of Mist is here!

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  • Mikko Lehtinen
    Veteran
    • Sep 2010
    • 1246

    #61
    Originally posted by half
    "Do you wish to descend (1), (2), or (3) levels?"
    The problem with that is that I have to use words when someone navigates back to dungeon from town. "Navigate to which depth: (e)asier, (s)ame, (l)ower, (d)ive?" Using the same style seems preferable when taking the stairs down in the dungeon.

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    • jujuben
      Apprentice
      • Jan 2012
      • 56

      #62
      Playing the OSX version, cannot start as an Ursa or Vargr Shaman. Taking either of those options starts the game as a Mystic.

      Also, anyone know how to get the rest of the windows to work? I tried what I thought the command should be, and get an error when I try to open it with more than one window.

      Code:
      macbook-pro:mist_120 jujuben$ ./angband -mx11-n4
      ./angband: Unable to prepare any 'display module'!
      Single window is great for a hack and slash romp, but that's kind of the exact opposite of how Mist feels like it should be played, and the single window UI is just so very clunky for getting information I need to stay alive...
      A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head.
      --The Seven Habits of Highly Effective Pirates

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      • Mikko Lehtinen
        Veteran
        • Sep 2010
        • 1246

        #63
        Originally posted by jujuben
        Playing the OSX version, cannot start as an Ursa or Vargr Shaman. Taking either of those options starts the game as a Mystic.
        Huh, that's bad. Fixed for the next version. Thanks!

        Originally posted by jujuben
        Also, anyone know how to get the rest of the windows to work? I tried what I thought the command should be, and get an error when I try to open it with more than one window.
        I play in a Linux virtual console (pure command line). The default display has three subwindows -- I pick messages, monster recall, visible monsters. This might work in pure console environment in OS X, too. Setting the console font might be necessary for a comfortable playing environment.

        Originally posted by Michael Drinen
        You can also run ./angband -mgcu to run a curses version!
        This method works similarly if your console window is big enough.

        ...and that was how I spent my 15 minutes awake this night. Seems to become an every night ritual.

        Comment

        • Mikko Lehtinen
          Veteran
          • Sep 2010
          • 1246

          #64
          The list of Halls of Mist command line options can be seen when starting the game with
          Code:
          ./angband -?    (if you're playing the First Attempt)
          ./mist -?       (if you're playing the Second Attempt, coming later today)
          Starting the x11 version with two subwindows (in Linux at least):
          Code:
          ./mist -mx11 -- -n3
          For some reason I'm not able to display more than two subwindows? -n5 gives the same two.

          Comment

          • jujuben
            Apprentice
            • Jan 2012
            • 56

            #65
            Originally posted by Mikko Lehtinen
            Starting the x11 version with two subwindows (in Linux at least):
            Code:
            ./mist -mx11 -- -n3
            For some reason I'm not able to display more than two subwindows? -n5 gives the same two.
            This way works for me, thanks. In Mac X11, it gives the correct number of total windows.
            A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head.
            --The Seven Habits of Highly Effective Pirates

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            • debo
              Veteran
              • Oct 2011
              • 2402

              #66
              I turned into a statue!!!
              Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

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              • Mikko Lehtinen
                Veteran
                • Sep 2010
                • 1246

                #67
                Originally posted by debo
                I turned into a statue!!!
                Depending on your armor class, that might even be a good shape against some monsters... Also, shopkeepers like shining marble.

                Comment

                • Mikko Lehtinen
                  Veteran
                  • Sep 2010
                  • 1246

                  #68
                  Originally posted by Mikko Lehtinen
                  The option works just fine in EyAngband, so the bug is my fault! I'll try to fix it.
                  Unfortunately the bug proved too problematic to fix for the moment. I had changed the targeting interface a lot, and the option use_old_target doesn't seem to be compatible with my changes.

                  I'm removing the option from 1.2.1 but I hope to bring it back later.

                  Good news: All the other known bugs have been fixed. I've also updated the internal help files. All the important information from the oook documentation posts is now included in the help, and there are some other enhancements. Documentation is not perfect but it will do.

                  I'm releasing 1.2.1 pretty soon both here and in the ARRP 2012.

                  Comment

                  • debo
                    Veteran
                    • Oct 2011
                    • 2402

                    #69
                    Crows of Durthang are pretttttty good.
                    Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                    Comment

                    • Mikko Lehtinen
                      Veteran
                      • Sep 2010
                      • 1246

                      #70
                      Halls of Mist 1.2.1

                      Halls of Mist 1.2.1 is now available! See the first post for download links.

                      Changes:
                      • Executable named to mist in Makefile.std and Makefile.cyg.
                      • If you take the stairs down when you are in the dungeon or if you just started the game, you may (p)lunge three levels.
                      • Fixed a bug: (T)unneling command did not work.
                      • The shape Ghoul renamed to Icky Thing.
                      • Bugfix: you couldn't play a shaman if your race was specialized in frost magic.
                      • Changed version number to 1.2.1.
                      • Updated the internal help files.
                      • Unfortunately the use_old_target bug proved too problematic to fix for the moment. I had changed the targeting interface a lot, and the option doesn't seem to be compatible with my changes. I'm removing the option from 1.2.1 but I hope to bring it back later.


                      Thanks to HugoTheGreat2011, ekolis, fizzix, Darin, Nick, pav, Narvius, Timo Pietilä, getter77, Michael Drinen, Scatha, Half and jujuben for your help and valuable suggestions! Thanks to you, Halls is Mist is now in a much better shape for ARRP 2012.

                      Comment

                      • Mikko Lehtinen
                        Veteran
                        • Sep 2010
                        • 1246

                        #71
                        I rewrote the first post since I'm going to link to it from the ARRP announcement. Added some information about the game's history, the design goals, my biggest influences, etc.

                        Comment

                        • getter77
                          Adept
                          • Dec 2009
                          • 242

                          #72
                          Congrats on this ARRP release---feel free to come by Roguetemple and further expand on things, answer questions people might have, and generally frolic and sample amongst the other entrants this year. Quite a number of interesting mechanics coming forward across a good many this year in particular.

                          Comment

                          • Darin
                            Apprentice
                            • Jun 2010
                            • 53

                            #73
                            I compiled another XQuartz/X11 port of Halls of Mist v 1.2.1 and sent it to Mikko to save time (I hope he doesn't mind!). I also looked into the multiple window issue. Using the Google-Fu I found this old thread on the Angband forums:



                            Based on this I tried the command "./mist -mx11 -- -n4" and it seemed to work. To actually make the other windows visible you need to use the Window menu. I still don't know how to make the extra windows show anything, but it is a start of sorts.
                            Last edited by Darin; September 16, 2012, 19:48. Reason: it seems the -g flag isn't needed

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                            • Mikko Lehtinen
                              Veteran
                              • Sep 2010
                              • 1246

                              #74
                              Awesome, Darin. I updated the intel OS X executable to 1.2.1.

                              Comment

                              • Mikko Lehtinen
                                Veteran
                                • Sep 2010
                                • 1246

                                #75
                                I'm relaxing by playing for a change. Plunge was a great idea, it makes early levels fun for me. I'm playing a Kyrrus Mystic at the moment. First I dived two levels and then plunged three levels. I'm clearly out of my depth. I have already two wounds...

                                And now I stepped into an alarm trap and waked up Mughash and thirty kobolds. Clearing this level is going to be tricky!

                                Ow. Died. From now on I'm not going to plunge unless I feel really strong!
                                Last edited by Mikko Lehtinen; September 17, 2012, 11:59.

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