What happens if you design your roguelike from a platformer point of view instead of a bird's eye point of view? Then Earthbinding and Antigravity have spatial effects instead of only doing damage. Just rethink the north/south axis as the up/down axis, and make it so that Earthbind propels a body downward as far as possible, and Antigravity propels a body upward as far as possible. Each body (player/monster) could have 3 modes, with one being that body's default: earthbound, flying, and antigravity. (Skybound? Levitated?) Earthbound bodies can walk around and fall downwards. Levitated bodies walk around on the ceiling and fall upwards. Flying bodies (the player flies by default) can control their up/down coordinate.
Damage taken from a fall depends on the distance of the fall and the size of the body falling. Falling is instantaneous.
Impact becomes a new damage type. Impact is the damage you take when you fall or something falls on you.
Telekinesis could allow you to pick up monsters and drop them, or just push them off of cliffs. You can move objects. If you have enough power to move an object to where a monster is, you are considered to have hurled it Darth Vader style. Bonus points if you throw an object at a monster and it then falls on top of another monster. To clarify: Telekinesis has two targets: a physical object and a destination. The physical object goes to that destination if the caster has enough power to do it and the results ensue. (Collisions/falling/etc)
"Wall" tiles or "stone" tiles stick together. But if you use a stone to mud effect to separate them, stone blocks are earthbound and will fall down! Weak monsters (or players) could be crushed to death!
Spells:
Earthbind (self or other)
Mass Earthbind (everyone)
Levitation (self or other)
Mass Levitation (everyone)
Telekinesis (move monster/object around)
Cloud (conjures a cloud. Clouds are like floating cushions that can break falls. But you can pass through them.)
Wall Building (makes a vertical wall going up out of the ground. Could also be thought of as a pillar. Can block the earthbound, or if you're above it, will shorten your fall.)
Forcefield (Magical barrier. Unlike stone tiles, forcefield tiles don't block LOS and aren't earthbound.)
Reversal (self or other; no effect on a flier but toggles earthbound/levitated status)
Mass Reversal (applied to everyone)
Plus the usual Blink, Controlled Blink, Teleport, Controlled Teleport, Stone to Mud...
Later on, the floor can have extra nasty stuff like lava pits or spikes.
Damage taken from a fall depends on the distance of the fall and the size of the body falling. Falling is instantaneous.
Impact becomes a new damage type. Impact is the damage you take when you fall or something falls on you.
Telekinesis could allow you to pick up monsters and drop them, or just push them off of cliffs. You can move objects. If you have enough power to move an object to where a monster is, you are considered to have hurled it Darth Vader style. Bonus points if you throw an object at a monster and it then falls on top of another monster. To clarify: Telekinesis has two targets: a physical object and a destination. The physical object goes to that destination if the caster has enough power to do it and the results ensue. (Collisions/falling/etc)
"Wall" tiles or "stone" tiles stick together. But if you use a stone to mud effect to separate them, stone blocks are earthbound and will fall down! Weak monsters (or players) could be crushed to death!
Spells:
Earthbind (self or other)
Mass Earthbind (everyone)
Levitation (self or other)
Mass Levitation (everyone)
Telekinesis (move monster/object around)
Cloud (conjures a cloud. Clouds are like floating cushions that can break falls. But you can pass through them.)
Wall Building (makes a vertical wall going up out of the ground. Could also be thought of as a pillar. Can block the earthbound, or if you're above it, will shorten your fall.)
Forcefield (Magical barrier. Unlike stone tiles, forcefield tiles don't block LOS and aren't earthbound.)
Reversal (self or other; no effect on a flier but toggles earthbound/levitated status)
Mass Reversal (applied to everyone)
Plus the usual Blink, Controlled Blink, Teleport, Controlled Teleport, Stone to Mud...
Later on, the floor can have extra nasty stuff like lava pits or spikes.
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