Hello!
I want to design some new game elements for my Angband variant Halls of Mist, known as FayAngband in the current version. There's some info about my new setting here:
I want to start the design from strong flavour, and develop game mechanics from there. Maybe someone would like to help me? Or, alternatively, propose your own flavour-first design ideas for the thread! This could be fun.
1) New monster: Skultgard Animator. This magic-user is specialized in animating dead bodies and nonliving material to make zombies, skeletons, and golems. I don't really want to make him a summoner (animation takes time) but he will probably appear with golems, skeletons and zombies. Should he maybe boost the animated corpses in some way, and if so, how? Perhaps he should have telekinesis-like spells, since animation and telekinesis feel like related effects? Feel free to propose anything!
2) Scroll of Reverse Gravity (or maybe monster spell). This has nothing to do with my setting. I really have no idea how to turn this into game mechanics.
I want to design some new game elements for my Angband variant Halls of Mist, known as FayAngband in the current version. There's some info about my new setting here:
I want to start the design from strong flavour, and develop game mechanics from there. Maybe someone would like to help me? Or, alternatively, propose your own flavour-first design ideas for the thread! This could be fun.
1) New monster: Skultgard Animator. This magic-user is specialized in animating dead bodies and nonliving material to make zombies, skeletons, and golems. I don't really want to make him a summoner (animation takes time) but he will probably appear with golems, skeletons and zombies. Should he maybe boost the animated corpses in some way, and if so, how? Perhaps he should have telekinesis-like spells, since animation and telekinesis feel like related effects? Feel free to propose anything!
2) Scroll of Reverse Gravity (or maybe monster spell). This has nothing to do with my setting. I really have no idea how to turn this into game mechanics.
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