Post #5 - Jewelery and egos
Here is the list of jewelery and ego types. I'm reasonably pleased with these and don't anticipate them needing further pruning.
As noted in a previous post, none of these will be available in town outside the Black Market.
Also note that DSMs now become basetypes rather than egos as in NPP.
Amulets
FA
RDark
RLite
RFear
RPois (deep/rare)
RConf (deep/rare)
Rings
SI
Slaying
Might (+Str/Con)
Magic (+Int/Wis)
Youth (+Dex/Chr)
Speed
Weapons
4 slays
2 brands
Defender (RBase, FA, FFall)
HA (Blessed, Slay Evil, SI, HL, RFear)
+1 blows
Ammo
4 slays
2 brands
Shooters
Might (+1 to +2)
Shots (+1/2 to +1)
Armors
RAcid (hard only)
RBase (robes only)
Stealth (soft only)
Cloaks
RCold
Stealth
Hats
SI
RElec
Magic (+Int/Wis)
ESP
Gloves
Might (+Str/Con)
Agility (+Dex)
Boots
FA
Stealth
Speed
Shields
RFire
RDark + RLite
(No ego lites or diggers.)
A minimal band
Collapse
X
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I agree that both the beam and the illumination are useful. Why not combine both? Activate, and it checks whether there are three continuous squares within one square of you. If so, Illuminate, if not, it asks for a target.Leave a comment:
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The Rod of Illumination I like for warriors to be able to light up the rooms.
If it's the choice between the 2 I guess Scrolls of WOR is more useable, I have something against scrolls and books, hate them getting burned up, might be why I've started liking the warrior CasteLeave a comment:
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Would you rather have scrolls of recall or a dungeon-only rod of recall? Yer can't have both!!
A.Leave a comment:
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Just to be curious on the Rod of light, is it a beam of light or actualy a rod of Ilumination? I find those useful for warriors, also could request rods of recall to pleaseLeave a comment:
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Post #4 - Consumables
Here is my first cut list of consumables. The list is still longer than I'd wanted but can be pruned further later. You'll notice that some key resources (including stat restoration and all forms of detection) are not available in town and others (temp elemental resistances, >300-point heals, levelporting) are not available at all.
(-) - not guaranteed in shops
(X) - never in shops, except perhaps BM
Potions
CLW
CCW (wounds + cuts only)
Curing (fixes just one status effect, does not restore hp)
Healing (X) (300 HP, 100 SP, all status effects, life levels)
Restoration (X) (fixes the most-drained stat)
Heroism (-)
Speed (X)
Might (gain Str+Con, or restore if drained)
Magic (gain Wis+Int, ")
Youth (gain Dex+Chr, ")
Scrolls
Identify (actually *ID*)
Phase Door
Teleportation
WoR
Enchantment (-) (weapon or armor)
Detect Evil (X)
Detect Doors/Stairs (X)
Mapping (X)
Wands
Stinking Cloud (-)
Confusion (-)
Lightning Bolt (-)
Fireball (-)
Stone to Mud (X)
Teleport Other (X)
Rods
Detect Doors/Stairs/Traps (X)
Detect Monsters (X)
Light (X)
Staffs
Teleportation (X)
Power (X)
the Magi (X) (does not restore Int)
Destruction (X)
Banishment (X)Leave a comment:
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I had the idea a while back to remove monsters appearing with the Friend flag and in return making that individual monster type more stronger, and worth more experience.Leave a comment:
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I like were this is going and sounds very fun, very moria like, but still angband.
For the record I've never been fond of pits/nests. I think monster escorts should be limited as well.
I played Quickband recently, and not sure if it is your code or Jeff Greenes but I really love the effects of the stinking cloud spell and wand.Leave a comment:
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Post #3 - Core code
I wanted to briefly set out my coding strategy.
I plan to:- Begin with a current copy of NPP
- Add some minor rules from Quickband (cumulative poison, monsters that heal other monsters, a few things like that)
- Add a 'no terrain' option
- Pass back to the NPP guys for their interest
- Keep a copy and rebrand
- Move to a 50-level dungeon with Sauron on DL49 and Morgoth on DL50 (otherwise new DL X has the same behaviour as old DL 2X)
- Set the following off: terrain, quests, player ghosts, randarts, store services
- Remove ranged traps
- Remove many vaults
- Reduce the max level size
- Remove cursed equipment, but allow 'good' items to have negative to-hit
- Remove egos and jewelery from shops, other than the Black Market
- Proceed with the various content initiatives in my other posts
- Remove some monster summoning spells and some types of pits/nests to reflect changes to monster list
- Remove temp resists from all artifact activations
- Change artifact distributions as follows: min_depth = MAX(min_depth, min_depth + (60-min_depth)/3), rarity = MAX(rarity, rarity + (10-rarity)/2)
- Release a test version and iterate.
Last edited by Antoine; January 9, 2012, 00:53.Leave a comment:
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I like your selection of classes and races, very good, I myself prefer D@D style charcters and classes, I hope you can incorporate more D@D style spells and replace the angband/moria spells. Thing with priests is that it always pains me when someone weakens OOD, I think priests suffer a lot of penalties to melee and HP, If you weaken OOD they are really going to have a hard time surviving unless, as I mentioned earlier you incorporate the Cleric spells and abilities and from D@D, I think it would be good to rename the priest to the D@D cleric, it was an idea of mine to get rid of the priest types with no gods and rename the monsters to something like this:
Acolyte of Bane, Priest of Myrkul, Patriarch of Talos.
These are Evil forgotten Realms Gods, you could use gods from the D@D world to add more flavour, You can use this same concept for Mages as well.Leave a comment:
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I noticed that of your five races, four are found in Tolkien, while one (the Gnome) is not. I don't know if you want to stay particularly close to canon, but if you do, why not replace the Gnome with a Goblin, or an Ent, or something?Leave a comment:
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