A minimal band

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  • Antoine
    replied
    Post #5 - Jewelery and egos

    Here is the list of jewelery and ego types. I'm reasonably pleased with these and don't anticipate them needing further pruning.

    As noted in a previous post, none of these will be available in town outside the Black Market.

    Also note that DSMs now become basetypes rather than egos as in NPP.

    Amulets
    FA
    RDark
    RLite
    RFear
    RPois (deep/rare)
    RConf (deep/rare)

    Rings
    SI
    Slaying
    Might (+Str/Con)
    Magic (+Int/Wis)
    Youth (+Dex/Chr)
    Speed

    Weapons
    4 slays
    2 brands
    Defender (RBase, FA, FFall)
    HA (Blessed, Slay Evil, SI, HL, RFear)
    +1 blows

    Ammo
    4 slays
    2 brands

    Shooters
    Might (+1 to +2)
    Shots (+1/2 to +1)

    Armors
    RAcid (hard only)
    RBase (robes only)
    Stealth (soft only)

    Cloaks
    RCold
    Stealth

    Hats
    SI
    RElec
    Magic (+Int/Wis)
    ESP

    Gloves
    Might (+Str/Con)
    Agility (+Dex)

    Boots
    FA
    Stealth
    Speed

    Shields
    RFire
    RDark + RLite

    (No ego lites or diggers.)

    Leave a comment:


  • Tobias
    replied
    Originally posted by Antoine
    Post #4 - Consumables
    Might (gain Str+Con, or restore if drained)
    Magic (gain Wis+Int, ")
    Youth (gain Dex+Chr, ")
    Flavor wise those are fine. Gameplay wise maybe switching Con and Dex would make more sense.
    As Con is probably the most versatile stat.

    Leave a comment:


  • Antoine
    replied
    Originally posted by Mikko Lehtinen
    In Fay, I named these same stat pairs Vigor, Wit, and Grace. I like your names, too.
    The plan is to move to just 3 stats, but I'm moving through an intermediate step of 'anything that affects one of the pair tends to affect the other'

    A.

    Leave a comment:


  • bio_hazard
    replied
    I agree that both the beam and the illumination are useful. Why not combine both? Activate, and it checks whether there are three continuous squares within one square of you. If so, Illuminate, if not, it asks for a target.

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  • Mikko Lehtinen
    replied
    Originally posted by Antoine
    Might (gain Str+Con, or restore if drained)
    Magic (gain Wis+Int, ")
    Youth (gain Dex+Chr, ")
    In Fay, I named these same stat pairs Vigor, Wit, and Grace. I like your names, too.

    Leave a comment:


  • Malak Darkhunter
    replied
    Originally posted by Antoine
    I meant illumination. Is the beam of light indispensable?

    Would you rather have scrolls of recall or a dungeon-only rod of recall? Yer can't have both!!

    A.
    The beam of light is very useful against snaga's cave orcs' jelly's eyes, anything that has the HURT_LIGHT flag. But I eventualy trash it.
    The Rod of Illumination I like for warriors to be able to light up the rooms.

    If it's the choice between the 2 I guess Scrolls of WOR is more useable, I have something against scrolls and books, hate them getting burned up, might be why I've started liking the warrior Caste

    Leave a comment:


  • Antoine
    replied
    Originally posted by Malak Darkhunter
    Just to be curious on the Rod of light, is it a beam of light or actualy a rod of Ilumination? I find those useful for warriors, also could request rods of recall to please
    I meant illumination. Is the beam of light indispensable?

    Would you rather have scrolls of recall or a dungeon-only rod of recall? Yer can't have both!!

    A.

    Leave a comment:


  • Malak Darkhunter
    replied
    Just to be curious on the Rod of light, is it a beam of light or actualy a rod of Ilumination? I find those useful for warriors, also could request rods of recall to please

    Leave a comment:


  • Antoine
    replied
    Post #4 - Consumables

    Here is my first cut list of consumables. The list is still longer than I'd wanted but can be pruned further later. You'll notice that some key resources (including stat restoration and all forms of detection) are not available in town and others (temp elemental resistances, >300-point heals, levelporting) are not available at all.

    (-) - not guaranteed in shops
    (X) - never in shops, except perhaps BM

    Potions
    CLW
    CCW (wounds + cuts only)
    Curing (fixes just one status effect, does not restore hp)
    Healing (X) (300 HP, 100 SP, all status effects, life levels)
    Restoration (X) (fixes the most-drained stat)
    Heroism (-)
    Speed (X)
    Might (gain Str+Con, or restore if drained)
    Magic (gain Wis+Int, ")
    Youth (gain Dex+Chr, ")

    Scrolls
    Identify (actually *ID*)
    Phase Door
    Teleportation
    WoR
    Enchantment (-) (weapon or armor)
    Detect Evil (X)
    Detect Doors/Stairs (X)
    Mapping (X)

    Wands
    Stinking Cloud (-)
    Confusion (-)
    Lightning Bolt (-)
    Fireball (-)
    Stone to Mud (X)
    Teleport Other (X)

    Rods
    Detect Doors/Stairs/Traps (X)
    Detect Monsters (X)
    Light (X)

    Staffs
    Teleportation (X)
    Power (X)
    the Magi (X) (does not restore Int)
    Destruction (X)
    Banishment (X)

    Leave a comment:


  • Malak Darkhunter
    replied
    I had the idea a while back to remove monsters appearing with the Friend flag and in return making that individual monster type more stronger, and worth more experience.

    Leave a comment:


  • Antoine
    replied
    Originally posted by Malak Darkhunter
    I played Quickband recently, and not sure if it is your code or Jeff Greenes but I really love the effects of the stinking cloud spell and wand.
    All the cool coding in Quick comes from the NPP guys

    A.

    Leave a comment:


  • Malak Darkhunter
    replied
    I like were this is going and sounds very fun, very moria like, but still angband.
    For the record I've never been fond of pits/nests. I think monster escorts should be limited as well.

    I played Quickband recently, and not sure if it is your code or Jeff Greenes but I really love the effects of the stinking cloud spell and wand.

    Leave a comment:


  • Antoine
    replied
    Post #3 - Core code

    I wanted to briefly set out my coding strategy.

    I plan to:
    • Begin with a current copy of NPP
    • Add some minor rules from Quickband (cumulative poison, monsters that heal other monsters, a few things like that)
    • Add a 'no terrain' option
    • Pass back to the NPP guys for their interest
    • Keep a copy and rebrand
    • Move to a 50-level dungeon with Sauron on DL49 and Morgoth on DL50 (otherwise new DL X has the same behaviour as old DL 2X)
    • Set the following off: terrain, quests, player ghosts, randarts, store services
    • Remove ranged traps
    • Remove many vaults
    • Reduce the max level size
    • Remove cursed equipment, but allow 'good' items to have negative to-hit
    • Remove egos and jewelery from shops, other than the Black Market
    • Proceed with the various content initiatives in my other posts
    • Remove some monster summoning spells and some types of pits/nests to reflect changes to monster list
    • Remove temp resists from all artifact activations
    • Change artifact distributions as follows: min_depth = MAX(min_depth, min_depth + (60-min_depth)/3), rarity = MAX(rarity, rarity + (10-rarity)/2)
    • Release a test version and iterate.
    Last edited by Antoine; January 9, 2012, 00:53.

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  • Malak Darkhunter
    replied
    I like your selection of classes and races, very good, I myself prefer D@D style charcters and classes, I hope you can incorporate more D@D style spells and replace the angband/moria spells. Thing with priests is that it always pains me when someone weakens OOD, I think priests suffer a lot of penalties to melee and HP, If you weaken OOD they are really going to have a hard time surviving unless, as I mentioned earlier you incorporate the Cleric spells and abilities and from D@D, I think it would be good to rename the priest to the D@D cleric, it was an idea of mine to get rid of the priest types with no gods and rename the monsters to something like this:
    Acolyte of Bane, Priest of Myrkul, Patriarch of Talos.

    These are Evil forgotten Realms Gods, you could use gods from the D@D world to add more flavour, You can use this same concept for Mages as well.

    Leave a comment:


  • ekolis
    replied
    I noticed that of your five races, four are found in Tolkien, while one (the Gnome) is not. I don't know if you want to stay particularly close to canon, but if you do, why not replace the Gnome with a Goblin, or an Ent, or something?

    Leave a comment:

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