A minimal band
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DL 1 isn't too scary, which is fine with me (I still died a couple of times). But as soon as you start descending you have to start thinking about what you are doing, on DL 2 or 3 groups of goblins appeared, Shelob chased me at DL7 etc. I should say that I've been testing with stealthy characters without much offensive power, I suppose a standard warrior would have it a bit easier the first levels which is also fine with me. If it would be bad for warriors already on dlvl 1 the weaker guys would not have any way to level up. -
How about the difficulty of DL 1?
I think in most *bands the early levels are too easy. You can just stop thinking until you descend some levels.Leave a comment:
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I know about the nasti/grittiness, and I think the level is ok, for me at least.Leave a comment:
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Noted on the wands and scroll.
hang in there on the difficulty level. it is supposed to be a bit gritty and nasty. but not too over the top. Let me know how it goes.
also I need to tell the armor store.not to sell dsmLeave a comment:
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I've played a few characters in the first alphaversion, which is very playable I must say. A few things I've noticed:
Wands of confusion sometime, on the first attempt at confusing a (sleeping?) monster, give a positive message (foo looks confused) but the foo is not confused. Later attempts usually work and make the monster confused for several turns.
Scrolls of identify offer to identify some of my inventory that I don't think are needed, like spell books and my (average) lantern.
The game feels quite intense and hard, I'm clvl16 and scared to drop below dlvl10 and even at 8 or 9 I'm running away most of the time. Just as intended I suppose.Leave a comment:
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Djabanete's monster changes, and the rings bugfix, done - download here
UI suggestions not done, but passed on to Jeff.
A.Last edited by Antoine; March 25, 2012, 22:03.Leave a comment:
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I'll pass the UI gripes along to the NPP guys.
Are Crebain bad enough to need fixing, or just legitimately annoying?
A.Leave a comment:
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I was going to report you right now the auto-curse ring thing, but you
were faster than me
With this bugfixes, the next release should be good enough for an announce on roguebasin, isn't it?
There are a few issues with the colors in the gcu version, but these are heritages from npp (I already told the maintainer about them in this other thread http://angband.oook.cz/forum/showthr...7134#post67134), so they aren't, strictly speaking, problems related to this variant...Leave a comment:
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I'm thinking to replace the frozen spirit with a visible pack cold breather... White wolf perhaps. you will still need si before dreads turn upLeave a comment:
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Fantastic thanks djabanete, keep it up. I realised a bug overnight which is that some rings will be cursed with no means of uncursing . ill fix this in the next release, hopefully over the weekend, but in the meantime dont wield an unidentified ring. Amulets should be ok.Leave a comment:
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Have dump, tried to post, Oook didn't like it, "unknown variant."
Observations:
UI gripes
(1) All walls should be tile 127 (solid block) instead of 37 (#). Very annoying to have to
change manually.
(2) Dislike it that when you move over an item, the game forces you to manually ignore it
if you don't want to pick it up. Prefer ignoring floor items by default ("you see
a potion") and picking up using "g".
(3) Not really a gripe: bought 99 rations by mistake, and selling was disabled. Whoops
(4) MAJOR: Roguelike commands: while in targetting interface, "l" key does not work.
hjkbnyu all do work though. "l" is also broken when you're looking around using
"x" command.
(5) Not sure if related to (4): When you're in roguelike commands, when you step on an item,
you get a dialog asking if you want to pick it up, and pressing "l" picks it up.
Other directional keys don't behave this way.
Balance
(*) Goblin/Orc/Uruk: Balanced.
(*) Rattlesnake: Balanced.
(*) Kobold: Too weak. Double their HP.
(*) Jackal: Too weak. Increase their HP by 50%.
(*) Kobold Mage and Kobold Archer: Balanced.
(*) Poltergeist: Too strong.
(*) White Dragons: Balanced. However, Dragons shouldn't be this weak and shallow IMHO.
(*) Dark Elf: Balanced.
(*) Thief: Too weak. Give him small arrows.
(*) Giant Spider: Balanced.
(*) Priest: Balanced.
(*) Frozen Spirit: Too strong.
Chardump right after first dungeon dive; RDSM and Shield of RLD purchased at the Black Market.
Code:[Minimal 1.0.0 Character Dump] Name Dwalin Self RB CB EB Best Sex Male Age 47 STR: 17 +2 +5 +0 18/60 Race Dwarf Height 48 INT: 10 -3 -2 +0 5 Class Warrior Weight 146 WIS: 10 +2 -2 +0 10 Title Swashbuckler Status 40 DEX: 17 -2 +2 +0 17 HP 245/245 CON: 17 +2 +2 +0 18/30 SP 0/0 Level 17 CHR: 10 -3 -1 +0 6 GameTurn 77712 Armor [36,+34] Saving Throw 45% PlayerTurn 8643 Fight (+2,+3) Stealth Good Cur Exp 2931 Melee (+7,+8) Fighting Heroic Max Exp 5923 Shoot (+2,+0) Shooting Superb Adv Exp 549 Blows 3/turn Disarming 46% MaxDepth 450 ft Shots 0/turn Magic Device 38 Gold 10 Speed +1 Perception 1 in 38 Burden 80 lbs Infra 70 ft Searching 21% % Burden 26% You are the only child of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight brown hair, a two foot beard, and a dark complexion. [Character Equipment Stat Modifiers, Sustains and Flags] (+/-) | ~[()]]] | ~[()]]] abcdefghijkl@ abcdefghijkl@ Str: ............. Str: ............. Int: ............. Int: ............. Wis: ............. Wis: ............. Dex: ............. Dex: ............. Con: ............. Con: ............. Chr: ............. Chr: ............. abcdefghijkl@ abcdefghijkl@ Acid:............. Blind:............+ Elec:............. Confu:............. Fire:......+...... Sound:............. Cold:............. Shard:............. Pois:............. Nexus:............. Fear:......+...... Nethr:............. Lite:........+.... Chaos:............. Dark:........+.... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.......+...+. Feath:............. Sear.:............. PLite:............. Infra:............. Regen:............. Aggr.:............. Telep:............. Speed:............. Invis:............. Blows:............. FrAct:............. Shots:............. HLife:............. Might:............. abcdefghijkl@ abcdefghijkl@ | ~[()]]] | ~[()]]] [Character Equipment] a) a Main Gauche (1d5) (+5,+5) It gives you 3 attacks per turn. b) (nothing) c) (nothing) d) (nothing) e) (nothing) f) a Brass Lantern (12331 turns) It cannot be harmed by fire. g) Red Dragon Scale Mail (-1) [22,+5] It provides resistance to fire and fear. It cannot be harmed by acid or fire. h) a Cloak of Stealth [1,+8] (+2 stealth) It increases your stealth by 2. It cannot be harmed by acid. i) a Shield of Resist Light and Dark [4,+10] It provides resistance to light and dark. It cannot be harmed by acid. j) a Helm [5,+0] k) a Set of Gauntlets [2,+3] l) a Pair of Shoes of Stealth [2,+7] (+2) It increases your stealth by 2. It cannot be harmed by acid or fire. It was dropped by Wormtongue, Agent of Saruman at a depth of 250 ft. [Character Inventory] a) 14 Pieces of Lembas b) 11 Flasks of oil c) a Potion of Cure Light Wounds d) 7 Potions of Cure Critical Wounds e) 5 Scrolls of Phase Door f) 4 Scrolls of Teleportation g) 7 Scrolls of Word of Recall {25% off} h) 12 Scrolls of Identify {25% off} i) 2 Rods of Door/Stair/Trap Location j) a Wand of Stinking Cloud [Home Inventory Stat Modifiers, Sustains and Flags] (+/-) ~}{{ ~}{{ abcdefghijklmnopqrstuvwx abcdefghijklmnopqrstuvwx Str: ........................ Str: ........................ Int: ........................ Int: ........................ Wis: ........................ Wis: ........................ Dex: ........................ Dex: ........................ Con: ........................ Con: ........................ Chr: ........................ Chr: ........................ abcdefghijklmnopqrstuvwx abcdefghijklmnopqrstuvwx Acid: ........................ Blind: ........................ Elec: ........................ Confu: ........................ Fire: ........................ Sound: ........................ Cold: ........................ Shard: ........................ Pois: ........................ Nexus: ........................ Fear: ........................ Nethr: ........................ Lite: ........................ Chaos: ........................ Dark: ........................ Disen: ........................ abcdefghijklmnopqrstuvwx abcdefghijklmnopqrstuvwx S.Dig: ........................ Stea.: ........................ Feath: ........................ Sear.: ........................ PLite: ........................ Infra: ........................ Regen: ........................ Aggr.: ........................ Telep: ........................ Speed: ........................ Invis: ........................ Blows: ........................ FrAct: ........................ Shots: ........................ HLife: ........................ Might: ........................ abcdefghijklmnopqrstuvwx abcdefghijklmnopqrstuvwx ~}{{ ~}{{ [Home Inventory] a) a Brass Lantern (14073 turns) It cannot be harmed by fire. b) a Longbow (x3) (+0,+0) c) 32 Bolts (1d5) {good} d) 41 Arrows (1d4) (+0,+0) [Options] GAME PLAY OPTIONS: Auto-scum for good levels : no (auto_scum) Allow the generation of themed levels : no (allow_themed_levels) Map remembers all perma-lit grids : yes (view_perma_grids) Map remembers all torch-lit grids : no (view_torch_grids) Monsters exploit players weaknesses : no (smart_cheat) BIRTH OPTIONS: Adult: Items always sell for 0 gold : yes (adult_no_selling) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts : no (adult_rand_artifacts) Adult: Never stack objects on the floor : no (adult_no_stacking) Adult: Have notes to written to a file : no (adult_take_notes) Adult: All levels generated small : yes (adult_force_small_lev) Adult: Generate connected stairs : no (adult_conected_stairs) Adult: Disable quests : yes (adult_no_quests) Adult: Disable player ghosts : yes (adult_no_player_ghosts) Adult: Disable store services : yes (adult_no_store_services) Adult: Disable extra artifacts : yes (adult_no_xtra_artifacts) Adult: Start with more money and no equipment: yes (adult_birth_money) Adult: Prevent unusual terrains or dungeons : yes (adult_simple_dungeons) CHEAT OPTIONS: Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)
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