A minimal band
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Ghengiz and I are working on this project, very much along the lines outlined in this thread. We have a playable game - happy to send anyone a review copy if they are interested in playtesting...
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I don't want to sounds mean or demanding, but is there any news about what remains to be done in the edit files, relatively to the "official" lists in the previous posts?Leave a comment:
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I'm just starting to work on the edit files now. would anyone like to help. it is not difficult although some familiarity with the format certainly helps.Leave a comment:
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Just to be curious are you implementing Nexus, Chaos, Disenchant, Nether, Sound, Shards, Mana bolts, water bolts etc? Or are you sticking with the basic 5?Leave a comment:
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Cool- that makes sense. I could definitely see a poison blade, but cold arrows are harder to picture.
The additions to shields and cloaks were just personal preference/imagination. You'd hide behind a shield to protect against burning/caustic attacks. The cloak would be a thick, tough cloak that would warm you but could also shield you from fire.
After I suggested that, I remembered your emphasis on making resistances less trivial to cover, so probably doesn't fit with your design.
The addition of SI to the amulet was partly because I was suggesting ditching the SI ring. I could picture it fitting with rConf- basically an amulet of perception that kept your mind clean and revealed hidden things.Leave a comment:
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You probably said this already, but what are the brands? Fire and Ice, or Fire and Venom? All three could probably be thematic.
a few ego suggstions:
remove =SI
Add "Magic Lantern" (+1 bright, SI)
make the cloak rFire + rCold
make the shield rFire + rAcid
add SI to the rConf amulet.
will Defender give AC boost? (maybe equivalent to a similar shield)
Ammo - fire / poison, slay evil / undead / dragons / demons
Defender - yes
Why the changes to the cloak, shield and amulet?
A.Leave a comment:
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You probably said this already, but what are the brands? Fire and Ice, or Fire and Venom? All three could probably be thematic.
a few ego suggstions:
remove =SI
Add "Magic Lantern" (+1 bright, SI)
make the cloak rFire + rCold
make the shield rFire + rAcid
add SI to the rConf amulet.
will Defender give AC boost? (maybe equivalent to a similar shield)Leave a comment:
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Post #6 - Artifacts
Here is my first-cut set of artifacts. There are currently 63 but that is too many...
Lites
Phial
Elendil
Arkenstone
Amulets
Ingwe
Elessar (combat bonuses down to +4/+4, heal down to 300 pt if it's currently more, I forget)
Necklace of the Dwarves
Rings
Barahir
Narya, Nenya, Vilya (combat bonuses halved)
One Ring
Armours
Hithlomir
Caspanion (no RPois)
Rohirrim (no RConf)
Isildur (no RConf)
Celeborn
Shields
Thorin (no IM_ACID)
Celegorm
Gil-galad
Helms
Thranduil (no ESP)
Celebrimbor
Dor-lomin (no ESP)
Holhenneth (no RBlind, no activation)
Gondor (no Speed, heal down to 300 pt if it's currently more, I forget)
Numenor
Morgoth
Cloaks
Thingol
Holcolleth (no Speed)
Luthien (different activation)
Tuor
Boots
Dal-i-thalion (no RConf or RChaos)
Avarri (no Int)
Thror (no Speed)
Feanor (Speed down to +10)
Gloves
Cambeleg (combat bonuses down to +5/+5)
Fingolfin (combat bonuses down to +7/+7)
Weapons
Angrist
Maedhros
Sting
Aranruth
Glamdring
Orcrist
Anduril (no Blessed or RDisen)
Eowyn
Gurthang
Crisdurian
Ringil
Hurin
Barukkheled
Aeglos (no Wis)
Balli Stonehand (no SI, FA or RBlind)
Lotharang
Durin
Turmil
Olorin
Eriril
Grond
Shooters
Amras (down to +1/2 shot)
Amrod
Belthronding (down to +1/2 shot)
Bard
Umbar
Cubragol (down to +5 speed)Leave a comment:
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