FayAngband 1.1, "Tough but Fairy"

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  • Mikko Lehtinen
    Veteran
    • Sep 2010
    • 1246

    #31
    Originally posted by buzzkill
    Scrolls of trap/door destruction don't destroy undiscovered traps. Thus when the enemy rogue creates traps around you, and you fail to discover them by searching, you're pretty much screwed even if seemingly prepared for such an event (short of teleporting).
    I agree, that's not fun. One option is to have Create Traps work differently. It could scatter some traps around the player in a wider circle.

    I changed the behavior of trap/door destruction to prevent potentially boring gameplay in vaults. If it would destroy even unknown traps, it would be optimal to try blasting every floor square with trap/door destruction.

    Originally posted by buzzkill
    Also, I found a trap (probably from create traps) on the same space as a staircase. Odd.
    Perhaps I should disallow traps on staircases.

    Originally posted by buzzkill
    Personally, I'd like to see the trap 'on top' when a trap and an object occupy the same grid, which seems to happen more than one might think.
    This will be an even bigger problem in Fay 1.2 where objects may lay on top of tables, magical circles or vegetation.

    How about having a red & to mark squares with an object on a trap, and a green & to mark squares with an object on a "furniture"?

    Comment

    • thorgot
      Apprentice
      • Dec 2007
      • 62

      #32
      I love that you've resurrected EyAngband. I've got to try this out.

      Comment

      • ekolis
        Knight
        • Apr 2007
        • 921

        #33
        Hey, I found another bug...

        If I target a monster, then kill it, and then I cast a spell, the spell autotargets where the monster was when it died, instead of letting me pick a new target!

        Of course I have remember old targets on
        You read the scroll labeled NOBIMUS UPSCOTI...
        You are surrounded by a stasis field!
        The tengu tries to teleport, but fails!

        Comment

        • buzzkill
          Prophet
          • May 2008
          • 2939

          #34
          Boy, [ item and monster lists ] would be nice. I recently mistook a Mature Multi-Hued Dragon for a blue dragon bat. (Tile support too).

          Also, knowledge menu ~ items 4 and 5 don't work at all. That's alchemy knowledge which can be derived from Inspecting potions, so it's not a big deal, and home inventory which can't be found anywhere else, but I guess isn't that big of a deal either.
          www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
          My banding life on Buzzkill's ladder.

          Comment

          • ekolis
            Knight
            • Apr 2007
            • 921

            #35
            Home inventory works for me, though I may have been testing only in the town :P
            You read the scroll labeled NOBIMUS UPSCOTI...
            You are surrounded by a stasis field!
            The tengu tries to teleport, but fails!

            Comment

            • Mikko Lehtinen
              Veteran
              • Sep 2010
              • 1246

              #36
              Originally posted by buzzkill
              Boy, [ item and monster lists ] would be nice. I recently mistook a Mature Multi-Hued Dragon for a blue dragon bat. (Tile support too).
              Have you tried playing with the visible monsters subwindow?

              Originally posted by buzzkill
              Also, knowledge menu ~ items 4 and 5 don't work at all. That's alchemy knowledge which can be derived from Inspecting potions, so it's not a big deal, and home inventory which can't be found anywhere else, but I guess isn't that big of a deal either.
              Are you on Windows 7? This bug is probably specific to that platform. I haven't been able to test on Win 7. Could you attach a screenshot of the broken knowledge lists so I can see what's going on?

              Comment

              • Mikko Lehtinen
                Veteran
                • Sep 2010
                • 1246

                #37
                I decided to limit my FayAngband development and hanging around here in oook to Saturdays.

                Fay development got a bit obsessive in recent months. Now most of the big changes are done, and the development version is back to a playable state. I'm able to slow down, relax, and actually play the game. Fun!

                Comment

                • buzzkill
                  Prophet
                  • May 2008
                  • 2939

                  #38
                  Originally posted by Mikko Lehtinen
                  Have you tried playing with the visible monsters subwindow?
                  I do most of my playing on a smallish laptop so having windows open full time isn't something I'm interested in, even being a tiles player forced to use ASCII. The beauty of the lists, is that they're there when you want them, and gone when you don't.

                  Are you on Windows 7? This bug is probably specific to that platform. I haven't been able to test on Win 7. Could you attach a screenshot of the broken knowledge lists so I can see what's going on?
                  It's WinVista. I could test on XP, but haven't yet. A screenshot isn't necessary. Here's what happens. NOTHING. When I press 4 or 5 it's like I didn't press any key at all. When I press an invalid key, like 6 thru 9 at least I get an audible beep, but 4 and 5 don't beep, and the screen doesn't change at all. Unlike ekolis, home inventory fro the menu doesn't work when in town either.
                  www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                  My banding life on Buzzkill's ladder.

                  Comment

                  • Mikko Lehtinen
                    Veteran
                    • Sep 2010
                    • 1246

                    #39
                    Originally posted by buzzkill
                    I do most of my playing on a smallish laptop so having windows open full time isn't something I'm interested in, even being a tiles player forced to use ASCII. The beauty of the lists, is that they're there when you want them, and gone when you don't.
                    I guess I've fallen behind the times because I don't really know what you're talking about. Which variants have these monster/object lists? I'll check it out. (I may have seen monsters lists, or something like that, in Unangband.)

                    Originally posted by buzzkill
                    It's WinVista. I could test on XP, but haven't yet. A screenshot isn't necessary. Here's what happens. NOTHING. When I press 4 or 5 it's like I didn't press any key at all. When I press an invalid key, like 6 thru 9 at least I get an audible beep, but 4 and 5 don't beep, and the screen doesn't change at all. Unlike ekolis, home inventory fro the menu doesn't work when in town either.
                    Thanks!

                    Comment

                    • Derakon
                      Prophet
                      • Dec 2009
                      • 9022

                      #40
                      Vanilla has the object and monster list. I'm pretty sure that FA and NPP do as well, since Vanilla probably stole the feature from one or the other.

                      Comment

                      • buzzkill
                        Prophet
                        • May 2008
                        • 2939

                        #41
                        Re: Protection from Traps

                        It protects from both known and unknown traps, but doesn't offer protection when disarming a trap. Intentional?
                        www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                        My banding life on Buzzkill's ladder.

                        Comment

                        • Mikko Lehtinen
                          Veteran
                          • Sep 2010
                          • 1246

                          #42
                          Originally posted by buzzkill
                          Re: Protection from Traps

                          It protects from both known and unknown traps, but doesn't offer protection when disarming a trap. Intentional?
                          I don't know about Eytan's intentions but that sounds good to me. Otherwise priests would become too much like rogues.

                          Comment

                          • Nick
                            Vanilla maintainer
                            • Apr 2007
                            • 9634

                            #43
                            Originally posted by Derakon
                            Vanilla has the object and monster list. I'm pretty sure that FA and NPP do as well, since Vanilla probably stole the feature from one or the other.
                            Those days are over - we're stealing from V/v4 now.

                            @Mikko - for the monster list, you just need to add a command to run your subwindow monster list routine (display_visible) in the main window. Fay doesn't have an object list subwindow, so you would have to steal that; FA 1.1.6 might be a good place.
                            One for the Dark Lord on his dark throne
                            In the Land of Mordor where the Shadows lie.

                            Comment

                            • buzzkill
                              Prophet
                              • May 2008
                              • 2939

                              #44
                              Wizard's Library

                              I seem to recall someone mentioning a Wizard's Library is relation to Fay, and I've been doing a bit of thinking while playing my lore-hampered character, so here goes.

                              The Wizards Library would be a building in the town similar to the home, where the player can drop or pick up spell books. It would have only about 10 storage slots. Each book dropped in the library adds a fraction of a point to int/wis for purposes of lore proficiency only. The numbers of points added depends upon the level of the book, and dropping multiple copies of the same book, while possible, wouldn't add any additional points. These points would be available for use in the dungeon as well as in library, but their effects would be doubled while in the library.

                              Once dropped, at least one copy of the book must remain in the library. The 'librarian' will automatically get rid of (burn of give them to the shop) the least valuable books in order to make room for better ones once the library becomes full.

                              (Maybe allow useless artifacts to be dropped in the library as well)

                              The first four book of any class would be would .1 and .4 point respectively. The dungeon books worth extra, so books 5-8 would be worth .7, ,8, .9, and 1.0.

                              (Artifacts, 1.0 points each)

                              And so... beginning players with a few extra GP could buy some books and donate them to the library and maybe add a point to their lore skill and/or be able to identify an item or two while in town. Players who find useless books in the dungeon would now have something to do with those books, and it would ease congestion in the home just a bit. Also, bringing books back to town is a little piece of steamband that I always liked.

                              Numbers subject to tweaking, whadda ya' think?
                              www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                              My banding life on Buzzkill's ladder.

                              Comment

                              • Mikko Lehtinen
                                Veteran
                                • Sep 2010
                                • 1246

                                #45
                                Originally posted by buzzkill
                                Numbers subject to tweaking, whadda ya' think?
                                I like it! And I already have an unused building for the Library, too.

                                Only problem is that it kinda fights with Circles of Knowledge, which are already implemented. There are some interesting strategic choices involved with different types of circles (you can sometimes make them yourself if you have enough Alchemy skill and the right objects) so I don't want to just get rid of them.

                                Keeping this is mind, the player should probably get full library bonuses even in the dungeons. Plus, I don't really want to make town visits & Mapping even more important.

                                Perhaps visiting the Library should give a random bonus to Lore that lasts until you visit the town next time. Or alternatively it could give a temporary boost to INT or WIS.

                                I really like random, temporary or unpredictable bonuses to stats because then you cant min-max them so easily. Fay 1.2 is already strongly moving in this direction.

                                Comment

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