I agree, that's not fun. One option is to have Create Traps work differently. It could scatter some traps around the player in a wider circle.
I changed the behavior of trap/door destruction to prevent potentially boring gameplay in vaults. If it would destroy even unknown traps, it would be optimal to try blasting every floor square with trap/door destruction.
Perhaps I should disallow traps on staircases.
This will be an even bigger problem in Fay 1.2 where objects may lay on top of tables, magical circles or vegetation.
How about having a red & to mark squares with an object on a trap, and a green & to mark squares with an object on a "furniture"?
I changed the behavior of trap/door destruction to prevent potentially boring gameplay in vaults. If it would destroy even unknown traps, it would be optimal to try blasting every floor square with trap/door destruction.
Perhaps I should disallow traps on staircases.
This will be an even bigger problem in Fay 1.2 where objects may lay on top of tables, magical circles or vegetation.
How about having a red & to mark squares with an object on a trap, and a green & to mark squares with an object on a "furniture"?
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