It will come as no surprise to anyone that I've changed my mind for what to do next.
So the plan is for a complete revamp of wilderness, as follows:
It should be a huge change - I may even call the result 2.0.
I'm very interested in opinions.
So the plan is for a complete revamp of wilderness, as follows:
- Travel in any direction in wilderness will be possible (except when you come to impassible stuff)
- Wilderness will be divided into regions (probably around 50)
- Travelling from town/lv0 wilderness to any wilderness area you have visited will be trivial and immediate
- Recall will work from anywhere to home, or from home to a recall point
- Recall points can only be set in dungeons (probably Nan Dungortheb will be classed as a dungeon for these purposes)
- Wilderness paths will be no more; wilderness will change smoothly
- Wilderness will not be persistent; new bits in the direction of travel will be generated on the fly (imagine a standard size level divided into 9, with the player always in the central one and new ones created when the player would have left the central one)
- There will be 'landmarks' - bits of wilderness the player encounters where the terrain is always the same; dungeon entrances are the obvious example
- There will be an overworld map to plot where the player currently is; whether that will be a strict one-for-one grid-to-ninth-of-level correspondence I haven't decided
It should be a huge change - I may even call the result 2.0.
I'm very interested in opinions.
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