sorry for question not a bug report, how do I get items that my familiar picked up?
Unangband unofficial bug thread
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I killed my summons to get them to cough up the goods. There might be other ways but that's the only one I know that works.You are on something strangeComment
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Another question, related to familiars, but unrelated to bug-report, Mushroom... how would one place a familiar after assembling it?Comment
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I'm unsure exactly what you mean by placing a familiar after assembling it. If you mean getting your allies or summons to go or do what you want, I can offer this...
I used the mouse and clicked on the screen where I wanted my allies/summons to go, but you can give them some complex behaviors...
If you get to the battle of the five armies, and perhaps other places?, you get a helpful message that explains how to control allies. You can find that entire dialogue as the file dungeon26.txt, which is located in the lib\info folder. Or, you can just read it here since I copied it. Once you get any help message you can always read them again using ~8.
=== Commanding your troops ===
Most honoured general,
I have hand-picked a select group of your finest warriors from
your homeland with which to fight alongside you in this, your
hour of need. If you find you are in a bad position or the
troops inadequately provided for when you first arrive at the
battle, you can depart, and I will endeavour to supply you with
better forces.
In general, the troops you command will follow you and fight
intelligently when you are nearby. Archers and spell casters
will stand off of targets and bombard them with spells and
arrows. However, archers and spell casters will take a guide
from your current position, and move towards that position if
they are too close to the target. This may mean they foolishly
follow you into battle. Target a grid to hold, as I outline
below, in order to avoid this.
Your troops will take also take lead from targets that you
specify, as follows:
If you specify a monster target, your troops will move towards
that monster if they are not engaged in direct combat. Archers
and spell-casters will keep a distance from the target.
If you specify a race of monsters, using the 's' key while
targetting, your troops will preferentially target that race
against all others, ignoring other targets and direct combat
if they can see one of the race you specify.
If you specify a grid target, your troops will move towards
that position and hold it if they are not engaged in direct
combat. Archers and spell-casters will also move up to the
position: you can use this to specify your archers and spell
casters stay back while you engage in melee with the enemy.
You can also specify a grid position with the 'a' key, whilst
targetting. This will cause your troops to assault the target
grid. Troops in an assault will disregard nearby combat in
favour of attacking monsters near the grid that you are
assaulting. Archers and spell casters will also seek out
targets near the grid that you are assaulting, but will
prefer to move back towards your position if they are too
close to the target in question.
Once you have specified a grid target, either to hold or
assault it, your troops will continue to prefer that
location. To cancel the orders, you must either specify
another target, or hit the Escape key whilst targetting. At
that point they will begin to follow you again.
As always,
E.You are on something strangeComment
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The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
In UnAngband, the level dives you.
ASCII Dreams: http://roguelikedeveloper.blogspot.com
Unangband: http://unangband.blogspot.com
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I think 'assembled monsters' is the right term to use.The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
In UnAngband, the level dives you.
ASCII Dreams: http://roguelikedeveloper.blogspot.com
Unangband: http://unangband.blogspot.com
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svn2git is what you want - read about it here.The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
In UnAngband, the level dives you.
ASCII Dreams: http://roguelikedeveloper.blogspot.com
Unangband: http://unangband.blogspot.com
Comment
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Windows can't run git natively? Huh, I knew that git was used mostly by (and thus geared towards) open-sourcey folks, but I also know that there are Windows versions of git available, such as TortoiseGit...You read the scroll labeled NOBIMUS UPSCOTI...
You are surrounded by a stasis field!
The tengu tries to teleport, but fails!Comment
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Admittedly I've not looked at Git on Windows in detail... but I suspect it'd need to be command line git + ruby to support svn2git. It looks like it is possible to do it using Cygwin, but it turns out it is just easier to ask nicelyThe Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
In UnAngband, the level dives you.
ASCII Dreams: http://roguelikedeveloper.blogspot.com
Unangband: http://unangband.blogspot.com
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Not sure where to post this since Berlios is apparently shutting down, but I'm getting a divide by zero error which is crashing the game whenever I kill a monster in Endoras. It doesn't happen all the time, but happens often enough to be somewhat reproducible. Here's my savefile: 117crash (Happens most of the time if I go to the right and kill one of the shamans.)
(On Mac OS 10.7) Crash report:
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 net.thangorodrim.Unangband 0x000b2183 process_monsters + 20768 (melee2.c:1623)
1 net.thangorodrim.Unangband 0x00056731 dungeon + 1085 (dungeon.c:3668)
2 net.thangorodrim.Unangband 0x000593df play_game + 574 (dungeon.c:4074)
3 net.thangorodrim.Unangband 0x001551e2 AngbandGame + 474 (main-crb.c:2904)
4 com.apple.HIToolbox 0x9bdc4920 _InvokeEventHandlerUPP(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*, long (*)(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*)) + 36
5 com.apple.HIToolbox 0x9bc40803 _ZL23DispatchEventToHandlersP14EventTargetRecP14Op aqueEventRefP14HandlerCallRec + 1602
6 com.apple.HIToolbox 0x9bc3fc80 _ZL30SendEventToEventTargetInternalP14OpaqueEventR efP20OpaqueEventTargetRefP14HandlerCallRec + 482
7 com.apple.HIToolbox 0x9bc3fa98 SendEventToEventTargetWithOptions + 75
8 com.apple.HIToolbox 0x9bc556fe _ZL29ToolboxEventDispatcherHandlerP25OpaqueEventHa ndlerCallRefP14OpaqueEventRefPv + 3152
9 com.apple.HIToolbox 0x9bc40cbe _ZL23DispatchEventToHandlersP14EventTargetRecP14Op aqueEventRefP14HandlerCallRec + 2813
10 com.apple.HIToolbox 0x9bc3fc80 _ZL30SendEventToEventTargetInternalP14OpaqueEventR efP20OpaqueEventTargetRefP14HandlerCallRec + 482
11 com.apple.HIToolbox 0x9bc54aa9 SendEventToEventTarget + 76
12 com.apple.HIToolbox 0x9bdc476c ToolboxEventDispatcher + 82
13 com.apple.HIToolbox 0x9bdc489b RunApplicationEventLoop + 236
14 net.thangorodrim.Unangband 0x00156c46 main + 2935 (main-crb.c:3992)
15 net.thangorodrim.Unangband 0x00002632 _start + 216
16 net.thangorodrim.Unangband 0x00002559 start + 41
EDIT: This is in version 064b, though the title screen still says 063.
EDIT: Other random stuff as I find it:
- When I drop a bag of holding in my house, it says "You have nothing I want inside the bag."
- The prereq for Radiant Blow is Light Area, but seems like Call Light should work as well.
- If I have an item that can go in a bag in my inventory, and then walk over that bag, I can pick it up to exceed my inventory space. Example, if I have a full inventory including a mushroom of cure cuts, and walk over a bag of helpful mushrooms, I pick up the bag automatically, despite not having room for the extra bag slot. The inventory display is bugged after this, and it stops displaying the quiver etc.
- Ungoliant has both MALE and FEMALE flags
- The 15-head hydra's description says "A strange reptilian hybrid with four heads", oddly enough.
- Reading a scroll of Escape, gives a "undefined spell 60" error.Last edited by Big Al; February 9, 2012, 11:11.Comment
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I came across crashes at Edoras too, but on characters from like a year ago, and I play on an XP. I only noticed crashes at Edoras if I went straight there, like, as fast as possible skipping everything on the way. I don't know if that info would help or not but I thought I'd throw it out there.You are on something strangeComment
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