Yep, that was my plan last June when I started. I think it took over 2 months before it would even compile. And another month before the game didn't crash every 5 minutes. There are just a bunch of little things, like the new flag system or options system that will keep you cutting and pasting for hours. The changes affect every little part of the code. I am glad I did it, but equally glad I am finished.
And then, after it compiles, there are all kinds of fun things to de-bug, like load/save functions that used to return -1 for failure and 0 for success, now return 0 for failure and 1 for success.
No wonder it's so good then. Actually, I will look at what you took from NPP too. I think the best ideas get polished by being passed from variant to variant. One starts an idea, then another variant takes it and finds some little way to improve it.
And then, after it compiles, there are all kinds of fun things to de-bug, like load/save functions that used to return -1 for failure and 0 for success, now return 0 for failure and 1 for success.
No wonder it's so good then. Actually, I will look at what you took from NPP too. I think the best ideas get polished by being passed from variant to variant. One starts an idea, then another variant takes it and finds some little way to improve it.
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