Yep, that was my plan last June when I started. I think it took over 2 months before it would even compile. And another month before the game didn't crash every 5 minutes.
There are just a bunch of little things, like the new flag system or options system that will keep you cutting and pasting for hours. The changes affect every little part of the code. I am glad I did it, but equally glad I am finished.
And then, after it compiles, there are all kinds of fun things to de-bug, like load/save functions that used to return -1 for failure and 0 for success, now return 0 for failure and 1 for success.
No wonder it's so good then.
Actually, I will look at what you took from NPP too. I think the best ideas get polished by being passed from variant to variant. One starts an idea, then another variant takes it and finds some little way to improve it.
![Smile](https://angband.live/core/images/smilies/smile.png)
And then, after it compiles, there are all kinds of fun things to de-bug, like load/save functions that used to return -1 for failure and 0 for success, now return 0 for failure and 1 for success.
No wonder it's so good then.
![Wink](https://angband.live/core/images/smilies/wink.png)
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