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  • other
    Rookie
    • Nov 2010
    • 7

    #91
    Originally posted by camlost
    You can't cross water at 50%, 60% is first speed drop. I'm not sure if there is a change in weight limits, but at least a lot of weapons are lighter in S than V (or were at some point).
    Checking into this a bit more carefully, it seems that the limits were doubled:

    in ZAngband 2.7.4c, a character with 14.5 strength (effectively 14), carrying 83.7 lb reports 104% capacity (and can't swim, but is not yet slowed by a point)

    in SAngband 1.0.1.169, a character with 15 strength, carrying 82.2 lb reports 51% capacity (and can't swim, but is not yet slowed)

    So unless there is some other penalty that kicks in at the new 100%, this seems to be a display change and not a gameplay change ... but I still found it confusing

    As a side note on the earlier discussion on tengu and involuntary swimming, I believe Z did 2d10 damage per game turn if you were overweight and in water. For crossing one or two squares this was not an issue, but repeated swimming (or swimming at -11 speed or worse, when there could be three damage ticks between player turns) could indeed kill you, either directly, or by leaving you vulnerable to a monster you could normally take easily. Perhaps allow something of this sort if you try to move out of a water square into another one? That would allow pickup in water or escaping from a bad teleport possible, but still a considerable risk, and by limiting it to situations when the player is already in the water, it remains a hard stop unless you have carefully managed your burden.

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    • pav
      Administrator
      • Apr 2007
      • 793

      #92
      Originally posted by LostTemplar
      One more issue, concerning SAngband ladder : dead characters are not displayed as dead until "flag this character as dead" option is used.
      Somehow your dumps lack Last Messages section, on which the detection of deadness relies. I see this section in other people's dumps... What gives?
      See the elves and everything! http://angband.oook.cz

      Comment

      • other
        Rookie
        • Nov 2010
        • 7

        #93
        I've tracked down one of the break-points for losing Max_HP, which will hopefully make it easier to figure out what is going on. For a High Elf with 15 con, you get 70 HP with these skills:

        Swordsmanship 10%
        Archery-Bow 15%
        Spellcasting 10%
        Magical Power 13%
        Wizardry 15%
        Magical Devices 11%
        Perception 15%
        Stealth 15%
        Disarm Traps 15%
        Dodge 15%
        Spell Resistance 15%
        Armor Forging 10%
        Alchemy 15%
        Magical Infusion 12%

        Adding one point of Spellcasting drops your Max HP to 69. (adding a second point raises your power level from 17 to 18, pushing your HP to 71)

        I hope that helps!

        (Yes, I know my skills are way more spread out than the docs recommend ... since I haven't had a winner yet in any variant except multiBand, which seemed fairly broken, I want to survive! My basic plan is to get some skills to an intermediate level and then stop advancing them. I expect that once Archery + Magic lets me reliably kill, I'll stop pushing Swordsmanship, for instance.)
        Last edited by other; November 23, 2010, 22:59.

        Comment

        • camlost
          Sangband 1.x Maintainer
          • Apr 2007
          • 523

          #94
          Originally posted by pav
          Somehow your dumps lack Last Messages section, on which the detection of deadness relies. I see this section in other people's dumps... What gives?
          I'm guessing that (s)he chose 0 messages (default is 15). Perhaps HP is a better place to check from?

          I've tracked down one of the break-points for losing Max_HP
          I actually don't consider this a bug. Additional study without corresponding power increase could very well lead to reduced hit points. It's also a natural fallout of how spellcasting works in S; the more specialized you are in it, the fewer HP you get.
          a chunk of Bronze {These look tastier than they are. !E}
          3 blank Parchments (Vellum) {No french novels please.}

          Comment

          • LostTemplar
            Knight
            • Aug 2009
            • 670

            #95
            Somehow your dumps lack Last Messages section, on which the detection of deadness relies.
            Oh, my bad then, SAngband adds any number of last messages to the dump. I have requested 0 messages to be added.

            Comment

            • pav
              Administrator
              • Apr 2007
              • 793

              #96
              Originally posted by camlost
              Perhaps HP is a better place to check from?
              Yes. I have added a trigger that will set status as dead when encountering negative HP and non-winning status.
              See the elves and everything! http://angband.oook.cz

              Comment

              • Magnate
                Angband Devteam member
                • May 2007
                • 5110

                #97
                Originally posted by camlost
                I actually don't consider this a bug. Additional study without corresponding power increase could very well lead to reduced hit points. It's also a natural fallout of how spellcasting works in S; the more specialized you are in it, the fewer HP you get.
                I think the OP ("other") had not spotted that the only skill which does this is Spellcasting. There is no other skill which reduces your max hp, and as you say, it is perfectly understandable for a skill-based variant which needs to bring casters' hp down as their skill goes up.
                "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                Comment

                • other
                  Rookie
                  • Nov 2010
                  • 7

                  #98
                  Originally posted by Magnate
                  I think the OP ("other") had not spotted that the only skill which does this is Spellcasting. There is no other skill which reduces your max hp, and as you say, it is perfectly understandable for a skill-based variant which needs to bring casters' hp down as their skill goes up.
                  Quite right ... I had not spotted what was causing it, and since I tend to raise my skills in "chunks", I was frequently buying 2-4 points in Spellcasting with no other purchases at the same time.

                  And then half a level later, I would look at the Max HP, and think "What the heck?"

                  My understanding of the help files was that it was the spellcasting Oath which dropped your HP, while the Oath of Iron raised them. I did note that some of the things I had noticed might be quirks rather than bugs.

                  Comment

                  • camlost
                    Sangband 1.x Maintainer
                    • Apr 2007
                    • 523

                    #99
                    Originally posted by other
                    Quite right ... I had not spotted what was causing it, and since I tend to raise my skills in "chunks", I was frequently buying 2-4 points in Spellcasting with no other purchases at the same time.

                    And then half a level later, I would look at the Max HP, and think "What the heck?"

                    My understanding of the help files was that it was the spellcasting Oath which dropped your HP, while the Oath of Iron raised them. I did note that some of the things I had noticed might be quirks rather than bugs.
                    Both the oath and the skill reduce your HP, I'm pretty sure. The oath reduces (eliminates?) the bonus you get for your power. The skill directly reduces your HP (assuming you don't level up).
                    a chunk of Bronze {These look tastier than they are. !E}
                    3 blank Parchments (Vellum) {No french novels please.}

                    Comment

                    • Magnate
                      Angband Devteam member
                      • May 2007
                      • 5110

                      Originally posted by other
                      My understanding of the help files was that it was the spellcasting Oath which dropped your HP, while the Oath of Iron raised them. I did note that some of the things I had noticed might be quirks rather than bugs.
                      To be fair to you, the help files are deliberately opaque, as the original author did not want them to spell out the game mechanics clearly. In fact any character raising spellcasting sacrifices some hp as s/he does so, but those who have taken a magic oath lose approx twice as many.
                      "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                      Comment

                      • camlost
                        Sangband 1.x Maintainer
                        • Apr 2007
                        • 523

                        Originally posted by other
                        Several Bugs (or possibly just quirks) I've found in SAngband (1.0.1.169, windows version, the pre-compiled download):

                        - When using either graphical tile set and "hilight player with cursor", the player graphic remains on-screen in stores, sometimes obscuring important information such as price, weight, quantity available, or specific plusses depending on where on the screen the store entrance is
                        I can't reproduce this.
                        a chunk of Bronze {These look tastier than they are. !E}
                        3 blank Parchments (Vellum) {No french novels please.}

                        Comment

                        • Bostock
                          Swordsman
                          • Aug 2007
                          • 335

                          Speaking of bugs, not-terribly-long lines (less than one line with big fonts) of notes added via ":" are

                          a. cut off short in the dump
                          b. unaesthetically wordwrapped on ooook at an even shorter length than that. (Pav Pav Pav Pav Pav)

                          Should I provide more info on this?

                          *EDIT* Also a second bug, Windows-only perhaps? I can't include the character "?" in a note. Maybe I shouldn't be asking questions in notes though :-)
                          Last edited by Bostock; November 25, 2010, 09:49.
                          So you ride yourselves over the fields and you make all your animal deals and your wise men don't know how it feels to be thick as a brick.

                          Comment

                          • camlost
                            Sangband 1.x Maintainer
                            • Apr 2007
                            • 523

                            Originally posted by Bostock
                            a. cut off short in the dump
                            Should I provide more info on this?

                            *EDIT* Also a second bug, Windows-only perhaps? I can't include the character "?" in a note. Maybe I shouldn't be asking questions in notes though :-)
                            a) An example would speed up processing time.

                            Notes-? bug. I can reproduce this. It would bring up a context-sensitive help menu, if one existed. I think I can live without question marks in my notes, how about you?
                            a chunk of Bronze {These look tastier than they are. !E}
                            3 blank Parchments (Vellum) {No french novels please.}

                            Comment

                            • Bostock
                              Swordsman
                              • Aug 2007
                              • 335

                              Originally posted by camlost
                              a) An example would speed up processing time.
                              Sure.

                              Code:
                              570056      0'   71   Note: 7th recall. Had to jettison MB1/2 just before recall to c
                              Looks like the limit is column 90.

                              Notes-? bug. I can reproduce this. It would bring up a context-sensitive help menu, if one existed. I think I can live without question marks in my notes, how about you?
                              Well... please file this under "it would be nice" if you can. :-) As it is I end up using some pretty awkward note wordings sometimes because of the quirk.
                              So you ride yourselves over the fields and you make all your animal deals and your wise men don't know how it feels to be thick as a brick.

                              Comment

                              • pav
                                Administrator
                                • Apr 2007
                                • 793

                                Originally posted by Bostock
                                b. unaesthetically wordwrapped on ooook at an even shorter length than that. (Pav Pav Pav Pav Pav)
                                Oook linewraps on 80th column. Oook needs to linewrap, some dumps contain very long lines. The winner is T.o.M.E. dump with unwrapped character background text running 272 chars.
                                See the elves and everything! http://angband.oook.cz

                                Comment

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