That's a very good point <quaffs !oEnlightenment>
Maybe, but for the sake of variety it would be nice to have some of the less popular races more interesting. In V you are rewarded with quicker level gain for the weaker races, in FA it almost works the other way around as a High Elf, Adan, Druadan and Grey Elf actually start in such a position that you can be up to level 10-12 after just one kill and find some really nice gear just lying around!
I keep meaning to take a decent shot at playing a Dark Elf, but the low hit dice and melee put me off. The stealth is nice, but the non-aggravation seems a little trivial. The aggravating artifacts are mainly useful for warriors and Dark Elfs are not really suited to that discipline. Perhaps stick one up as a comp char and I'll give it a proper go!
Now that is interesting. Not sure it makes sense from a realism point of view, but gameplay wise it could change tactics a lot. There are some specialities that make the early game easier but I'd avoid because there are ones I want more for the end game - things like clarity and athletics where the initial boost is great, but you could probably cover it with your equipment later.
Maybe, but for the sake of variety it would be nice to have some of the less popular races more interesting. In V you are rewarded with quicker level gain for the weaker races, in FA it almost works the other way around as a High Elf, Adan, Druadan and Grey Elf actually start in such a position that you can be up to level 10-12 after just one kill and find some really nice gear just lying around!
I keep meaning to take a decent shot at playing a Dark Elf, but the low hit dice and melee put me off. The stealth is nice, but the non-aggravation seems a little trivial. The aggravating artifacts are mainly useful for warriors and Dark Elfs are not really suited to that discipline. Perhaps stick one up as a comp char and I'll give it a proper go!
Now that is interesting. Not sure it makes sense from a realism point of view, but gameplay wise it could change tactics a lot. There are some specialities that make the early game easier but I'd avoid because there are ones I want more for the end game - things like clarity and athletics where the initial boost is great, but you could probably cover it with your equipment later.
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