[FA] FAangband development
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I don't see any reason for 'good' and 'evil' NPCs to attempt to take out each other but watch out for chain-summoning - Z has a handful of 'good' characters and it can lead to high-level summons all over a level occasionally...
Trading NPCs? It's the not-so-Desperate Adventurer, all of a sudden...or has Alebeard gone for a stroll?
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The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
In UnAngband, the level dives you.
ASCII Dreams: http://roguelikedeveloper.blogspot.com
Unangband: http://unangband.blogspot.com
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New resistance plan
I'm planning a revamp of resistances for the next version. The plan goes something like this:- Some items will give a percentage resistance (probably typically about 30).
- Resistances will be multiplicative - so two 20% sources of resistance will give 36% resistance, and so on.
- Resistance on things like armour of Resist Fire will vary.
- Temporary resistance will be 50%, so a genuine halving.
This way no amount of resistance will add up to immunity, and ego items will be more interesting.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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EyAngband does plain sum of percentile resistances, but cap them at 70% for high resists, and 55% for low resists (temporary resist adds 40% and rises the cap here to 95%).See the elves and everything! http://angband.oook.czComment
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The problem with a plain sum of percentages is that it doesn't make as much sense in terms of damage getting through - so a 20% source of resistance will cut damage by 20%, but a second one will cut the damage by 25%. This is why Bahman introduced the current resistance points system (which approximates multiplying) into O, which FA has inherited. The multiplicativeness will actually not make a huge amount of difference to how resists work in FA, but it allows me to have variable resistances much more easily.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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It's magical resistances, surely plain sum makes as much sense as multiplicationSee the elves and everything! http://angband.oook.czComment
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I finally took time to take a look at FAAngband, and my first impression is that the UI needs to be upgraded:
- ToME/S/O style ingame savefile handling menus needs to be added. Lack of that makes it a pain to play multiple characters.
- The main-x11 port doesn't use a settings file to store UI settings.
- And of course the main-x11 port looks crappy and primitive compared to the SDL port in Sang.Comment
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- The main-x11 port doesn't use a settings file to store UI settings.
- And of course the main-x11 port looks crappy and primitive compared to the SDL port in Sang.
While we're on this (and in the absence of a porting forum ) is there any value in having other interfaces, like Qt or FLTK? I don't know enough about this to judge, and any commentary I could find on GTK vs Qt seemed to be decided on religious grounds.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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I decided to add the improvements to main-x11.c myself, you should have a diff file in the mail.
Well, the value for having a Qt port would mostly be that users that only use Qt based applications (and not any Gtk ones) could save memory space if they compile the program to use dynamic linking, since only one version of the library would then be loaded into the memory.Comment
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Not much point doing anything else than SDL. Or plain X11.See the elves and everything! http://angband.oook.czComment
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takkaria whispers something about options. -more-Comment
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While we're on this (and in the absence of a porting forum ) is there any value in having other interfaces, like Qt or FLTK? I don't know enough about this to judge, and any commentary I could find on GTK vs Qt seemed to be decided on religious grounds.takkaria whispers something about options. -more-Comment
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