[FA] FAangband development

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9637

    #46
    Originally posted by takkaria
    I plan to implement this in Vanilla for 3.0.9; I'll probably have a go at it just after 3.0.8. Feel free to nick it from where when it's done (it'll use some new cross-platform directory scanning code so there are no such problems, and only be invoked for the relevant ports which don't have their own way of handling savefiles.
    Sound like a plan. Nick by name and nick by nature...

    FLTK is pretty unheard of, really. Qt would be interesting, and is cross-platform where GTK2 isn't. There is a proper GTK2 port in development for Vanilla, though.
    Found it, pinched it (well, plan to). I have been vaguely thinking of trying to write a Qt port just for the hell of it, but given that (a) I know no Qt and (b) I know nothing else relevant I'll probably find something else to do with the rest of my life (new version of FA, mouse stuff for V, etc etc).
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • Psi
      Knight
      • Apr 2007
      • 870

      #47
      Here are some of my ideas for FA. See what you think:

      Boots of Elvenkind - speed + stealth (capped at +3)
      Randart rings and amulets (possibly remove Ring of Eregion in this case)
      Scroll of Mass Identify
      Potion of Seeing - restores sight, gives temp rBlind + SeeInvis
      Potion of Sanity - removes Conf + Halluc, gives temp rConf + rChaos

      Store services to recharge items with guaranteed success and maybe offer ID/*ID* for a price...
      Magic users should be able to pseudoID whether rings and amulets are at least cursed.
      I'd like to see randart rewards for killing dungeon bosses (at least those that do not grant specialities).
      Speed cap on rings of Warfare should be increased to at least +10.
      Allow the Priest shop to stock WoR.
      Maybe have occassional exotic dungeon stores or traders in the wilderness - fixed inventory for the lifetime of the level. Black market prices but {excellent} stuff on offer.
      I'd like to see a greater variety of wilderness vaults and maybe more mixed terrain. For example there could be large areas of rock in the forest or plains to navigate around before you get to the mountains etc. Also more lakes would be nice.
      I've a feeling there is no daylight on the mountaintop levels - is that right?

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9637

        #48
        Originally posted by Psi
        Boots of Elvenkind - speed + stealth (capped at +3)
        Like in NPP and I think V - sounds reasonable.
        Randart rings and amulets (possibly remove Ring of Eregion in this case)
        Rings need a shakeup - losing the elven rings has left a bit of a gap. If I do the multiplicative resistances thing, I'll probably put more random little bits of resistance on rings of protection, for example. But randart jewellery is a good idea (although amulets are actually better than O), and I will have to revisit randarts for the resistance change anyway.
        Scroll of Mass Identify
        I still don't know what to do about identify. We'll see.
        Potion of Seeing - restores sight, gives temp rBlind + SeeInvis
        Potion of Sanity - removes Conf + Halluc, gives temp rConf + rChaos
        I like this. Again, resistance changes will have an effect here.
        Store services to recharge items with guaranteed success and maybe offer ID/*ID* for a price...
        I'm not overly fond of store services - I guess I like even players with loads of gold to be at the mercy of the RNG
        Magic users should be able to pseudoID whether rings and amulets are at least cursed.
        Maybe. I don't have strong feelings about this one.
        I'd like to see randart rewards for killing dungeon bosses (at least those that do not grant specialities).
        I know you would You don't have to kill Ungoliant, you know.
        Speed cap on rings of Warfare should be increased to at least +10.
        This comes under revamping rings.
        Allow the Priest shop to stock WoR.
        Probably a good idea.
        Maybe have occassional exotic dungeon stores or traders in the wilderness - fixed inventory for the lifetime of the level. Black market prices but {excellent} stuff on offer.
        I don't like stores thematically, but traders are an option. Maybe have them behave a bit like the desperate adventurer.
        I'd like to see a greater variety of wilderness vaults and maybe more mixed terrain. For example there could be large areas of rock in the forest or plains to navigate around before you get to the mountains etc. Also more lakes would be nice.
        ...unless you were running from a pack of hounds. But yes, more wilderness vaults are needed - I think we have proof of concept now. And the mixed terrain you describe could actually be done by a similar mechanism to the vaults.
        I've a feeling there is no daylight on the mountaintop levels - is that right?
        I think you're right, and that's a bug. Sloppy coding on my part; when I introduced mountaintops as a new type of level, I just whacked them on the end of the list, forgetting that everything after a certain point got no sunlight.

        Thanks for the ideas. I have quite a list now...
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        • zangbandfreak
          Rookie
          • May 2007
          • 12

          #49
          destroying items

          Hi,


          Is it possible to, when picking up items, extend the available commands from:

          "Pick up <item>? ['y'/'n']"

          to

          "Pick up <item>? ['y'/'n'/'k']"

          I don't know about everyone else, but i don't like to have items lying around on the floor.

          Or if that's not an option, can anyone tell me how i add this feature myself?

          Comment

          • pav
            Administrator
            • Apr 2007
            • 793

            #50
            Yeah, I hack that prompt to every variant I start playing But be aware that it usually leads to free destroy.
            See the elves and everything! http://angband.oook.cz

            Comment

            • Nick
              Vanilla maintainer
              • Apr 2007
              • 9637

              #51
              Originally posted by zangbandfreak
              Is it possible to, when picking up items, extend the available commands from:

              "Pick up <item>? ['y'/'n']"

              to

              "Pick up <item>? ['y'/'n'/'k']"
              Yes, it's a good idea (and easy to fix) and is now on my list for next version. I usually play pick up everything, so it's not one I think of.
              One for the Dark Lord on his dark throne
              In the Land of Mordor where the Shadows lie.

              Comment

              • andrewdoull
                Unangband maintainer
                • Apr 2007
                • 872

                #52
                Originally posted by Nick
                Yes, it's a good idea (and easy to fix) and is now on my list for next version. I usually play pick up everything, so it's not one I think of.
                And its really great being able to accidentally destroy items if you're using the roguelike keyset.

                Not one of my favourite UI improvements...

                Andrew
                The Roflwtfzomgbbq Quylthulg summons L33t Paladins -more-
                In UnAngband, the level dives you.
                ASCII Dreams: http://roguelikedeveloper.blogspot.com
                Unangband: http://unangband.blogspot.com

                Comment

                • Nick
                  Vanilla maintainer
                  • Apr 2007
                  • 9637

                  #53
                  Originally posted by andrewdoull
                  And its really great being able to accidentally destroy items if you're using the roguelike keyset.
                  Good point. I guess it could be 'y'/'n'/'*' where * is the appropriate thing for the keyset.
                  One for the Dark Lord on his dark throne
                  In the Land of Mordor where the Shadows lie.

                  Comment

                  • K.I.L.E.R
                    Apprentice
                    • May 2007
                    • 56

                    #54
                    I just have to add my two-cents.
                    I believe that immersion should be ahead of everything else in the context of goals.

                    The reason I love Angband and it's variants is due to the experience. It doesn't feel like a hack and slash game (a la Diablo).
                    There are many Angband variants offering a more hack and slash style of play, I believe FAngband's concentration on creating an immersing experience is what can make it stand out from the rest of the crowd.

                    Comment

                    • Nick
                      Vanilla maintainer
                      • Apr 2007
                      • 9637

                      #55
                      Originally posted by K.I.L.E.R
                      I believe that immersion should be ahead of everything else in the context of goals.
                      I agree completely. Every variant needs a reason for being, and FA's is the immersion in a consistent world. That does need to be balanced with gameplay, but that's not too much of a constraint.
                      One for the Dark Lord on his dark throne
                      In the Land of Mordor where the Shadows lie.

                      Comment

                      • Arralen
                        Swordsman
                        • May 2007
                        • 309

                        #56
                        Strange illumination ...

                        I dropped through a trapdoor in the wilderness right left to Ephel Brandir into the "Underworld 21".
                        Deliberatly, to try it out. Got lots of orks, ogres and forest trolls to kill what was intended. Btw. I wonder what the latter do in the underworld under a plains wilderness ... .
                        Most strange thing is, though: Most caves in the underworld are lit up somehow?! Can't be light from the surface, because it's 8:36PM and dark outside/above.

                        Savegame available ...
                        No, I don't have a clue 'bout C, and I'm not starting my own variant.
                        Never. Ever.

                        Comment

                        • zangbandfreak
                          Rookie
                          • May 2007
                          • 12

                          #57
                          Originally posted by Nick
                          Good point. I guess it could be 'y'/'n'/'*' where * is the appropriate thing for the keyset.
                          perfect. Now everybody is happy

                          Just wondering about the keyset... I'm using (well, _trying_) the FA port for WinCE and ofcourse there's no diagonal key available (hardware button). Is it possible for a next version to assign functions (macro's, keys) to hardware buttons?

                          Comment

                          • Nick
                            Vanilla maintainer
                            • Apr 2007
                            • 9637

                            #58
                            Originally posted by Arralen
                            Most strange thing is, though: Most caves in the underworld are lit up somehow?! Can't be light from the surface, because it's 8:36PM and dark outside/above.
                            Underworld is just like a dungeon moria level with slightly different monsters. I think you're right, and they should be all dark.
                            One for the Dark Lord on his dark throne
                            In the Land of Mordor where the Shadows lie.

                            Comment

                            • Nick
                              Vanilla maintainer
                              • Apr 2007
                              • 9637

                              #59
                              Originally posted by zangbandfreak
                              Just wondering about the keyset... I'm using (well, _trying_) the FA port for WinCE and ofcourse there's no diagonal key available (hardware button). Is it possible for a next version to assign functions (macro's, keys) to hardware buttons?
                              I think that works already - have you tried?
                              One for the Dark Lord on his dark throne
                              In the Land of Mordor where the Shadows lie.

                              Comment

                              • zangbandfreak
                                Rookie
                                • May 2007
                                • 12

                                #60
                                Originally posted by Nick
                                I think that works already - have you tried?
                                I did, but i couldn't find a place where to define them. Some work though, but i wanted to re-map them.

                                But now i found that pointing with the stylus also works. I have to figure out where the limits are though, because i'm still walking the wrong way

                                Am i correct in assuming you can press around the character and it'll walk in that direction? For left-right/up-down this works great, but for diagonal moves it's a little tricky.

                                Comment

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