The bug regarding archers being able to shoot hidden characters is still there - did you implement the code change I sent you for this (or did my code not work..!).
I have a particularly stupid Entish druid - INT 3. A mindflayer made him feel stupid and his stat turned yellow though remained at 3 (of course). When I quaffed a !RestInt the stat remained yellow until I refreshed the screen (^R). Obviously not a big bug, but either you shouldn't be able to reduce a minimum stat or there should be a check to rewrite the screen even when the stat doesn't change on being restored.
With the change to percentage resistances I can now see the resistances an item confers on the char screen even before I have *id*ed it (which was quite nice when my Elvenkind armour and shield yielded rConf and rDisenchant - bring on Mim!). The biggest surprise was my (usual) lucky find of Narsil. 50% rFire - where has the immunity gone!
I have a particularly stupid Entish druid - INT 3. A mindflayer made him feel stupid and his stat turned yellow though remained at 3 (of course). When I quaffed a !RestInt the stat remained yellow until I refreshed the screen (^R). Obviously not a big bug, but either you shouldn't be able to reduce a minimum stat or there should be a check to rewrite the screen even when the stat doesn't change on being restored.
With the change to percentage resistances I can now see the resistances an item confers on the char screen even before I have *id*ed it (which was quite nice when my Elvenkind armour and shield yielded rConf and rDisenchant - bring on Mim!). The biggest surprise was my (usual) lucky find of Narsil. 50% rFire - where has the immunity gone!
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