FAangband 0.3.0
Collapse
X
-
Bug: Travelling merchant stores sold shield !
Bug: Travelling merchant stores sold shield !
I sold a Wicker Shield (0,0) to the Travelling Merchant in Khazad Dum, and he
promptly put it up for sale.
A Small Sword (0,0) found&sold on the same trip to Dlvl 1 did not show up, though, no matter in which order I sold both. (made a savegame upon entering town, just to be sure..)
AFAIK, the Travelling Merchant shouldn't re-sell things sold to him ?Leave a comment:
-
Hi,
Yes, the mouse (touchscreen/stylus) controls seem to work well.
Leave a comment:
-
-
Hi, Nick,
In the linux X11 mode, I found the -t (triple tile display) option still works, even though faangband -h doesn't list that option. How about the double tile display? Is it still there (but hidden) or is it already taken away? Thanks.
[EDIT]
Actually I am being curious to check out FAAngband 0.3.0 after failing to get proper display of 0.2.3 on the zaurus.
Then I remember I posted the double tile mode in an old post several months back.
Found the old post and the relevant x11 options for tile display are:
-s = smooth rescaling
-o = old (8x8) tiles
-a = AdamBolt (16x16) tiles
-g = David Gervais (32x32) tiles
-b = bigtile (i.e. double width)
-w = double tile (not shown in help/-h)
-t = triple (not shown in help/-h)
Here are the screencaps using the David Gervais tiles. This time it works!
(1) faangband -g -mx11 -- -b -g -n0

(2) faangband -g -mx11 -- -b -w -g -n0

(3) faangband -g -mx11 -- -b -t -g -n0

(4) faangband -g -mx11 -- -b -t -s -g -n0

I find (2) bigtile + double tile the best on the zaurus (640x480, 3.7-inch display; running debian sid armel).
It's really great to see a number of updates of several *band (FAAngband, Furyband and Sangband)! Keep up the good work!Last edited by DaveMan; November 27, 2007, 21:47.Leave a comment:
-
Yah, I never did understand why the V squelch model was changed from NPP. The only time I didn't like the old one was for cursed ego bows (SI), for which there was no way to select vs cursed.You can't auto-kill any more; what should happen, though, is that as soon as you get pseudo-ID on something, it gets marked squelch and dropped if you have hide_squelchable set. I'm not 100% sure that things always get dropped straight away; it should happen at some point, though.
This is the current vanilla squelch system; while it is maybe not ideal, the plan is to update it when vanilla gets updated, which should be relatively soon.Leave a comment:
-
You can't auto-kill any more; what should happen, though, is that as soon as you get pseudo-ID on something, it gets marked squelch and dropped if you have hide_squelchable set. I'm not 100% sure that things always get dropped straight away; it should happen at some point, though.Hello Nick - could you give me a hint how squelch/auto-kill is supposed to work in 0.3.0 ??
Everything gets inscribed with {squelch} for me, but nothing ever destroyed. I got the game to hide all {squelchables} lying on the ground, but I'm more worried about those items I already have picked up and which pseudo-ID "low enough". In 0.2.3 they where simply deleted from the inventory .. how do I set that up in 0.3.0 ??
This is the current vanilla squelch system; while it is maybe not ideal, the plan is to update it when vanilla gets updated, which should be relatively soon.Leave a comment:
-
Hello Nick - could you give me a hint how squelch/auto-kill is supposed to work in 0.3.0 ??
Everything gets inscribed with {squelch} for me, but nothing ever destroyed. I got the game to hide all {squelchables} lying on the ground, but I'm more worried about those items I already have picked up and which pseudo-ID "low enough". In 0.2.3 they where simply deleted from the inventory .. how do I set that up in 0.3.0 ??Leave a comment:
-
-
Off topic: Nick, I'm just rewriting your memap.txt map of Middle Earth from FA 0.3.0 to use in UnAngband (wip7c, I hope). I assume you do not mind?
Cheers,
MikolajLeave a comment:
-
-
So did I
Does the crash happen on killing Mim, or on trying to take a specialty?I have played a paladin and a necro both to that point. Both have specialized (which I suspect may be part of the problem). Until this is fixed I'll probably start another, not specialize and try to get to Mim and see if that is indeed the problem.Leave a comment:
-
Has anyone had a problem killing Mim the Betrayer with the latest version on XP? I crash every time. I know that there were memory issues earlier, but I thought that Nick had fixed those.
I have played a paladin and a necro both to that point. Both have specialized (which I suspect may be part of the problem). Until this is fixed I'll probably start another, not specialize and try to get to Mim and see if that is indeed the problem.Leave a comment:
-
I have found rings of both Resist Fire and Protection with positive resistance - I think all resistances on a ring of protection should be positive if the armour class is, and negative otherwise.Leave a comment:
Leave a comment: