FAangband 0.3.0

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  • Nick
    replied
    Originally posted by Seany C
    Oops, one more - I just got a +12 Deadliness ring showing up as squelch - maybe because a previous -10 one got the squelch flag?
    Not exactly a bug - if you squelch rings of deadliness, they all get squelched, cursed or not. Currently quality squelching only deals with stuff you get a pseudo-id for - so weapons and armour. Eddie Grove is currently developing a squelch patch for vanilla which includes (IIRC) pseudo-id for some other stuff too, and I'll probably be putting that in when it's ready.

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  • Nick
    replied
    Originally posted by Seany C
    Minor gripe (more fresh meat for The Complainer): are the 'p' and 's' keys in stores gone for good? I'm sure I'll get used to 'd'ropping and 'g'etting items eventually, mind, but it's annoying for now...
    ... and it may get worse. I don't know if you've seen the new vanilla shop interface, but I was planning to implement that, too - it didn't get in this time because (a) I wasn't sure if I wanted haggling to go and (b) it would have been potentially a lot of work getting the multiple towns, race-town probabilities etc in there, so it joined several other things in the "later" pile. As always, any opinions on this listened to politely

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  • Nick
    replied
    Originally posted by andrewdoull
    Nick, as an aside, you might want to look at the easy_more implementation I've just done for Unangband. Screenshot of it in action here http://angband.oook.cz/screen-show.php?id=1352
    I had vaguely thought about having multiple message lines at one point, but hadn't thought of just overlapping them onto the screen. I like that a lot.

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  • Seany C
    replied
    Oops, one more - I just got a +12 Deadliness ring showing up as squelch - maybe because a previous -10 one got the squelch flag?

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  • Seany C
    replied
    Minor gripe (more fresh meat for The Complainer): are the 'p' and 's' keys in stores gone for good? I'm sure I'll get used to 'd'ropping and 'g'etting items eventually, mind, but it's annoying for now...

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  • andrewdoull
    replied
    Originally posted by Nick
    This is a new V feature that I wanted feedback on - and people have been making the same complaint there, too I'm afraid there is no way to turn it off; my startegy when I first played a game with this feature (Steamband) was to start using the spacebar as a -more- key instead. This may be changed in future when other bits of the interface change (which they will - the interface was really unfinished for this version, but I wanted to get the gameplay changes out to get some idea of whether I'd broken balance).
    Nick, as an aside, you might want to look at the easy_more implementation I've just done for Unangband. Screenshot of it in action here http://angband.oook.cz/screen-show.php?id=1352

    Andrew

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  • Nick
    replied
    Originally posted by Arendil
    Why Enter always opens a menu of somekind? Is it possible to disable? I use Enter as a -more- key, so nearly always end up forced to press Esc few times to close menu that I don't need at all...highly irritating feature I must say...
    This is a new V feature that I wanted feedback on - and people have been making the same complaint there, too I'm afraid there is no way to turn it off; my startegy when I first played a game with this feature (Steamband) was to start using the spacebar as a -more- key instead. This may be changed in future when other bits of the interface change (which they will - the interface was really unfinished for this version, but I wanted to get the gameplay changes out to get some idea of whether I'd broken balance).

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  • Nick
    replied
    Originally posted by AnonymousHero
    I tried running with a debugger attached, and it says that FA segfaults in line 644 of util.c:

    Code:
    Program received signal SIGSEGV, Segmentation fault.
    0x00000000004bd637 in macro_add (pat=0x7fff9a42fd50 "\037M_20\r", act=0x7fff9a42fdd0 " ") at util.c:664
    664                     macro__pat[n] = string_make(pat);
    I'm not sure why this would only occur on "X11"... maybe some sort of missing call to an initialization function? Anyway, I hope that helps in tracking it down.
    OK, macro_add is called by the X11-port function that turns X11 key events into angband keypresses. It looks like in your case the keypress is not being recognised as a normal keypress, and then the macro_add function is being called before macros are initialised - this is happening on the splash screen with the pretty ascii circle, right? Is there likely to be anything unusual about the way your system handles keyboard input? Does a mouse click work any better?

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  • Arendil
    replied
    Why Enter always opens a menu of somekind? Is it possible to disable? I use Enter as a -more- key, so nearly always end up forced to press Esc few times to close menu that I don't need at all...highly irritating feature I must say...

    Leave a comment:


  • petebull
    replied
    it didn't happen in the debug recompile. Might have been the gcc optimization or some other fluke.

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  • AnonymousHero
    replied
    Originally posted by Nick
    Sorry, I don't have a clue here - X11 works fine for me. Some kind of file permission issue, maybe?
    I tried running with a debugger attached, and it says that FA segfaults in line 644 of util.c:

    Code:
    Program received signal SIGSEGV, Segmentation fault.
    0x00000000004bd637 in macro_add (pat=0x7fff9a42fd50 "\037M_20\r", act=0x7fff9a42fdd0 " ") at util.c:664
    664                     macro__pat[n] = string_make(pat);
    I'm not sure why this would only occur on "X11"... maybe some sort of missing call to an initialization function? Anyway, I hope that helps in tracking it down.

    Originally posted by Nick
    As mentioned. SDL is great for multiple windows. Here is my setup:
    [IMG](image removed)[/IMG]
    Ah. I should probably have mentioned that I have a multi-head setup; though I guess it would work if I convinced my window manager (ion3) to allow the window to span two screens. I'll try that.

    I just hope I can convince it to use my favorite font.

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  • Nick
    replied
    Originally posted by petebull
    yes, always the 4th slot, but other than I thought, it's repeating the first item in inventory, not the 1st displayed slot.

    It doesn't happen in the subwindow.
    I'm sorry, I have no clue at all about what's going on. I've looked at the relevant pieces of the code, and they pretty much haven't changed since 0.2.3. If anyone else sees this, or has any ideas why it might be happening, I'd be pathetically grateful.

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  • petebull
    replied
    yes, always the 4th slot, but other than I thought, it's repeating the first item in inventory, not the 1st displayed slot.

    It doesn't happen in the subwindow.

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  • Nick
    replied
    Originally posted by petebull
    simply the one after the 'i' keypress, but also every other item selection list - no not quite, the 'r'ead item list hasn't always that problem, my wand selection list is too short to reproduce.
    OK, that's odd - I can't reproduce that, and I haven't seen anything like it in development. Does it always happen, and is it only the 4th repeating the 1st? Does it happen if you put the inventory in a subwindow?

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  • petebull
    replied
    Originally posted by Nick
    Which item selection? I can't find this one.
    simply the one after the 'i' keypress, but also every other item selection list - no not quite, the 'r'ead item list hasn't always that problem, my wand selection list is too short to reproduce.

    Leave a comment:

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