FAangband 0.3.0

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  • Nick
    replied
    Originally posted by Arralen
    Bug: Travelling merchant stores sold shield !
    No, that's OK. The TM regularly sells General Store stuff, and also some basic weapons and armour, including Wicker Shields. So if you sell him something on his list, he'll resell it.

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  • Arralen
    replied
    Bug: Travelling merchant stores sold shield !

    Bug: Travelling merchant stores sold shield !
    I sold a Wicker Shield (0,0) to the Travelling Merchant in Khazad Dum, and he
    promptly put it up for sale.
    A Small Sword (0,0) found&sold on the same trip to Dlvl 1 did not show up, though, no matter in which order I sold both. (made a savegame upon entering town, just to be sure..)

    AFAIK, the Travelling Merchant shouldn't re-sell things sold to him ?

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  • DaveMan
    replied
    Hi,
    Yes, the mouse (touchscreen/stylus) controls seem to work well.

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  • Nick
    replied
    Originally posted by DaveMan

    Here are the screencaps using the David Gervais tiles. This time it works!
    Excellent! Do the mouse controls all seem to work?

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  • DaveMan
    replied
    Hi, Nick,
    In the linux X11 mode, I found the -t (triple tile display) option still works, even though faangband -h doesn't list that option. How about the double tile display? Is it still there (but hidden) or is it already taken away? Thanks.

    [EDIT]
    Actually I am being curious to check out FAAngband 0.3.0 after failing to get proper display of 0.2.3 on the zaurus.
    Then I remember I posted the double tile mode in an old post several months back.
    Found the old post and the relevant x11 options for tile display are:

    -s = smooth rescaling
    -o = old (8x8) tiles
    -a = AdamBolt (16x16) tiles
    -g = David Gervais (32x32) tiles
    -b = bigtile (i.e. double width)
    -w = double tile (not shown in help/-h)
    -t = triple (not shown in help/-h)

    Here are the screencaps using the David Gervais tiles. This time it works!

    (1) faangband -g -mx11 -- -b -g -n0




    (2) faangband -g -mx11 -- -b -w -g -n0




    (3) faangband -g -mx11 -- -b -t -g -n0




    (4) faangband -g -mx11 -- -b -t -s -g -n0




    I find (2) bigtile + double tile the best on the zaurus (640x480, 3.7-inch display; running debian sid armel).

    It's really great to see a number of updates of several *band (FAAngband, Furyband and Sangband)! Keep up the good work!
    Last edited by DaveMan; November 27, 2007, 21:47.

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  • Pete Mack
    replied
    Originally posted by Nick
    You can't auto-kill any more; what should happen, though, is that as soon as you get pseudo-ID on something, it gets marked squelch and dropped if you have hide_squelchable set. I'm not 100% sure that things always get dropped straight away; it should happen at some point, though.

    This is the current vanilla squelch system; while it is maybe not ideal, the plan is to update it when vanilla gets updated, which should be relatively soon.
    Yah, I never did understand why the V squelch model was changed from NPP. The only time I didn't like the old one was for cursed ego bows (SI), for which there was no way to select vs cursed.

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  • Nick
    replied
    Originally posted by Arralen
    Hello Nick - could you give me a hint how squelch/auto-kill is supposed to work in 0.3.0 ??
    Everything gets inscribed with {squelch} for me, but nothing ever destroyed. I got the game to hide all {squelchables} lying on the ground, but I'm more worried about those items I already have picked up and which pseudo-ID "low enough". In 0.2.3 they where simply deleted from the inventory .. how do I set that up in 0.3.0 ??
    You can't auto-kill any more; what should happen, though, is that as soon as you get pseudo-ID on something, it gets marked squelch and dropped if you have hide_squelchable set. I'm not 100% sure that things always get dropped straight away; it should happen at some point, though.

    This is the current vanilla squelch system; while it is maybe not ideal, the plan is to update it when vanilla gets updated, which should be relatively soon.

    Leave a comment:


  • Arralen
    replied
    Hello Nick - could you give me a hint how squelch/auto-kill is supposed to work in 0.3.0 ??
    Everything gets inscribed with {squelch} for me, but nothing ever destroyed. I got the game to hide all {squelchables} lying on the ground, but I'm more worried about those items I already have picked up and which pseudo-ID "low enough". In 0.2.3 they where simply deleted from the inventory .. how do I set that up in 0.3.0 ??

    Leave a comment:


  • Nick
    replied
    Originally posted by Bandobras
    Off topic: Nick, I'm just rewriting your memap.txt map of Middle Earth from FA 0.3.0 to use in UnAngband (wip7c, I hope). I assume you do not mind?
    Hell, no. Go for your life.

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  • Bandobras
    replied
    Off topic: Nick, I'm just rewriting your memap.txt map of Middle Earth from FA 0.3.0 to use in UnAngband (wip7c, I hope). I assume you do not mind?

    Cheers,
    Mikolaj

    Leave a comment:


  • Nick
    replied
    Originally posted by Eke
    It happens on killing him.
    Right. What happens if you try to load that savefile again? If you have a relevant savefile, you could email it to me - the address is on the credits screen.

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  • Eke
    replied
    It happens on killing him.

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  • Nick
    replied
    Originally posted by Eke
    Has anyone had a problem killing Mim the Betrayer with the latest version on XP? I crash every time. I know that there were memory issues earlier, but I thought that Nick had fixed those.
    So did I

    I have played a paladin and a necro both to that point. Both have specialized (which I suspect may be part of the problem). Until this is fixed I'll probably start another, not specialize and try to get to Mim and see if that is indeed the problem.
    Does the crash happen on killing Mim, or on trying to take a specialty?

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  • Eke
    replied
    Has anyone had a problem killing Mim the Betrayer with the latest version on XP? I crash every time. I know that there were memory issues earlier, but I thought that Nick had fixed those.

    I have played a paladin and a necro both to that point. Both have specialized (which I suspect may be part of the problem). Until this is fixed I'll probably start another, not specialize and try to get to Mim and see if that is indeed the problem.

    Leave a comment:


  • Nick
    replied
    Originally posted by Arralen
    Anyone found a ring of XY that actually does give a resistance bonus, not some vulnerability? Even the black market only offers me rings with negative modifiers ?! Or do I have to wait until past Clvl 25 or so to get a basic "ring of fire protection"?
    I have found rings of both Resist Fire and Protection with positive resistance - I think all resistances on a ring of protection should be positive if the armour class is, and negative otherwise.

    Leave a comment:

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