Long post alert!
Actually I think there is quite an interesting balance between martial arts and weapons at the moment. Of course martial arts (especially wrestling) are in some ways 'better' due to lower costs combined with good damage, but that's not the whole story...
I find martial artists are often noticeably weaker than weapon users for a significant portion of the midgame, mostly because of the existence of ego weapons and mid level artifacts, which may do a lot of extra damage due to a brand, or give a useful resistance or power. This does of course mean that weapon users rely more on luck, as they need to find a good weapon.
In fact, many of my martial art using characters often end up wielding a weapon in the endgame, even if they have no intention of attacking with it, simply for its resistances or stat bonuses, and relying on spells, archery or magic devices for offence.
This may point to a more general game balance issue; the fact that characters don't mind losing their melee attack (after spending so many points on it) seems to indicate that melee is generally a bad option in the late game (possibly due to the high number of monsters with nasty effects like disenchantment, charge draining and stat draining, and the relative scarcity of resistance to those effects.)
So, if I was playing an elf druid/ranger, my decision on whether to train karate or swords would depend not only on the relative costs and aptitudes, but also on my overall intentions for the character; if I was intending to still be using melee as a primary source of damage in the late game, my decision would be weighted towards karate, while if I wanted an easier midgame, and to switch to mostly spells, archery or devices later on, I would be seriously considering swords even if the cost was worse.
This of course is assuming that karate is roughly equal with wrestling in overall power and usefulness (which in itself is another issue,) as I have more experience with wrestlers than karatekas.
Actually I think there is quite an interesting balance between martial arts and weapons at the moment. Of course martial arts (especially wrestling) are in some ways 'better' due to lower costs combined with good damage, but that's not the whole story...
I find martial artists are often noticeably weaker than weapon users for a significant portion of the midgame, mostly because of the existence of ego weapons and mid level artifacts, which may do a lot of extra damage due to a brand, or give a useful resistance or power. This does of course mean that weapon users rely more on luck, as they need to find a good weapon.
In fact, many of my martial art using characters often end up wielding a weapon in the endgame, even if they have no intention of attacking with it, simply for its resistances or stat bonuses, and relying on spells, archery or magic devices for offence.
This may point to a more general game balance issue; the fact that characters don't mind losing their melee attack (after spending so many points on it) seems to indicate that melee is generally a bad option in the late game (possibly due to the high number of monsters with nasty effects like disenchantment, charge draining and stat draining, and the relative scarcity of resistance to those effects.)
So, if I was playing an elf druid/ranger, my decision on whether to train karate or swords would depend not only on the relative costs and aptitudes, but also on my overall intentions for the character; if I was intending to still be using melee as a primary source of damage in the late game, my decision would be weighted towards karate, while if I wanted an easier midgame, and to switch to mostly spells, archery or devices later on, I would be seriously considering swords even if the cost was worse.
This of course is assuming that karate is roughly equal with wrestling in overall power and usefulness (which in itself is another issue,) as I have more experience with wrestlers than karatekas.
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