Sangband 1.0.1
Major changes since 1.0.0
Major changes since 1.0.0
- Savefile INCOMPATIBLE!
- No longer able to raise skills once you reach power 100.
- Magic oaths are harder to come by, martial oaths easier.
- Improved support for shadowstalker characters.
- Able to pick locks, use devices, and disarm in the dark with infravision. Able to read certain scrolls in the dark.
- Ability to cast priestly and necromatic spells in the dark with less or more power, respectively.
- Infravision now maps the dungeon, and allows you to see objects on the floor.
- Burglary now gives a 'darkness' talent. - Martials arts revamped; they get criticals, have more than two blows, and can benefit from brands and deadliness. They provide a variety of bonuses depending on skills.
- Add history to character dumps.
- Improve display of weapon blows, hit rate, damage, and resistances on character screen.
- Adjust polearm and hafted damage to compare better with swords.
- Dropped books will show a preference for the player's spellcasting type.
- Game will now by default generate extra cash, but prevent selling objects (birth option).
- Monsters target player in rubble properly.
- Dwarves are smart, instead of wise.
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