Z+Angband 0.3.0 beta released!

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  • Arendil
    Apprentice
    • Jun 2007
    • 78

    Originally posted by Mangojucie
    So 80d10 does an average of about 360 damage.
    Huh? Unless you use somewhat biased dice, expected value of 80d10 is 440.

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    • Altefcat
      Rookie
      • Sep 2008
      • 11

      Originally posted by Arendil
      Huh? Unless you use somewhat biased dice, expected value of 80d10 is 440.
      Yes, one D10 gives equal values from 1 to 10, so its avarage value is:
      (1+2+3+4+5+6+7+8+9+10)/10 = 5.5

      and 80D10 is around 80 x 5.5 = 440.

      Comment

      • d64
        Rookie
        • Dec 2008
        • 3

        Originally posted by RogerN
        Is it just me, or is the autosave function completely broken? If I manually save my character (Ctrl+S) then it loads fine. But any time Z+ does an autosave (such as when entering a new level), I cannot restore from that file. The application freezes or crashes when I attempt to load it. I lost a rather promising character this way The game crashed shortly after an autosave, and I lost the entire character because the savefile was corrupted.
        Another case here.. When I try to load the .auto file the game immediately crashes. I'm running 0.3.1. Too bad because I too had played this guy for a couple of evenings.

        EDIT: I tried to load the save in 0.3.2pre1, which says "Loading 0.3.1 savefile... Too many (800) object kinds! Ignoring extraneous info. Restoring Dungeon..." and then crashes with a "Assertion failed:in_bounds2((x), (y)) in file load.c on line 1608".

        For what it's worth, I think the save in question was created when I was entering a certain quest level for the second time (ie I had fled it once before.)
        Last edited by d64; December 24, 2008, 03:07.

        Comment

        • Mangojuice
          Z+Angband Maintainer
          • Jun 2008
          • 318

          Originally posted by d64
          Another case here.. When I try to load the .auto file the game immediately crashes. I'm running 0.3.1. Too bad because I too had played this guy for a couple of evenings.

          EDIT: I tried to load the save in 0.3.2pre1, which says "Loading 0.3.1 savefile... Too many (800) object kinds! Ignoring extraneous info. Restoring Dungeon..." and then crashes with a "Assertion failed:in_bounds2((x), (y)) in file load.c on line 1608".

          For what it's worth, I think the save in question was created when I was entering a certain quest level for the second time (ie I had fled it once before.)
          Upgrading to 0.3.2pre1 will not fix one of those broken savefiles, but I can do it manually if you send me the file. My email address is Mangojuice75 at google's mail.
          -----------------------------------------
          Z+Angband: A Zangband evolution
          http://tinyurl.com/5pq2bd

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