Hey folks.
Z+Angband 0.3.0 is now available, at
The new program is savefile-compatible with the old one. Again, there's a .tar.gz source package and a .zip Windows executable, and I'd love it if anyone could compile on other systems, but this is all I've got.
This revision is a substantial one: the magic system has been changed and substantially expanded. Briefly, players will now have to choose the spells they want to learn, rather than being able to eventually learn every spell available. In addition, you can "focus" spells, using multiple spell slots on one spell in order to improve its power, mana cost, and failure rate. A new magical school has also been added (Illusion), and many new mechanics have been included for the expanded spells. The "z_faq.txt" file details the changes, and a tutorial can also be found on the web page at http://tinyurl.com/68a38x
Other than that, there are some other changes worth broadly announcing: First, Humans have been improved, and should now actually be a good choice for a beginning player (the benefits are mainly informational benefits that wouldn't help an experienced player as much). Second, a bug was fixed that led "plus-shaped" rooms to often make levels disconnected. Half the time, these rooms were meant to have an interior room or solid block, but the code was wrong, and drew a rectangle encompassing the entire room instead. This should help with level disconnection issues.
Rods of Sense Monster have been discontinued, but the staff is still available. These were way too easy to obtain; they grant you an ability almost as good as Telepathy. Instead of making them lower or rarer, I decided to eliminate them, since Rods of Detection exist a bit lower in the dungeon. Staves of Sense Monster are still available.
Recharging is more dangerous now: still less dangerous than in Z, but much more than it was. Also, I fixed a critical bug that made Runes of Protection completely unbreakable. Other changes are detailed in the download file and on the website.
This version includes Buzzkill's working pref file for the David Gervais tileset. Most of the basics work properly, but it's still a work in progress.
Please let me know any issues you have with the new release, but do check the changes file so you know what I intended to fix. Hope you all like it!
As always, thanks very much to all those who have been playing, and thanks for the bug reports and other feedback, it's been very helpful.
Z+Angband 0.3.0 is now available, at
The new program is savefile-compatible with the old one. Again, there's a .tar.gz source package and a .zip Windows executable, and I'd love it if anyone could compile on other systems, but this is all I've got.
This revision is a substantial one: the magic system has been changed and substantially expanded. Briefly, players will now have to choose the spells they want to learn, rather than being able to eventually learn every spell available. In addition, you can "focus" spells, using multiple spell slots on one spell in order to improve its power, mana cost, and failure rate. A new magical school has also been added (Illusion), and many new mechanics have been included for the expanded spells. The "z_faq.txt" file details the changes, and a tutorial can also be found on the web page at http://tinyurl.com/68a38x
Other than that, there are some other changes worth broadly announcing: First, Humans have been improved, and should now actually be a good choice for a beginning player (the benefits are mainly informational benefits that wouldn't help an experienced player as much). Second, a bug was fixed that led "plus-shaped" rooms to often make levels disconnected. Half the time, these rooms were meant to have an interior room or solid block, but the code was wrong, and drew a rectangle encompassing the entire room instead. This should help with level disconnection issues.
Rods of Sense Monster have been discontinued, but the staff is still available. These were way too easy to obtain; they grant you an ability almost as good as Telepathy. Instead of making them lower or rarer, I decided to eliminate them, since Rods of Detection exist a bit lower in the dungeon. Staves of Sense Monster are still available.
Recharging is more dangerous now: still less dangerous than in Z, but much more than it was. Also, I fixed a critical bug that made Runes of Protection completely unbreakable. Other changes are detailed in the download file and on the website.
This version includes Buzzkill's working pref file for the David Gervais tileset. Most of the basics work properly, but it's still a work in progress.
Please let me know any issues you have with the new release, but do check the changes file so you know what I intended to fix. Hope you all like it!
As always, thanks very much to all those who have been playing, and thanks for the bug reports and other feedback, it's been very helpful.
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