[Announce] English Translation for Hengband Touhou Katteban v1.1.95

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  • ster
    Scout
    • Jun 2019
    • 44

    #16
    Can't seem to check my stray god virtues at Reimu (and if there are messages for gaining/losing virtues, they aren't showing up)
    gwarl 09/19/2019
    I can't ban ster from my roguelikes site though like all other roguelike admins have because it lets him win

    Comment

    • Cryomaniac
      Swordsman
      • Jan 2022
      • 283

      #17
      Fixed, made another release; that was because of logic tied to the English name of the race - 'god' originally wasn't capitalized, and it broke when I changed it to match other races/classes.

      Comment

      • Cryomaniac
        Swordsman
        • Jan 2022
        • 283

        #18
        For now, I'm trying to add some minor interface things to this mod. For example, I've tried changing monster recall in EN version - it displays separate sections on their own lines instead of throwing everything in a single block of text; I think this looks more readable. The spells and attacks sections still look cramped, though, and it'd be nice to display spell damage as well.

        Comment

        • ster
          Scout
          • Jun 2019
          • 44

          #19
          What's the deal with Hecatia? She cycled through all of her forms on my first run but only Otherworld got marked as dead in the unique list, but this run I only saw Otherworld and Earth but both were marked dead.

          Assuming this even matters at all for the tiny amount of score it brings.
          gwarl 09/19/2019
          I can't ban ster from my roguelikes site though like all other roguelike admins have because it lets him win

          Comment

          • Cryomaniac
            Swordsman
            • Jan 2022
            • 283

            #20
            Originally posted by ster
            What's the deal with Hecatia? She cycled through all of her forms on my first run but only Otherworld got marked as dead in the unique list, but this run I only saw Otherworld and Earth but both were marked dead.

            Assuming this even matters at all for the tiny amount of score it brings.
            From what I understand by reading the source:

            There's two instances when Hecatia switches bodies: She can voluntarily switch to any other body, and if you defeat her Earth or Moon form, she will switch to Otherworld form (all of them have separate HP). If you defeat Earth/Moon, those will count as defeated; if she just switches out of them to Otherworld, they won't be tracked as being defeated.

            Comment

            • Cryomaniac
              Swordsman
              • Jan 2022
              • 283

              #21
              More tinkering with making monster recall look nicer; I've tried to put all melee attacks on a separate line, and add average damage per round as well (assuming player is aware of each attack's damage output):



              Does this look nicer? I think it's more readable, but it requires using more rows for main window.

              Comment

              • clouded
                Swordsman
                • Jun 2012
                • 268

                #22
                I don't like forcing bigger term sizes, it really limits font size for people on smaller screens.

                Comment

                • Cryomaniac
                  Swordsman
                  • Jan 2022
                  • 283

                  #23
                  How many rows is OK, then? I already had to make row count slightly bigger to fit extra condition display rows on left side of screen (32 rows). Column count is still going to be big, many special abilities have long names when translated into English
                  Last edited by Cryomaniac; April 15, 2022, 13:04. Reason: row count

                  Comment

                  • clouded
                    Swordsman
                    • Jun 2012
                    • 268

                    #24
                    Well it would be ideal to be flexible instead. Poscheng has scrollable recalls, perhaps the code is easy to lift? And for abilities almost all of the time there is a ton of space being put in the menu despite a characters ability names being short, creating an extra line and wrapping a name when necessary would be ideal.

                    Comment

                    • Cryomaniac
                      Swordsman
                      • Jan 2022
                      • 283

                      #25
                      On the topic of column count, the original JP version already had amount of columns larger than the norm of 80, and the translation isn't going to be shorter. Also, the code is pretty messy, being a branch of 1.7.0 Heng; splitting long ability names in two lines doesn't look trivial.

                      Grafting western Heng* branches UI might be possible, considering those descended from 1.7.0 as well, but the further I deviate from the base JP version, the harder moving the translation to further releases will be - for now, I'm keeping myself to slightly altering the monster recall function.

                      Comment

                      • Cryomaniac
                        Swordsman
                        • Jan 2022
                        • 283

                        #26
                        Originally posted by clouded
                        Well it would be ideal to be flexible instead. Poscheng has scrollable recalls, perhaps the code is easy to lift? And for abilities almost all of the time there is a ton of space being put in the menu despite a characters ability names being short, creating an extra line and wrapping a name when necessary would be ideal.
                        Also, on topic of scrollable recalls: Poschengband has this, but you have to press a separate key first (the initial monster recall doesn't scroll), and its window is 40 rows by default. Frogcomposband also takes a lot of space by default, and I don't think it has scrollable recalls.

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                        • clouded
                          Swordsman
                          • Jun 2012
                          • 268

                          #27
                          Any realistic way to farm for ishizakura for my occult spell, besides dream world?

                          Comment

                          • Cryomaniac
                            Swordsman
                            • Jan 2022
                            • 283

                            #28
                            It can be often generated in Hell Valley dungeon (depends on your Searching skill).

                            Comment

                            • Cryomaniac
                              Swordsman
                              • Jan 2022
                              • 283

                              #29
                              While I'm waiting for more releases, I'm tinkering some more with minor features. For example, I'm trying to copy detailed action logging from western Hengband variants, like the amount of different items used:



                              I'm implementing this with minimal changes to original source files to avoid conflicts with future versions; not sure how far can I go, but detailed player logs would be nice.

                              Comment

                              • Shapes
                                Rookie
                                • Dec 2019
                                • 4

                                #30
                                Thanks for doing this. Couple of things I've noticed in the current release.
                                - Tojiko's birth description is broken
                                - Murasa's J menu looks odd, and some of the ability messages are untranslated
                                - The message for hitting a vampire with a water attack is untranslated

                                Comment

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